|All appearances||+ ( to delay)|
Executed by performing a quarter-circle forward motion and pressing punch, Cody picks up and throws a stone in a descending arc at the opponent. The player can also hold the punch button after performing the attack, which causes Cody to toss them in his hand, delaying the throw. It acts as a projectile for Cody, as it has the ability to stop other projectiles. Once Cody has picked up the knife, the move changes to the Knife Throw. The knife can also be delayed and stops other projectiles just like the stone, but travels linear and slightly faster, somewhat like a javelin, but is also slightly weaker.
The arc lenght (for the stone) and throw speed (for the knife) are determined by the punch button pressed, with heavier punches meaning longer arc and faster speed.
The throw can be delayed in order to trick an opponent into jumping for mistake, or to make the attack less predictable. The stone's downwards arc trajectory covers a long distance, making it great for hitting far and/or crouching opponents; the knife's speed and horizontal flight can be used to quickly poke at the opponent from afar or hit an airborne opponent (though this requires precise timing).