Executed by performing a diagonal half-circle forward motion to up-forward and pressing punch, the user spins into the air while curled into a fetal position in an arc. While spinning through the air, various follow-up moves are available.
Razor Edge SlicerEdit
If no follow-up command is pressed after the Hooligan Combination, the user will perform the Razor's Edge Slicer (レイザーエッジスライサー Reizā Ejji Suraisā?), also known as Lazer Edge Slicer, a sliding kick to trip their opponent. Razor Edge Slicer is also used by Decapre as a follow-up of Scramble.
Fatal Leg TwisterEdit
|All appearances||+ (near opponent + )|
The Fatal Leg Twister (フェイタルレッグツイスター Feitaru Reggu Tsuisutā?) is executed by pressing light punch and light kick, (the throw command) near a grounded opponent. The user will perform a Frakensteiner on the opponent.
Cross Scissors PressureEdit
|All appearances||+ (near opponent in air + )|
The Cross Scissors Pressure (クロスシザースプレッシャー Kurosu Shizāsu Puresshā?) is executed by pressing light punch and light kick when next to an airborne opponent. The user will grab the opponent from midair via hooking one of their legs over them and crossing them in between both of their legs as a result. Then they spin them through the air in an arc and finally pin them to the ground with a twin-legged stomp whilst rebounding off.
|All appearances||+ ( + )|
The Cannon Strike (キャノンストライク Kyanon Sutoraiku?) is executed by performing a quarter-circle forward motion and kick. This can only be done in Ultra Street Fighter IV and many of her crossover appearances. Cannon Strike is also used by Decapre attack as a follow-up of Scramble.
Assault Roll Edit
Assault Roll is one of follow-up attacks Hooligan Combination which can only be done on the Omega mode in Ultra Street Fighter IV. The player needs to press the kick button to cancel their attack. In Street Fighter Alpha 3, Cammy also possessed this attack, which was called Cancel.
The Hooligan Combination is the first of its kind in the Street Fighter series, being a "flying variable" move, and is useful for either confusing an opponent, throwing if blocked against or striking if counter-attacked. This is often used in mindgames, mixup and pressure, and can especially be safe on okizeme setups. However, its "Tiger Knee"-style input makes it difficult to use on the fly, preventing it from being initially abused without enough practice.