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Capcom vs. SNK 2: Mark of the Millennium 2001

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Capcom vs. SNK 2: Mark of the Millennium 2001
Capcom vs SNK 2 flyer
Developer(s) Capcom Production Studio 1
Publisher(s) Capcom
Designer(s) Noritaka Funamizu
Platform(s) Arcade, Dreamcast, PS2, Xbox, GameCube
Release date Arcade
August 2001
Dreamcast
JP September 13, 2001
PlayStation 2
JP September 13, 2001
NA November 6, 2001
PAL November 30, 2001
Genre(s) Crossover / Fighting game
Mode(s) Single-player, multiplayer
Rating(s) CERO: A

ESRB: T
Media GD-ROM, DVD, GameCube Game Disc
Input methods 8-way joystick, 6 buttons, gamepad
Cabinet Upright
Arcade system Sega NAOMI
CPU Hitachi SH-4 @ 200 MHz
Sound Yamaha AICA @ 45 MHz
Display Raster, horizontal orientation, 24 bit color

Capcom vs. SNK 2: Mark of the Millennium 2001 (Millionaire Fighting 2001 in Japan) is a sequel to the fighting game Capcom vs. SNK. This game was released on NAOMI hardware in the arcade. It was later released for the Dreamcast (Japan only) and PlayStation 2, with the GameCube and Xbox receiving an updated version titled Capcom vs. SNK 2 EO.

GameplayEdit

Capcom vs. SNK 2 combines characters and gameplay elements from various Capcom and SNK fighting games, mainly the Street Fighter and The King of Fighters series. Other elements, most noticeably different fighting styles, incorporated elements from other games as well, such as Street Fighter III, Garou: Mark of the Wolves, and the Samurai Shodown series.

In contrast to the original Capcom vs. SNK, characters no longer have a specific "Ratio." Instead the player can select up to three characters in a team and give an amount or ratio (up to four) to each as desired. In console versions of the game, players can also choose a 3 on 3 game in Arcade Mode with the Ratio System removed.

Unlike the first game, which was based on the two-strength, four button system of punches and kicks (The King of Fighters format), Capcom vs. SNK 2 is based on the three strength system of punches and kicks (weak, medium, and hard), native to the Street Fighter series, and the SNK characters have been tweaked to fit the 6-button style. The overall system is derivative of Street Fighter Alpha. However, a number of different fighting styles called Grooves, which mimic other Capcom and SNK games, are included in the engine. These dictate both the character's Super Gauge system (energy for super attacks, or desperation attacks), and special techniques (such as dashes, running, and guard cancels) called "Subsystems." There are six in total, each designated with a letter (C, A, and P for Capcom and S, N, and K, for SNK), along with custom grooves that can be programmed in home versions of the game. Each player designates prior to the match which groove his or her team will use and the team

CharactersEdit

Capcom

Sprite Character Origin
Akuma-cvs-stance Akuma
(Gouki)
Super Street Fighter II Turbo
Sf-balrog Balrog
(M. Bison)
Street Fighter II
Sf-blanka Blanka Street Fighter II
Cammy-s1 Cammy White Super Street Fighter II
Chunli-cvs2-stance Chun-Li Street Fighter II
Dan-cvs-stance Dan Hibiki Street Fighter Alpha: Warriors' Dreams
Dhalsim Dhalsim Street Fighter II
Eagle-cvs2-stance Eagle Street Fighter
Ehonda-stance Edmond Honda Street Fighter II
Ryu-evil-cvs-stance Evil Ryu
(console only)
Street Fighter Alpha 2
Guile-stance Guile Street Fighter II
Ken-cvs-stance Ken Masters Street Fighter
Kyosuke-stance Kyosuke Kagami Rival Schools: United By Fate
Bison-reg-cvs-stance M. Bison
(Vega)
Street Fighter II
Maki-cvs2-stance Maki Genryusai Final Fight 2
Sf-morrigan Morrigan Aensland Darkstalkers: The Night Warriors
Sf-rolento Rolento F. Schugerg Street Fighter Alpha 2
Ryu-cvs2-stance Ryu Street Fighter
Sagat-stance Sagat Street Fighter II
Sf-sakura Sakura Kasugano Street Fighter Alpha 2
Akuma-shin-cvs2-stance Shin Akuma
(Shin Gouki)
Super Street Fighter II Turbo
Vega-stancewithclaw Vega
(Balrog)
Street Fighter II
Yun-cvs2-stanceCvs yang sprites by cvsnb-d2zy2tl Yun Street Fighter III: New Generation
(Yang also appears as a summonable character in certain special moves and super combos)
Sf-zangief Zangief Street Fighter II

SNK

Sprite Character Origin
Athenacvs2 Athena Asamiya Psycho Soldier
Benimarucvs Benimaru Nikaido The King of Fighters '94
Changcvs2Choicvs2 Chang Koehan and Choi Bounge The King of Fighters '94
Geesecvs Geese Howard Fatal Fury: King of Fighters
Haohmaru-sprite3 Haohmaru Samurai Shodown
Hibiki-sprite2 Hibiki Takane The Last Blade 2
Ioricvs Iori Yagami The King of Fighters '95
Joecvsp Joe Higashi Fatal Fury: King of Fighters
Kimkaphwancvs Kim Kaphwan Fatal Fury 2
Kingcvs King Art of Fighting
Kyocvs Kyo Kusanagi The King of Fighters '94
Mai-sprite1 Mai Shiranui Fatal Fury 2
Nakorurucvs Nakoruru Samurai Shodown
Wildioricvs Orochi Iori
(console only)
The King of Fighters '97
Raidencvs Raiden Fatal Fury: King of Fighters
Rock-sprite1 Rock Howard Garou: Mark of the Wolves
Rugalcvs Rugal Bernstein The King of Fighters '94
Ryocvs Ryo Sakazaki Art of Fighting
Ryuhaku-sprite2 Ryuhaku Todoh Art of Fighting
Yamazakicvs Ryuji Yamazaki Fatal Fury 3: Road to the Final Victory
Terrycvs Terry Bogard Fatal Fury: King of Fighters
Vicecvs Vice The King of Fighters '96
Yuricvs Yuri Sakazaki Art of Fighting
Rugal-god-cvs2-stance Ultimate Rugal
(God Rugal)
(original character)

Reception Edit

Character sprites and graphicsEdit

Because Capcom vs. SNK 2 features a roster composed of characters from numerous games and hardware eras, the appearances of several of Capcom's characters have been considered substandard in comparison to the newly drawn SNK characters. Instead of choosing to redraw its characters, Capcom took the approach of reusing old character sprites from previous games and inserting them in among the other characters. The result created a significant disparity, particularly in the case of characters like Morrigan, whose low-resolution sprite from the original Darkstalkers games appears washed out and lacking in detail when compared to other of Capcom's newly drawn characters, such as Maki, Eagle, Ryu, Ken, Dan, and M. Bison (even Chun-Li and Yun have new sprites, which are based on their CPS-3 sprites from the Street Fighter III series). This has led to criticism of Capcom's art department.

ReviewsEdit

  • Famitsu - 35/40
  • Electronic Gaming Monthly - 8.16/10
  • Game Informer - 7.75/10
  • Official PlayStation Magazine - 4.5 out of 5

External linksEdit

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