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Executed by moving forward and pressing heavy punch and heavy kick while blocking, the character will use one section of the Cross Gauge to cancel their block and perform a predetermined EX Special attack as a reversal. Cross Cancels deals various damage, have different frame advantages on block and knockdown times, making some safe to Raw Tag afterward while others can be punished
Cross Cancel always launches the opponent in a hard knockdown and never deals Fatal Damage (you can never kill a character with Cross Cancel). It adds 63 Juggle points to the Juggle Counter, making any further juggles impossible (aside from Kazyua's EX Rising Uppercut, which has unlimited Juggle Potential).
Before patch 1.08 (version 2013), juggle counter could have been Switch Canceled, reseting a juggle counter and allowing to combo of Cross Cancel for 2 sections of Cross Gauge. This was removed and Cross Cancels are no longer affected by the juggle counter reseting.
- ↑ Cody's Cross Cancel does not have this property