|Early Street Fighter II series||( and to move)|
|All other appearances|
DescriptionEditExecuted by rapidly and repeatedly pressing any punch button, Honda launches a flurry of thrusting palmstrikes which move faster than the eye can see.
In early versions of Street Fighter II, the Hundred Hand Slap did a lot of damage per hit - in Street Fighter II Turbo, each hit of the Hundred Hand Slap was worth 1/6th of an opponent's health bar. This, coupled with the ability to move in those games, made him into something of a "steamroller" (which also applied to other moves similar in nature in future games). Later games abandoned this "steamroller" feature in favor of a strength-based distance mechanic: the light punch version has the longest duration and deals most blows, but Honda does not move forwards at all; the medium punch version is shorter and hits fewer times, but Honda rapidly moves a short distance forwards; and the heavy punch version has the shortest duration and deals the fewest blows, although Honda moves even faster forwards.
This move is very useful for both ending combos and approaching the opponent safely due to Honda moving forward a bit during the move's execution in all appearances, though it leaves Honda widely vulnerable to counterattack if missed or blocked.