|Banana Time||+ +|
|Drink Time||+ +|
There are three variants of Break Time that can be used by the player; pushing both the MP and MK buttons while in a neutral stance activates Break Time, where Birdie grabs a pink-frosted sprinkled donut and eats it, filling about one-third of his V-Gauge. Banana Time is activated when both the MP and MK buttons are pushed while moving backwards, where Birdie eats a banana and throws the peel on the floor. It is possible to slip on the banana peel, where the player will trip and fall in a rather comedic manner; the banana peel does damage to the player who slipped on it, albeit very little. Drink Time is activated when both the MP and MK buttons are pushed while crouched, where Birdie whips out a can of Devil Calorie soda, drinks the entire can and throws it on the floor; the drink can can be used as a makeshift "projectile" of sorts. Similar to the banana peel, it is possible to trip over the can, and the can also does very little damage to the player that tripped over it.
It is not advised to use the move in a face-to-face battle with an opponent, as it leaves Birdie vulnerable to any form of attack; it should really only be used when the opponent is either far away from Birdie or knocked down.