Super Street Fighter IV: 3D Edition (スーパーストリートファイターIV 3Dエディション Sūpā Sutorīto Faitā Fō Surī Dī Edishon?) is a handheld port of the fighting game Super Street Fighter IV, developed by Capcom and released for the Nintendo 3DS as a launch title on February 26, 2011 in Japan, and March 27, 2011 for the western world.
Gameplay[]
The gameplay of 3D Edition is nearly identical to the console versions. Character movement is controlled by either the D-pad or the analog nub, and the main face buttons are used for attacking. One additional gameplay feature is the use of touchscreen controls. While the top screen is used for displaying the fight, the bottom screen have four buttons for performing various attacks.
The touchscreen controls have two configurations: "Lite" and "Pro". In the Lite configuration, the player can easily perform special moves, super combos, and ultra combos by simply pressing the corresponding on-screen button. In Pro mode, the touchscreen's functions are limited to certain button combinations. Both configurations can be modified in the options menu. In addition, when playing multiplayer battles, players can filter out other players accordingly, based on whether they are using "Lite" or "Pro" touchscreen control configurations. Alternate costumes previously released as DLC for the console versions are now standard in this version of the game; however, the four characters introduced in the Arcade Edition (Yun, Yang, Evil Ryu, and Oni) are not available in this game.
New features[]
In addition to all the gameplay modes and features from the console versions, 3D Edition also introduces a number of new features, including 3D Battle, the use of stereoscopic 3D graphics, a "Dynamic view" that allows the player to play the game with an "over the shoulder" point of view, and the Nintendo Wi-Fi connection for online battles. The 3DS' StreetPass function allows players to swap figurines for figurine battles. Players will also be able to share the game with other players without a copy of this game, though these players are restricted to using Ryu in a specific stage. While stereoscopic 3D makes the game run at 30 frames per second instead of the standard 60, this feature can be disabled in the options, restoring the framerate to 60.
Sales[]
SSFIV: 3D Edition broke over one million units as of April 12, 2011.