- "Concentrated energy...the longer it builds up, the more devastating it becomes!"
- —Ryu in Street Fighter III: 2nd Impact
The Denjin Hadoken (電刃波動拳 Denjin Hadōken?, "Lightning Edge Surge Fist") is a type of Hadoken that was introduced in the Street Fighter III series as Ryu's third Super Art, Gouken's second Ultra Combo in Street Fighter IV, and Ryu's Critical Art, if his V-Trigger is active, in Street Fighter V.
|Street Fighter EX series||Meteor Combo||Evil Ryu||+|
|Street Fighter III series|
Street Fighter V
|Super Art III (SFIII)|
Critical Art (V-Trigger only)) (SFV)
|Ryu|| + ( to charge) (SFIII)|
+ (V-Trigger only) (SFV)
|Street Fighter IV series||Ultra Combo II||Gouken||+ (hold to charge)|
This Hadoken is particularly unique in the fact that it can be charged to determine the amount of hits, damage and stun it will inflict on the opponent. The travel speed of this attack can be altered by rotating the analog stick.
At its maximum charge, Ryu's Denjin Hadoken inflicts five hits and is guaranteed to stun the opponent. Gouken's Denjin Hadoken inflicts eight hits at maximum charge and a huge amount of stun; it also causes the opponent to bounce off the wall, allowing for juggling combos.
In Capcom vs. SNK 2, Evil Ryu's Metsu Hadoken functions and appears very similarly to the Denjin Hadoken as both are rather small in size, have a magenta-like color, and is sure to stun. However, while the Metsu Hadoken can do the same number of hits as Ryu's Denjin Hadoken, it's overall speed is too slow, and it uses up the entire Super Combo meter, leaving not many opportunities to use it.
Since the 2012 patch for Super Street Fighter IV: Arcade Edition, Gouken's Denjin Hadoken is the most powerful Ultra Combo available when fully charged (not counting Makoto's Seichusen Godanzuki combined with Tanden Renki). It is fully charged from the move's outset whenever he is fought in his boss form.
In Street Fighter V, if the Shinku Hadoken Critical Art is used while the Denjin Renki is active, it will become the Denjin Hadoken. Unlike the Street Fighter III version, it cannot be charged (Ryu will throw it immediately after the activation animation) and it is not unblockable (however it will cause a guard crush if blocked, which can lead to a follow-up).
The Denjin Hadoken focuses on strength, requiring strategic timing to be successful, as charging the move too long will leave the user vulnerable to any attack, and releasing it prematurely will allow the opponent to dodge it by jumping over it, parrying or using a move that passes through projectiles.
- When fully charged, this is the most damaging Ultra Combo in the Street Fighter IV series.
- In Ultra Street Fighter IV even when fully loaded, Denjin Hadoken can be blocked.