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DescriptionEditExecuted by charging backward then pressing forward and punch, Dee Jay whips his arm across in an uppercut motion, creating a shock wave which travels across the screen, cutting through the air. The speed of the projectile is determined by the punch button used. The attack is extremely similar to Charlie's version of the Sonic Boom.
The EX Special version introduced in Super Street Fighter IV causes Dee Jay to launch two consecutive projectiles by whipping both arms across the air. Both projectiles have less startup time and travel faster than the normal version.
This move is not very effective in projectile wars due to its charge motion (unless one is quickly charged right after another), thus being best used to occasionally zone out opponents and keep them at bay, finish combos or buy time for another strategy.
However, a lot like most charge motion projectiles, Dee Jay can recover quickly in some cases and followup with another quick move, though possibly not another Air Slasher.
- In the Super Street Fighter II games, the Air Slasher is very similar in appearance to Sagat's Tiger Shot, though the latter is vertical while the former is horizontal.
- In Ultra Street Fighter IV's OMEGA Mode, Air Slasher has the same input as the Hadoken, as Dee Jay is a command character in this edition.