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Capcom vs. SNK 2: Mark of the Millennium 2001

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Capcom vs. SNK 2: Mark of the Millennium 2001
Capcom vs SNK 2 flyer
Developer(s) Capcom Production Studio 1
Publisher(s) Capcom
Designer(s) Noritaka Funamizu
Platform(s) Arcade, Dreamcast, PS2, Xbox, GameCube
Release date Arcade
August 2001
Dreamcast
JP September 13, 2001
PlayStation 2
JP September 13, 2001
NA November 6, 2001
PAL November 30, 2001
Genre(s) Crossover / Fighting game
Mode(s) Single-player, multiplayer
Rating(s) CERO: A

ESRB: T
Media GD-ROM, DVD, GameCube Game Disc
Input methods 8-way joystick, 6 buttons, gamepad
Cabinet Upright
Arcade system Sega NAOMI
CPU Hitachi SH-4 @ 200 MHz
Sound Yamaha AICA @ 45 MHz
Display Raster, horizontal orientation, 24 bit color

Capcom vs. SNK 2: Mark of the Millennium 2001 (Millionaire Fighting 2001 in Japan) is a sequel to the fighting game Capcom vs. SNK. This game was released on NAOMI hardware in the arcade. It was later released for the Dreamcast (Japan only) and PlayStation 2, with the GameCube and Xbox receiving an updated version titled Capcom vs. SNK 2 EO.

GameplayEdit

Capcom vs. SNK 2 combines characters and gameplay elements from various Capcom and SNK fighting games, mainly the Street Fighter and The King of Fighters series. Other elements, most noticeably different fighting styles, incorporated elements from other games as well, such as Street Fighter III, Garou: Mark of the Wolves, and the Samurai Shodown series.

In contrast to the original Capcom vs. SNK, characters no longer have a specific "Ratio." Instead the player can select up to three characters in a team and give an amount or ratio (up to four) to each as desired. In console versions of the game, players can also choose a 3 on 3 game in Arcade Mode with the Ratio System removed.

Unlike the first game, which was based on the two-strength, four button system of punches and kicks (The King of Fighters format), Capcom vs. SNK 2 is based on the three strength system of punches and kicks (weak, medium, and hard), native to the Street Fighter series, and the SNK characters have been tweaked to fit the 6-button style. The overall system is derivative of Street Fighter Alpha. However, a number of different fighting styles called Grooves, which mimic other Capcom and SNK games, are included in the engine. These dictate both the character's Super Gauge system (energy for super attacks, or desperation attacks), and special techniques (such as dashes, running, and guard cancels) called "Subsystems." There are six in total, each designated with a letter (C, A, and P for Capcom and S, N, and K, for SNK), along with custom grooves that can be programmed in home versions of the game. Each player designates prior to the match which groove his or her team will use and the team

CharactersEdit

Capcom sideEdit

Character Origin
Akuma (Gouki in Japan) Akuma-cvs-stance Super Street Fighter II Turbo
Balrog (M. Bison in Japan) Sf-balrog Street Fighter II
Blanka Sf-blanka Street Fighter II
Cammy White Cammy-s1 Super Street Fighter II
Chun-Li Chunli-cvs2-stance Street Fighter II
Dan Hibiki Dan-cvs-stance Street Fighter Alpha
Dhalsim Dhalsim Street Fighter II
Eagle Eagle-cvs2-stance Street Fighter
Edmond Honda Ehonda-stance Street Fighter II
Guile Guile-stance Street Fighter II
Ken Masters Ken-cvs-stance Street Fighter
Kyosuke Kagami Kyosuke-stance Rival Schools: United By Fate
M. Bison (Vega in Japan) Bison-reg-cvs-stance Street Fighter II
Maki Genryusai Maki-cvs2-stance Final Fight 2
Morrigan Aensland Sf-morrigan Darkstalkers
Rolento F. Schugerg Sf-rolento Final Fight
Evil Ryu (console only) Ryu-evil-cvs-stance Street Fighter Alpha 2
Ryu Ryu-cvs2-stance Street Fighter
Sagat Sagat-stance Street Fighter
Sakura Kasugano Sf-sakura

Street Fighter Alpha 2

Shin Akuma (Shin Gouki in Japan) Akuma-shin-cvs2-stance Super Street Fighter II Turbo
Vega (Balrog in Japan) Vega-stancewithclaw Street Fighter II
Yun Lee Yun-cvs2-stanceCvs yang sprites by cvsnb-d2zy2tl Street Fighter III (Yang also appears as a summonable character in certain special moves and super combos)
Zangief Sf-zangief Street Fighter II

SNK sideEdit

Character Origin
Athena Asamiya Athenacvs2 Psycho Soldier
Benimaru Nikaido Benimarucvs The King of Fighters '94
Chang Koehan and Choi Bounge Changcvs2Choicvs2 The King of Fighters '94
Geese Howard Geesecvs Fatal Fury
Haohmaru Haohmaru-sprite3 Samurai Shodown
Iori Yagami Ioricvs The King of Fighters '95
Riot of the Blood Iori (console only) Wildioricvs The King of Fighters '97
Joe Higashi Joecvsp Fatal Fury
Kim Kaphwan Kimkaphwancvs Fatal Fury 2
King Kingcvs Art of Fighting
Kyo Kusanagi Kyocvs The King of Fighters '94
Hibiki Takane Hibiki-sprite2 The Last Blade 2
Mai Shiranui Mai-sprite1 Fatal Fury 2
Nakoruru Nakorurucvs Samurai Shodown
Raiden Raidencvs Fatal Fury
Rock Howard Rock-sprite1 Garou: Mark of the Wolves
Rugal Bernstein Rugalcvs The King of Fighters '94
Ryo Sakazaki Ryocvs Art of Fighting
Ryuhaku Todoh Ryuhaku-sprite2 Art of Fighting
Ryuji Yamazaki Yamazakicvs Fatal Fury 3
Terry Bogard Terrycvs Fatal Fury
Vice Vicecvs The King of Fighters '96
Yuri Sakazaki Yuricvs Art of Fighting

Ultimate Rugal (God Rugal in Japan)

Rugal-god-cvs2-stance

Original character


Reception Edit

Character sprites and graphicsEdit

Because Capcom vs. SNK 2 features a roster composed of characters from numerous games and hardware eras, the appearances of several of Capcom's characters have been considered substandard in comparison to the newly drawn SNK characters. Instead of choosing to redraw its characters, Capcom took the approach of reusing old character sprites from previous games and inserting them in among the other characters. The result created a significant disparity, particularly in the case of characters like Morrigan, whose low-resolution sprite from the original Darkstalkers games appears washed out and lacking in detail when compared to other of Capcom's newly drawn characters, such as Maki, Eagle, Ryu, Ken, Dan, and M. Bison (even Chun-Li and Yun have new sprites, which are based on their CPS-3 sprites from the Street Fighter III series). This has led to criticism of Capcom's art department.

ReviewsEdit

  • Famitsu - 35/40
  • Electronic Gaming Monthly - 8.16/10
  • Game Informer - 7.75/10
  • Official PlayStation Magazine - 4.5 out of 5


External linksEdit

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