Executed by performing a quarter-circle back motion and pressing punch, Guy does a quick roll forward and violently jabs an elbow forward. This move serves as a good countering move, but the fierce version can also be used as an offensive move due to its far reach. All strength variations will knock down an opponent, but have a small, noticeable amount of startup.
In Super Street Fighter IV, the move has armor breaking properties. The EX Special version is a very fast Hozanto that has limited immunity to projectiles during the 360 degree spin, and does slightly less damage than the medium Hozanto.
When properly timed, the attack can be used to evade a projectile and get a counter hit on the opponent (in most games giving bonus points for countering). In order to do so, however, the projectile must pass Guy when he does the 360 spin, and missing the timing means taking a counter hit.
The Japanese name of the move (Hōzanto (崩山斗?)) uses the Chinese meaning of the to kanji, which refers to fighting, instead of the Japanese reading, which refers to the Big Dipper constellation.