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Grabs and Throws

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Grabs, also referring to interchangeably as throws, are attacks available to each character in the Street Fighter series.

DescriptionEdit

Introduced in Street Fighter II, each character has a normal grab/throw attack; the input depends on the game.

Normal throws can be performed either forward/neutral or backward. In addition, certain characters can use throws in midair. Still other characters have special attacks that use grabs and throws, referred to as command grabs and throws respectively.

Most characters have at least a forward throw, and either a backward or air throw. In later games, including the Street Fighter IV games, characters would possess both forward and backward throws by default.

TacticsEdit

Forward grabs will often knock or throw the foe away from the user, making them useful when cornered, and act as the "default". Backward throws often cause the user to "switch" with the foe in the process; this re-positioning makes it even more useful for escaping corners and setting up combos.

While a character cannot quick stand after being grabbed or thrown prior to Street Fighter V, they can escape if caught in a normal grab by performing one at or near the same time.

In addition, the spacing of the grab and/or the specific type of attack performed (and thus its strategical uses) varies with each character.

Character-specific tacticsEdit

Ryu's forward throw in the Street Fighter III series leaves a brief window for attack; one of his trials in 3rd Strike requires him to follow a forward throw on Dudley with a Shin Shoryuken.

Gouken's Amaoroshi has him simply lift and toss the opponent straight upward, causing no damage if they land on the ground afterward; it is the only move of its type to function in this way. As such, it provides a perfect opportunity for juggles and other attacks, such as the Tatsumaki Gorasen or his Super and Ultra Combos.

List of Normal Grabs/ThrowsEdit

Note: Attacks with the ^ note were replaced or renamed in the Street Fighter IV games. Attacks with the + note were only used as air throws in the Street Fighter Alpha series.

