- "The end has come! Kneel before my Psycho Power! BAH! Such weakness...
(これで終わりだ! サイコパワーの前にひれ伏せぇぇい! 弱い! 弱過ぎるぞ! Kore de owarida! Saikopawaa no mae ni hirefuseeei! Yowai! Yowa sugiru zo!?)" - —M. Bison
The Psycho Punisher (サイコパニッシャー Saiko Panisshaa?) is M. Bison's second Ultra Combo, introduced in Super Street Fighter IV.
Super Street Fighter IV | + |
---|---|
Super Street Fighter IV: Arcade Edition Ultra Street Fighter IV |
+ |
M. Bison | 420 |
---|
Description[]
Bison crouches down with his fingers "clawed" in a menacing way, jumps towards his opponent and stomps hard on the ground right below. If the attack is successful, the stomp impact causes the opponent to be lifted off ground. While levitating slightly, Bison catches the opponent by the head with one hand, gathers some Psycho Power in his other hand and drives the same fist straight into the opponent's stomach. A single instant later, the gathered Psycho energy bursts right through the opponent from the stomach to the back. Bison then viciously pulls his fist out of the opponent's stomach.
Originally performed by performing two quarter-circle forward motions and pressing all 3 punch buttons, the directional command for this attack was changed to a charge motion in the Arcade Edition of Super Street Fighter IV, likely as a re-balancing method; the previous motions may have been considered uncharacteristic for Bison, who is traditionally a charge character.
A variant of this move appears as his Cross Art in Street Fighter X Tekken.
Tactics[]
The player can combo into this move with his Hell Attack on an airborne opponent and immediately follow-up with the Ultra Combo. However, as of Super Street Fighter IV: Arcade Edition, the Ultra Combo needs very specific timing and spacing on Hell Attack due to the aforementioned motion change.
This Ultra Combo has Armor Breaking properties, and is completely invulnerable on startup, and invulnerable to projectiles only during its descent. This makes it a useful projectile counter, but the downside is that most players don't throw fireballs when a player has a charge. Psycho Punisher must also be blocked high.[1]
The player can pull off very ambiguous crossups with this Ultra Combo; even something as simple as a forward throw sets up the opponent for a guessing game where they aren't sure which side the Ultra Combo will land on. However, this is a very risky gambit, since this Ultra Combo is unsafe on block and invincible reversals will avoid it, but can turn the tide against characters with bad wakeup tactics.
Gallery[]
Screenshots[]
Videos[]
References[]
M. Bison's Move List | |
---|---|
Throws | Deadly Throw • Psycho Fall • Death Tower • Psycho Impact |
Unique Attacks | Fake Slide • Hell Attack • Psycho Break • Deadly Middle Kick • Psycho Axe • Shadow Axe |
V-Skills | Psycho Reflect • Hell's Warp |
V-Reversal | Psycho Burst |
V-Shift Break | Psycho Fist |
V-Triggers | Psycho Power • Psycho Nightmare |
Special Attacks | Psycho Crusher • Double Knee Press • Head Press • Devil Reverse • Psycho Shot • Bison Warp • Death Flutter • Psycho Sever • Psycho Blast • Psycho Inferno • Psycho Field • Psycho Impact • Psycho Vanish • Electric Arc |
Super Combos | Knee Press Nightmare • Psycho Crusher • Final Psycho Crusher • Heartbreak Despair • Mega Psycho Crusher • Psycho Cannon • Head Press Nightmare |
Super Arts | Knee Press Nightmare |
Ultra Combos | Nightmare Booster • Psycho Punisher |
Critical Arts | Ultimate Psycho Crusher |
Exceeds | Final Psycho Crusher |
Hyper Combos | Knee Press Nightmare • Psycho Crusher • Psycho Explosion |
Meteor Combos | Psycho Break Smasher |