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|No. of Stocks||1|
|No. of EX Specials||3.0|
Executed by performing two quarter-circle forward? motions and pressing punch, Sean begins with a dash that resembles the Sean Tackle, followed by an uppercut, a series of kicks that resemble Ken's Shippu Jinraikyaku, an upward-rising Tornado, and finishes by knocking the opponent away with a quick mid-air Ryuubi Kyaku for a total of twelve hits.
The initial dash is fast enough to use as a punishment for blocked or whiffed attacks, or for taking advantage of any opening that may present itself, especially when it has the potential to take around 40% of the opponent's health. However, it is not very good for juggling with, and therefore is not as useful as his other Super Arts when fighting an opponent that sticks to the air.
- A technique sharing the same name is used by Pikkon in the Dragon Ball Z series.