- "You're ready to start fighting for real? Jackpot! Finish! You're boring the crap outta me.
(そろそろ本気を出そうか？ Jackpot! そーら！ Finish! なんかつまんねえなぁ。 Sorosoro honki o dasou ka? Jackpot! Soora! Finish! Nanka tsumannee naa.?)"
The Final Destruction (ファイナルディストラクション Fainaru Disutorakushon?) is one of Cody's special attacks, introduced as a Super Combo in Street Fighter Alpha 3, then used as his first Ultra Combo in Super Street Fighter IV and his Super Art in Street Fighter X Tekken. The attack is a tribute to a glitch in the original Final Fight known as the "infinte jab combo", where the player punches the opponent 2-3 times, turns around to attack the other side, then attacks again, repeating to make an infinite combo.
|Street Fighter Alpha 3||Super Combo|| + (A-ISM)|
+ , to attack (X-ISM)
|Super Street Fighter IV||Ultra Combo I||+|
|Street Fighter X Tekken||Super Art||+|
The move's visual execution differs with each appearance. Cody strikes his opponent several times before launching them with a Criminal Upper.
Street Fighter Alpha 3Edit
In A-ISM, Cody spins and punches his opponent 12 times, in 4 sets of 3, He then lands 5 punches, alternating between right and left, before finishing with a final punch (changed to the Criminal Upper in versions after the arcade release).
In X-ISM, he changes to his moveset from Final Fight; the punch buttions initiate the moveset's combos, and midair kick attacks become Crack Kicks. The move also changes his movement scheme to that of Final Fight, i.e. he actually walks left and right, thus leaving him unable to block.
Super Street Fighter IVEditCody cracks his knuckles, before throwing a spinning hook. If it connects, he continues to deliver a punch, a Stomach Blow, a Jaw Crusher, a spinning fifth punch and finishes by delivering a powerful Criminal Upper that sends the opponent sky high ("You're boring the crap outta me!").
Street Fighter X TekkenEdit
Cody starts the move off with a Ruffian Kick ("Get outta my face!"), similar to Dead End Irony. If the move's first 3 kicks land, he follows with a combo of punches and finishes with a Criminal Upper ("Jackpot!").
In the Street Fighter IV series, the move has armor-breaking properties. Cody can combo into the Ultra Combo by dash canceling a high Ruffian Kick or an EX Zonk Knuckle if he successfully manages to land either move. He can also use this Ultra as an anti-air if timed correctly.