Executed by performing a quarter-circle forward motion and pressing punch while facing left, the attack sees Gill shoot a ball of ice. The angle the iceball travels at is determined by the punch button pressed; light punch fires it horizontally, medium punch fires it at roughly a 30-degree angle, and heavy punch fires it at roughly a 60-degree angle. The iceball hits twice; this means it goes through most regular projectiles and cancels out most EX projectiles. It also freezes the opponent momentarily on hit.
If the input is made while Gill is facing right, he will instead use Pyrokinesis.