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Hyakkishu

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The Hyakkishu (百鬼襲 Hyakki Shuu?, "Hundred Demons Assault"), also known as the Demon Flip, is one of Gouken and Akuma's special attacks.

Input
All appearances Arcade Stick S + Arcade Button Kick (varied followup)

DescriptionEdit

Executed by performing a Shoryuken motion? and pressing kick, the user leaps forward, high into the air. How far forward he travels is determined by the strength of the kick button pressed; the EX Special version introduced in the Street Fighter IV series automatically homes in on the opponent's location.

Depending on which attack button(s) or motion(s) is used before they land, the user will finish the move differently. Both Gouken and Akuma have different potential followups; however, they will have the same properties regardless of the button used.

In Ultimate Marvel vs. Capcom 3, Akuma gains the ability to use this move in midair.

Hyakki GozanEdit

Input
All appearances Arcade Stick S + Arcade Button Kick

If there is no follow-up command, the user performs the Hyakki Gozan (百鬼豪斬 or 百鬼剛斬 Hyakki Gouzan?, "Hundred Demons Great/Strong Slash"). Akuma does a sliding kick that trips an opponent, while Gouken does a sweep instead. Prior to the Street Fighter III series, Akuma used his crouching medium kick for the slide animation before doing a unique following leg-thrust.

Gouki hyakishuu

Hyakki GoshoEdit

Input
All appearances (Akuma) Arcade Stick S + Arcade Button Kick (Arcade Button Punch)

For Akuma, pressing punch causes him to perform the Hyakki Gosho (百鬼豪衝 Hyakki Goushou?, "Hundred Demons Great Pierce"), generally referred to as the Demon Palm. Akuma aims a flying 'smash' palmstrike at the opponent's head. Most games classify the move as an overhead; in the Street Fighter IV series, this move has the Armor Break property and will also floor the opponent.

Prior to the Street Fighter III series, Akuma used his jumping medium/heavy punch animation for the move; from the Street Fighter III series onward, the move was given a more unique animation using his leading hand. In Marvel vs. Capcom 3, Akuma's fist sports purple flame effects during this attack.

Hyakki GohekiEdit

Input
All appearances (Gouken) Arcade Stick S + Arcade Button Kick (Arcade Button Punch)
Hyakki Goheki

Hyakki Goheki being used to "parry" Ryu's attack.

For Gouken, pressing punch will have him perform the Hyakki Goheki (百鬼剛壁 Hyakki Gouheki?, "Hundred Demons Strong Wall"). Gouken adopts a defensive pose in midair, which grants him Super Armor for a second or two. If Gouken successfully absorbs damage with this, he will usually be able to counter-attack before the opponent can do anything further. Like most such moves, it is vulnerable to Armor Break attacks.

Hyakki GosenEdit

Input
Capcom vs. SNK 2 and all prior games Arcade Stick S + Arcade Button Kick (Arcade Button Kick)

The Hyakki Gosen (百鬼豪戦 Hyakki Gousen?, "Hundred Demons Great War") was one of Akuma's followup options prior to the Street Fighter III series, executed by pressing kick before he lands. Akuma brings his leg(s) crashing down on an opponent's head in a horizontal position, knocking them down as he lands on his back; the Capcom vs. SNK games had Akuma slam his leading leg down in a crashing-stomp leg drop instead.

Hyakki GojinEdit

Input
Capcom vs. SNK 2 and all prior games Arcade Stick S + Arcade Button Kick (Arcade Button Kick)
Hyakki Gojin

Hyakki Gojin hitting Ryu in Street Fighter IV.

Starting from the Street Fighter III series, the Hyakki Gosen was replaced by the Hyakki Gojin (百鬼豪刃 or 百鬼剛刃 Hyakki Goujin?, "Hundred Demons Great/Strong Blade"). The user alters their momentum and performs a downward kick at a generally steep angle; the kick is similar to the Tenmakujinkyaku, but with higher hitstun and priority. Akuma performs it with his following leg while facing the background, while Gouken essentially replicates the Tenmakujinkyaku, though at a steeper angle.

As of the 2012 patch of Super Street Fighter IV: Arcade Edition, Gouken's version is counted as an overhead. In the Street Fighter IV series, Akuma's versions use a less steep angle compared to the Street Fighter III series and Marvel vs. Capcom 3; Street Fighter X Tekken uses a mix of the older and new angles.

In Marvel vs. Capcom 3, Akuma's attacking leg creates purple flame effects; Street Fighter X Tekken gives the kicking leg a purple 'ki' aura instead.

