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Ashura Senku

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The Ashura Senku (阿修羅閃空 Ashura Senkuu?, "Asura/Fighting Demon Flashing Air") is one of Akuma's, Evil Ryu's, Dark Sakura's and Cyber Akuma's special attack, introduced in Super Street Fighter II Turbo.

Input
Other appearances(Akuma, Dark Sakura and Evil Ryu) Arcade Stick S + Arcade Button Punch x3 (long distance forward)
Arcade Stick S + Arcade Button Kick x3 (medium-short distance forward)
Arcade Stick RS + Arcade Button Punch x3 (long distance backward)
Arcade Stick RS + Arcade Button Kick x3 (medium-short distance backward)
Street Fighter III: 3rd Strike Arcade Stick S + Arcade-Button-2xPunch (long distance forward)
Arcade Stick S + Arcade Button 2xKick (medium-short distance forward)
Arcade Stick RS + Arcade-Button-2xPunch (long distance backward)

Arcade Stick RS + Arcade Button 2xKick (medium-short distance backward)

DescriptionEdit

Ashura Senku

Akuma's backward Ashura Senku in Street Fighter IV.

Executed by performing either a "Shoryuken" (forward, down, then down-forward) or "Reverse Shoryuken" (backward, down, then down-backward) motion and then pressing either all three punches or all three kicks, the user widens his stance, glows red, then lifts one knee and "glides" along the ground to another location with his eyes aglow. He cannot be hit while gliding, essentially making the move a teleport (and implying it to be a form of projection that causes the body to act similar to a phantasm). The distance and direction glided depends on whether the player uses the forward or backward motions and presses the three punches or the three kicks, as seen above.


Ashura Senku(3)

Evil Ryu's Ashura Senku in Super Street Fighter IV: Arcade Edition.

The teleport can be used to get away from an opponent bearing down on him, to suddenly launch an attack (often from behind), or perhaps to simply psych out the opponent and keep them guessing. It also serves to help fill the Super Combo Gauge. However, most later games tend to have a weakness in this ability in that other kinds of teleports tend to be faster and less visible, while the user of the Ashura Senku can be seen clearly along with a notable startup and possible vulnerability at the end of the move.

In X-Men: Children of the Atom, this is Akuma's X-Ability. In later Marvel crossovers, the animation for this becomes Akuma's normal dash.

In the Street Fighter EX series, the move is shown as a glide that literally circles around the opponent (along with other similar moves). Evil Ryu in Street Fighter EX3 uses this ability in the more normal "phantom-phase" fashion.

Akuma's most famous attack, the Shun Goku Satsu, begins with an Ashura Senku, though its properties differ in that Akuma is vulnerable during the teleport.

In Super Street Fighter IV: Arcade Edition, Evil Ryu (as a boss only) can cancel an Ashura Senku into most of his normals, as well as his throws, remaining intangible until the followup move begins.

Shura RengokuEdit

Input
Ultra Street Fighter IV (OMEGA Mode) Arcade Stick S + Arcade Button Kick x3 + (Arcade-Button-LPunch + Arcade-Button-LKick)

The Shura Rengoku (シュラ レンゴク Ashura Rengoku?, "Asura Purgatory") is a follow-up attack for the Ashura Senku added to Akuma's moveset in OMEGA Mode for Ultra Street Fighter IV. The move requires two sections of the Super Combo Gauge, and is executed by performing the throw input (light punch + light kick) during the forward short Ashura Senku. Akuma flashes yellow (indication of an EX Special being used) during the Ashura Senku. If he comes into contact with the target, he will set his fists ablaze with purple flames and punch the target in it's midsection, before attacking with a mass of flames from his other fist, scorching the oponent and causing a knock down. The attack is functionally a weaker Raging Demon due to the need of making contact at close range with the target, shatters Super Armor and is unblockable.

Sprites Edit

Akuma-teleport
CyberAkumaAshuraSenkuu
Akuma-gem-tele

Gallery Edit

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