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The Hyper Bomb is Alex's first Super Art in the Street Fighter III series.

Input
Appearance Function Input
Street Fighter III series
Capcom Fighting Evolution
Super Art I Full circle + Punch
Tatsunoko vs. Capcom Hyper Combo Maximum only Full circle + 2 attack buttons
3rd Strike Super Gauge Information
No. of Stocks 1
No. of EX Specials 3.2[1]

Description[]

Executed by performing a full-circle motion and pressing punch while Alex is near the opponent, the attack sees Alex preforming a waist-lock before backward rolling into two successive German suplexes, followed by a Power Bomb, calling out the attack's name. If used from behind or after a Flash Chop (due to said move's unique property of turning the opponent around), it becomes a series of Backdrop Suplexes which does slightly more damage. While the attack inflicts severe damage (roughly half of the opponent's total Health Bar depending on the character), it is difficult to use successfully, and only one can be stocked at a time.

Tactics[]

In spite of its appearance, Hyper Bomb is not ideal as a command grab super, due to its two frames of startup. Opponents can simply jump out of range of the attack and punish Alex with a jump in combo upon seeing the super freeze. This move is instead meant to be used in conjunction with a properly timed parry or as a punish against moves that are only slightly minus on block or hit. However, due to its single stock, low number of EX moves, and reliance on the opponent to make a mistake, many players tend to prefer Boomerang Raid over Hyper Bomb.

Sprite[]

Alex hyper bomb Alex Backdrop Bomb

References[]

Trivia[]

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