Executed by performing two quarter-circle forward motions and pressing kick, Gen jumps forward into the air ("Die!"). If he comes into contact with an airborne opponent, he locks his legs around their neck and slams them into the ground while rapidly spinning, stomping both feet onto the opponent's head. The angle of the jump and the distance traveled is determined by the kick button pressed; light kick is almost vertical, while heavy kick brings him to the far top corner of the screen.
Executed by performing two quarter-circle forward motions and pressing all three kick buttons, Gen swings his arms into a "meditative" Crane pose ("You can't escape!") and then jumps into the air. If he comes into contact with an airborne opponent, he performs a Jyakoha on them. When he lands, he keeps his feet around their neck and spins again, creating a small cyclone as he leaps into the air, bringing them with him. As they are thrown to the ground, he lands on his feet.
Unlike the Jyakoha, there is only one type of jump available, corresponding to the jump in the medium kick version of the Jyakoha.