User Forward Throw Backward Throw Air Throw
Abel Drop Throw (内股投げ Uchimata Nage?) Pincer Throw (体落とし投げ ​Taiotoshi Nage?) None
Adon Jaguar Carry (ジャガーキャリー Jagākyarī?) Jaguar Slam (ジャガースラム Jagāsuramu?) Jaguar Stab [forward] (ジャガースタブ Jagāsutabu?)+
Jaguar Throw [backward] (ジャガースルー Jagāsurū?)+
Akuma Shoulder Throw (背負い投げ Seoi Nage?)^
Goshoha (豪衝破?)
Somersault Throw (巴投げ Tomoe Nage?)^
Shuretto (朱裂刀?)
Hell Wheel (地獄車 Jigoku Guruma?)+
Balrog (Boxer) Head Bomber (ヘッドボンバー Heddobonbā?) Lever Break (レバーブレイク Rebābureiku?) Head Bomber+
Birdie Bull Spike (ブルスパイク Burusupaiku?) Bad Throw (バッドスルー Baddosurū?) Bad Scrap (バッドスクラップ Baddosukurappu?)
Blanka Wild Fang (ワイルドファング Wairudo Fangu?) Jungle Wheel (ジャングルホイール Janguru Hoīru?) Jungle Slam+
Wild Shoot+
C. Viper Ab Fitness (アブフィットネス Abufittonesu?) Temple Massage (テンプルマッサージ Tenpurumassāji?) None
Cammy Hooligan Suplex (フーリガンスープレックス Fūrigansūpurekkusu?) Frankensteiner (フランケンシュタイナー Furankenshutainā?) Frankensteiner(backward)^+
Flying Neck Hunt (フライングネックハント Furaingunekkuhanto?)/Flying Neck Breaker
Charlie Dragon Suplex (ドラゴンスープレックス Doragonsūpurekkusu?) Knee Gatling (ニーガトリング Nīgatoringu?) Flying Buster Drop (フライングバスタードロップ Furaingubasutādoroppu?) (forward)
Airjack (エアジャック Eajakku?) (backward)
Chun-Li Koshuto (虎襲倒 Koshuu Tou?) Kirinshu (麒麟蹴 Kirinshuu?) Ryuseiraku (龍星落 Ryuusei Raku?)
Cody Prisoner Throw (プリズナースルー Purizunāsurū?) Bad Stamp^/Bad Stomp (バッドスタンプ Baddosutanpu?) Guilty Stamp (ギルティースタンプ Girutīsutanpu?)+
Dan Shoulder Throw (背負い投げ Seoi Nage?)^
Gado Thrust (我道突き Gadou Tsuki?)
Saikyo Haraigoshi (サイキョー払腰 Saikyō Haraigoshi?) Otoko Nage (漢投げ?)+
Dee Jay Funky Shout Throw (ファンキーシャウトスルー Fankī Shauto Surū?)^
Swing Over Launch (スイングオーバーランチ Suingu Ōbā Ranch?)
Monkey Flip (モンキーフリップ Monkīfurippu?)^
Flip Throw
Monkey Flip+
Dhalsim Yoga Smash (ヨガスマッシュ Yogasumasshu?) Yoga Throw (ヨガスルー Yogasurū?) Yoga Trip+
Dudley Kidney Crusher (レバークラッシャー Rebā Kurasshā?) Dynamite Throw (ダイナマイトスルー Dainamaito Surū?) None
Eagle Fool On Pile (フールオンパイル Fūru On Pairu?) Percussion Fool (パーカッションフール Pākasshonfūru?) Unnamed
E. Honda Tawara Nage^
Sabaori (さば折り Sabaori?)
Saba Ori^
Rice Bale Throw (俵投げ Tawara Nage?)
Tsuryani Nage (吊り屋根投げ Tsuri Yane Nage?)+
El Fuerte Tepache Bomb (テパッチェ・ボム Tepacche Bomu?) Chili Mexicano (チレ・メヒカーノ Chire Mehikāno?) Sky Sorpressa Drop (スカイ・ソルプレッサ・トラップ Sukai Sorupuressa Torappu?)
Evil Ryu Shoulder Throw Somersault Throw Shoulder Throw+
Fei Long Seichuu Renten Geki (正中連点撃?)^
Shushugai (襲首刈 Shuushugai?)
Shuu Kubi Kari^
Tenshou Tousaikyaku (天昇頭砕脚?)
Shuu Kubi Raku (襲首落 Shuushuraku?)+
Gen Juraku (囚掠?)^/Shuraku Hozen (封前 Houzen?) Shuuga (首臥?)+
Gouken Raikotokyaku (雷光投脚?) Amaoroshi (天颪?) None
Guile Dragon Suplex Judo Throw (ジュードースルー?) Flying Mare (フライングメイヤー?) (forward)
Flying Buster Drop (backward)
Guy Tsukami Nage^/Grab Throw ( Dori Nage?) Shoulder Throw Izuna Otoshi (イズナ落とし?)+
Hakan Hakan Throw (ハカンスルー Hakansurū?) Hakan Reverse (ハカンリバース Hakanribāsu?) Hakan Stomp (ハカンスタンプ Hakansutanpu?)
Ibuki Yami Kazura (闇葛 Yami kazura?) Uki Yami (浮き闇 Uki yami?) Tobizaru (翔び猿 Tobi zart?)
