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Guren Ken

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The Guren Ken (紅蓮拳 Crimson Lotus Fist?) is one of Karin's special attacks, introduced along with her in Street Fighter Alpha 3.

Input
All appearances Arcade Stick QCF + Arcade Button Punch (+ Arcade Button Punch or Arcade Button Kick for varied followups)

DescriptionEdit

Executed by performing a quarter-circle forward motion and pressing punch, Karin steps forward while launching up to three strikes; the motions must be buffered to obtain the maximum amount of hits. The horizontal distance covered in each step is determined by the punch button pressed during the move startup, with heavier punches meaning greater distances.

After any of the first two strikes, the player can choose one of these followups:

  • For Arcade Stick Right and Arcade Button Punch (or simply Arcade Button Punch after the second hit), Karin performs a Hou Shou;
  • For Arcade Button Kick, Karin does a Mujin Kyaku;
  • For Arcade Stick DR and Arcade Button Punch, Karin executes a Ressen Chou (up to 2 times if Arcade Button Punch is pressed twice);
  • For Arcade-Stick-Up and Arcade Button Kick, Karin attacks with a Ressen Ha;
  • For Arcade Stick Left and Arcade Button Punch or Arcade Button Kick, Karin stops dead on her tracks with a Yasha Gaeshi (upper or lower, depending on the button pressed);
  • For Arcade-Stick-Down and Arcade Button Kick, Karin follows with a Guren Daisoku Barai (紅蓮大足払い Crimson Lotus Great Leg Sweep?), a low-hitting sliding kick, with both legs pushed forward on a sidestand.

In Capcom Fighting Evolution, an alternate version called the Guren Ken: Kai (紅蓮拳・改 Crimson Lotus Fist: Revision?) is done with a half-circle forward motion and any punch button (Arcade Stick HCF + Arcade Button Punch). Inputting a punch button again results in the Guren Setsu (紅蓮楔 Crimson Lotus Wedge?).

TacticsEdit

The huge plethora of followups allows Karin to mount several kinds of combos, create escape routes and retort safely against all kinds of enemy attacks (except for projectiles, which Karin must evade against). However, despite the simplicity of the extra inputs, these setups must be precisely entered, as Karin will likely be left widely vulnerable for counterattack after each missed strike.

Similar movesEdit

GalleryEdit

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