DescriptionEditExecuted by performing a quarter-circle back motion and pressing punch, Guy does a quick advancing turn and violently jabs an elbow forward. This move serves as a good countering move, but the fierce version can also be used as an offensive move due to its far reach. All strength variations will knock down an opponent, but have a small, noticeable amount of startup.
In Super Street Fighter IV, the move has a slightly different animation, with Guy quickly turning around before shoving his shoulder into the opponent. The move has armor breaking properties, and the EX Special version is much faster, with limited immunity to projectiles during the 360 degree spin. However, its range is limited and it does slightly less damage than the medium version.
In Street Fighter V, Zeku has a slightly different animation than Guy's previous iterations. Zeku ducks during the turning motion and jabs his shoulder into the opponent. The most notable difference is that Young Zeku only does a 180 degree turn instead of Guy's near complete 360 turn. His back is also facing the screen at the end of the move.
When properly timed, the attack can be used to evade a projectile and get a counter hit on the opponent (in most games giving bonus points for countering). In order to do so, however, the projectile must pass Guy when he does the 360 spin, and missing the timing means taking a counter hit.
Guy uses the Hozanto primarily as a counter move. It's generally slower than Zeku's. Guy's Hozanto in the Alpha series has a larger range than his in Super Street Fighter IV and Zeku's, as he jabs his elbow out instead of shoving his shoulder into his opponent. Guy's Hozanto knocks back the opponent a considerable distance.
Zeku can use the Hozanto in his young form. Young Zeku's Hozanto is somewhat faster, with his light punch Hozanto being especially fast. However, it has a smaller range than Guy's. Zeku's Hozanto launches his opponent almost straight up, allowing him to follow up with a Fukuro (his V-Skill) or a Bushin Sho of the same intensity.
The Japanese name of the move (Hōzanto (崩山斗?)) uses the Chinese meaning of the to kanji, which refers to fighting, instead of the Japanese reading, which refers to the Big Dipper constellation.