Ingrid Suncrack (サンクラック Sankurakku?) Light Punish (ライトバニッシュ Raito Banisshu?) Unnamed
Juli Hooligan Suplex (フーリガンスープレックス Fūrigansūpurekkusu?) Frankensteiner Frankensteiner (backward)
Flying Neck Hunt
Juni Hooligan Suplex (フーリガンスープレックス Fūrigansūpurekkusu?) Frankensteiner Frankensteiner (backward)
Flying Neck Hunt
Juri Karen Kick (苛連脚 Karen Kyaku?) Assatsu Kick (圧殺脚 Assatsu Kyaku?) None
Karin Yashiro Kuzushi (社崩し Yashiro kuzushi?) Homura-geri (焔投げ Homura nage?) Abise Yashiro Kuzushi (浴びせ社崩し Abise yashiro kuzushi?)
Ken Tsukami Game^/Shoulder Throw Hell Wheel None
Maki Shishigari (猪狩 Igari?) Hiza Kamashi (膝かまし Hiza kamashi?) Head Bomber
M. Bison Deadly Throw (デッドリースルー Deddorīsurū?) Death Tower (デスタワー Desutawā?) Psycho Fall (サイコフォール Saikofōru?)+
Makoto Head Butt (引き寄せ頭突き・塔頭 Hikiyose Zutsuki Tacchuu?) Triple Threat (肘落とし三連突き・荒磯 Hijiotoshi Sanren Tsuki Araiso?) None
Oni Ragoshoha (羅豪衝破) Shuretto (朱裂刀) None
R. Mika German Suplex (ジャーマンスープレックス Jāman sūpurekkusu?) Brain Buster (ブレーンバスター Burēn basutā?), Headbutt (ヘッドバット Heddobatto?) Hip Buster (ヒップバスター Hippu basutā?)
Neck Breaker (ネックブリーカー Nekku burīkā?)
Rolento Colonel Carrier (カーネルキャリア Kāneru kyaria?) Deadly Package (デッドリーパッケージ Deddorī pakkēji?) Fatality Package (フェイタリティーパッケージ Feitaritī pakkēji?)
Rose Soul Drain (ソウルドレイン Souru dorein?)^/Soul Fall (ソウルフォール Souru fōru?) Soul Loop (ソウルループ Souru rūpu?) Soul Fade (ソウルフェイド Souru feido?)+
Rufus Head Bazooka (ヘッドバズーカ Heddo bazūka?) Hand Machinegun (ハンドマシンガン Hando mashingan?) None
Ryu Shoulder Throw Somersault Throw Shoulder Throw+
Sagat Tiger Rage (タイガーレイジ Taigā reiji?) Tiger Carry (タイガーキャリー Taigā kyarī?) Tiger Carry (エアタイガーキャリー Ea taigā kyarī?)+
Sakura Sailor Shoot (セーラーシュート Sērā shūto?)^/Sailor Shot Sakura-jime (さくら絞め?)^
Choba Throw
Sailor Fly (セーラーフライ Sērā furai?)+
Seth Genocide Shot (ジェノサイドシュート Jenosaido shūto?) Death Throw (デススルー Desu surū?) None
Sodom Shogun Throw Shogun Throw Daimyo Throw
T. Hawk Neck Hanging Tree Mexican Throw Condor Hunting+
Vega Rainbow Suplex Crescent Line Crescent Line+
Stardust Drop
Yang Hiji Geki^
Youhon Shiun
Monkey Flip^
Ento Shugeki
Monkey Flip+
Yun Hiji Geki^
Gekitei Futai
Monkey Flip^
Ento Shugeki
Monkey Flip+
Zangief Backdrop^, Stomach Claw^
Body Slam (ボヂィスラム Bodi Suramu?)
Kamitsuki^, Piledriver^
Brain Buster (ブレーンバスター Bureen Basutaa?)
Piledriver+

SpritesEdit

For the full sprite gallery, see Grabs and Throws/Sprites.

RyuThrow 1RyuThrow 2

VideoEdit

SSFIV AE Throws03:59

SSFIV AE Throws

All the throws from Super Street Fighter IV: Arcade Edition.

TriviaEdit

  • Ken is probably the only Street Fighter character to have a third throw (his knee throw), done same to his normal throws but without moving forward or backward. He does however have three normal throws in Street Fighter X Tekken.
  • Starting in Street Fighter Alpha 3, throw animations are now animated to be relative to the command direction pointed at, adding some realism to the animations. This enhancement has been carried over to 3rd Strike and onwards.

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