Hyakki GosaiEdit

Input
All appearances Arcade Stick S + Arcade Button Kick (Arcade-Button-LPunch + Arcade-Button-LKick)

The Hyakki Gosai (百鬼豪砕 or 百鬼剛砕 Hyakki Gousai?, "Hundred Demons Great/Strong Smash") is executed by performing a throw input before the user lands. Akuma will grab the opponent's shoulders and flip them over, while Gouken grabs the opponent's head, performs a back flipping knee kick to the opponent's face, then slams the opponent down on the floor with a chopping attack.

If done near a midair opponent, the user performs the Hyakki Gotsui (百鬼豪墜 or 百鬼剛墜 Hyakki Goutsui?, "Hundred Demons Great/Strong Crash"), where they grab the foe and fly forward, pile-driving their head upside down onto their knee. Akuma uses this move in the Street Fighter III and Capcom vs. SNK series.

In older games the Gosai throw is performed by pressing the relevant throw command, i.e. forward or back and strong punch or kick (or two punches or kicks in Street Fighter Alpha 3). Using the forward throw results in Akuma flipping the opponent upside down and driving them into his knee, with this version eventually becoming the Gotsui's animation. Pressing the kick (i.e. back throw) will cause Akuma to put his opponent into a spinning pile driver similar to that of Zangief.[1] This animation also makes an appearance in early Marvel vs. Capcom games if Akuma performs a double Hyper Combo with Zangief.

Hyakki GohoEdit

Input
All appearances (Akuma) Arcade Stick S + Arcade Button Kick (Arcade Stick QCF + Arcade Button Punch)

For Akuma, the Hyakki Goho (百鬼豪砲 Hyakki Gouhou?, "Hundred Demons Great Cannon") is executed using a Hadoken input in midair (i.e. performing a quarter-circle forward? motion and pressing punch); Akuma will perform a Zanku Hadoken after the front flip.

In Super Street Fighter IV: Arcade Edition, starting from the 2012 patch, Akuma can only cancel into the EX Zanku Hadoken from the EX Hyakkishu, making it a somewhat costly follow-up that can be used to escape ground traps. In Marvel vs. Capcom 3, Akuma can follow-up with a Zanku Hadoken of any strength from any Hyakkishu, since in that game, the move is now a legitimate followup with only an extra input required.

Hyakki GohaEdit

Input
OMEGA Mode (Ultra Street Fighter IV, Akuma) Arcade Stick QCF + Arcade Button 2xKick + (Arcade Button Punch)

The Hyakki Goha was introduced in Ultra Street Fighter IV as another follow-up to Akuma's variant of the Hyakkishu. It can only be accessed through the EX Special version, but it does not consume any points from the Super Combo Gauge. The attack consists of a 2-hit Zanku Hadoken that is launched on an angle between the medium and heavy variants of it's basic form. The move replaces the Hyakki Gosho as the attack triggered by pressing punch during the EX Special Hyakkishu, and the Hyakki Goho was removed probably due to it's close resemblance and function.

TacticsEdit

Akuma's Hyakkishu and its followups are often considered his best tools for executing powerful wakeup/mixup-based offensive strategies.

Gouken's version tends to be much more varied due to an altered Gozan and the tricks possible with the Goheki, but can also achieve the same type of offensive merit as Akuma's version with a more Jack-of-All-Trades approach.

While Akuma's Hyakki Gojin is not classified as an overhead, Marvel vs. Capcom 3 enables it to hit OTG, enabling ground-based pick-up combos (especially if used as an assist).

The Gojin follow-up has more utility than the older Gosen, as it allows the attacker to immediately perform a combo upon connecting successfully. If spaced properly this move can even cross-up. Despite being counted as an overhead since the 2012 patch, Gouken's version comes at a somewhat steeper angle making it harder to use as an ambiguous cross-up.

Followup TacticsEdit

An intentionally whiffed Hyakki Gosho can be used to setup for the Shun Goku Satsu by buffering two light punches during the landing animation.

The Hyakki Gozan can be used to counter predictable projectiles and score a favorable knockdown, and can provide openings for pressure with good spacing. However, it is extremely unsafe on block. Moves such as the Gosen or Gojin can also be heavily punished on block or whiff, especially if they have a recovery animation.

TriviaEdit

  • Gatou Futaba of Garou: Mark of the Wolves, in both The King of Fighters 2003 and The King of Fighters XI, has not only a similar type of flying variable move like the Hyakkishu, the Fuuga (Wind Fang) and Ura Fuuga (Reverse Wind Fang; each offers different followups), has a move called the Ouga (Reply Fang) only done from his Ura version, which is a defensive state that predates Gouken's Goheki, only that it is an automatic counter/reversal special that can counter all sorts of moves, as opposed to a parry.

ReferencesEdit

  1. http://www.youtube.com/watch?v=hasrJennpNI

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