Capcom Fighting Jam (カプコン ファイティング ジャム?), released in North America as Capcom Fighting Evolution, is a 2004 fighting game published by Capcom. It was originally released as an arcade game for the Namco System 246 hardware and ported to the PlayStation 2 and Xbox. The game features characters from three different incarnations of the Street Fighter series, as well as characters from the Darkstalkers series and the CPS III arcade game Red Earth, with each character employing the fighting system from the game which they represent.
Capcom Fighting Jam features characters from the Street Fighter II, Street Fighter Alpha, Street Fighter III, and the Darkstalkers series, as well as the single game Red Earth. There are four selectable characters representing each series, excluding original character Ingrid and the boss characters Pyron and Shin Akuma. Each character uses a fighting system from the game which determines the techniques they can use and their super move gauge. Ingrid uses her unique fighting style with her own techniques, for a total of six fighting styles.
The game consists of two-on-two endurance-style tag team matches. The player selects a pair of character and then begins a match with one character. If their current character is defeated for one round, then the next round will begin with the other character.
Street Fighter II Edit
The Street Fighter II characters follows the playing style of Super Street Fighter II Turbo. Each Street Fighter II character only has a single-level Super Combo gauge that allows them to perform a Super Combo at MAX level. They cannot air block nor dash like other characters, but can delay their standing up animation via a Tactical Recovery when they fall to the ground. Unlike Super Turbo, each character has two Super Combo moves. Despite representing Street Fighter II, the graphics for Ryu and Bison are actually from their Capcom vs. SNK incarnation, while Guile and Zangief (revamped) are from the Street Fighter Alpha series.
|Guile||Street Fighter II|
| M. Bison |
|Street Fighter II|
|Ryu||Street Fighter II (originally from Street Fighter)|
|Zangief||Street Fighter II|
The Darkstalkers characters have a three-level "Special Stock" gauge like in Night Warriors, allowing them to perform "ES moves" (Enhanced versions of their regular special moves) or "EX Specials" (their super moves). They can also perform "Guard Cancels" (a counterattacking special move) and "Chain Combos" (which allows them to link any basic moves with another one of equal or greater strength). Darkstalkers characters can air block and dash, as well as do standing-up attacks and move while they're down.
|Anakaris||Darkstalkers: The Night Warriors|
|Demitri Maximoff||Darkstalkers: The Night Warriors|
|Felicia||Darkstalkers: The Night Warriors|
|Jedah Dohma||Vampire Savior: The Lord of Vampire|
Street Fighter Alpha Edit
The Street Fighter Alpha characters have single-level "Custom Combo" gauge and can perform a specific Super Combo or a Custom Combo at MAX level. They can also air block and perform Alpha Counters or recovering rolls.
|Guy||Street Fighter Alpha: Warriors' Dreams (originally from Final Fight)|
|Karin Kanzuki||Street Fighter Alpha 3|
|Rose||Street Fighter Alpha: Warriors' Dreams|
|Sakura Kasugano||Street Fighter Alpha 2|
Red Earth Edit
The characters from Red Earth has a Gem gauge which allows player to stock up to two gem afters the gauge fills up. When the player has a gem in stock, they can level-up their character and make them stronger or perform a Mystic Break super move. The Red Earth characters has a blocking technique called the "Ultimate Guard", which allows them to block all attacks (except throws) without consuming energy. They can also following an Ultimate Guard with an "Ultimate Counter".
Street Fighter III Edit
The characters from Street Fighter III have a two-level Super Art gauge. Unlike in Street Fighter III, the characters in this game cannot select a Super Art move before battle, but they have access to more than one Super Art (much like their Street Fighter II counterparts) as well as EX Moves, powered-up versions of their regular Special Moves. Players can also "parry" an opponent's attacks, which allows them to avoid an attack without damage and counterattack.
|Alex||Street Fighter III: New Generation|
|Chun-Li||Street Fighter III: 3rd Strike (originally from Street Fighter II)|
|Urien||Street Fighter III: 2nd Impact|
|Yun Lee||Street Fighter III: New Generation|
|Ingrid||Capcom Fighting All-Stars (cancelled)|
Ingrid is the only new character featured in the game, although she was one of the new characters intended to debut in the unreleased 3D fighting game Capcom Fighting All-Stars. She uses a unique fighting style with a three-level Super Arts gauge. Ingrid makes a return appearance in Street Fighter Alpha 3 MAX for the PlayStation Portable.
|Pyron||Darkstalkers: The Night Warriors|
| Shin Akuma |
|Street Fighter II (originally from Street Fighter Alpha)|
The game generally wasn't well received due to the fact that all of the characters except Ingrid were literally copy-and-pasted from their respective games except with drastically cut-down animation frames. Comparisons were instantly drawn to the similar "Vs. series" games and the gameplay of this newest fighter seemed to lack the finesse of those earlier games. Many series favorites such as Ken, Cammy, and Sagat, were also relegated to the backgrounds of the stages instead of being playable characters which did little to aid the game's popularity. The game also received criticism that certain moves that the characters originally had were not available to the player, which led to some backlash from fans of the games. The game enjoyed a brief period of competitive play in Japan, but was soon dropped from most major tournaments.
Producer Yoshinori Ono has admitted that the game was essentially a salvaged version of Capcom Fighting All-Stars, and has also stated how the crossover, mechanics, and inclusion of the various gameplay systems inherent to each series lead to balancing problems. Ono also said that he replaced another producer who had been in charge of the game's creation until leaving during the middle of its production.