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The Kishin Riki (鬼神力? "Fierce Deity Power"), known in Street Fighter V as Manrikitan (万力丹? "Ten Thousand Power Elixir") is Oro's first Super Art in the Street Fighter III series and first V-Trigger in Street Fighter V. It is effectively a Super Art variation of his Niou Riki.

Input
All appearances Quarter-circle forwardQuarter-circle forward + Punch, then Also usable in air Punch near opponent

Description[]

Executed by performing two quarter-circle forward motions and pressing punch, Oro focuses while standing upright, signaling a mudra before his body glows red. For the next 15 seconds,[1] pressing punch has Oro throw out his hand for an unblockable grab that can be performed both in the air and on the ground.

  • Should Oro's grabs connect on the ground, Oro will perform a hyper-powered Niou Riki throw that thrashes the opponent back and forth eight times, before tossing them aside with a heavy throw; this attack counts up to nine hits.
  • Should Oro's grabs connect in the air, Oro will perform a powered up Kuuchuu Jigoku Guruma ("Midair Hell Wheel"), tumbling and knee bouncing the downed opponent thrice, before catapulting them both into the air again to land a final crushing blow to the foe's body. This attack deals slightly more damage compared to its ground-based counterpart.

As long as the attack is made in the span of the duration Oro is in Kishin Riki mode, Oro can follow up with more throws until its duration is up or the opponent is defeated.

Kishin Tsui[]

Input
All appearances Maximum only Quarter-circle forwardQuarter-circle forward+2 punch buttons

The Kishin Tsui (鬼神槌? "Fierce Deity Hammer"), also known as EX Kishin Riki, is executed by performing two quarter-circle forward motions and pressing two punch buttons while the Super Gauge is completely full. Oro ferociously lunges a short distance at the opponent; should it connect, Oro will use both hands to throw up the opponent into the atmosphere, and makes a gigantic leap off-screen with them. Moments later, he then crashes into the opponent at high speed with his head, even setting said opponent on fire, forcing them into the ground for significant damage.[1] Since this uses all of the super gauge on one throw, this is considered an "all or nothing" version of the Kishin Riki.[1]

Manrikitan[]

As Oro's first V-Trigger, Manrikitan is slightly altered, though mechanically similar. Executed by pressing Heavy Punch and Heavy Kick at the same time, Oro focuses while standing upright, signaling a mudra before his body while his eyes glow cyan. By pressing Heavy Punch and Heavy Kick again, Oro performs the Kishin Riki on the ground and Kishin Kuuchuu Jigoku Guruma in the air. Oro can use an enhanced throw two times in a single activation.

Tactics[]

Kishin Riki is built to apply pressure on the opponent, unlike Niou Riki, nearly any and all attacks can be parried and countered when in this state. Though all punches are now unblockable grabs, Oro is still able to perform his normal Specials, bar the Niou Riki or any EX-able variations. The aerial Kishin Riki can be landed after Super Canceling Oro's close medium punch.

Key to being in Kishin Riki mode is to make efficient use of the time given while the Art is activated, and due to the variables of battle, it is advisable to be experienced and quick to act. Like Niou Riki, the punch button determines both activation time, and the negative drawback of becoming vulnerable; light punch is the quickest to act, shortest ranged grab, but fastest to recover, while heavy grants the greatest range but slowest recovery. Optimal results can see the player use a Ground Kishin Riki three times maximum, while Kishin Kuuchu Jigokugurama can be applied five to six times in succession. Memorizing the finishing trajectory when using a Ground Kishin Riki is a great advantage, as all fighters in the game have fixed distances based on their weight which they are tossed upon the ninth throw, and positioning oneself immediately to where they landed allows further followup.

Kishin Riki is one of the few attacks that is highly useful against Gill's Resurrection Super Art. Though tricky to pull off, Kishin Kuuchu Jigokugurama can overcome its force field when Oro is positioned far enough and his hand can pierce through it to grab Gill during its first few frames.

However, Kishin Riki's strengths are hampered by its many weaknesses. Since Oro can no longer use his pokes or launcher, he loses many of his actual mixup tools, and he cannot combo into the move from his kicks. Its single bar means that Oro cannot use his EX Nichirin Shou to mixup the opponent, and Kishin Tsui's uses are particularly niche as a command grab. As a result, many Oro players ignore this Super Art in favor of either Yagyou Dama's unblockable loops or Tengu Stone's terrifying stun combos, both of which are overall more compatible with his Close Medium Punch launcher.

Manrikitan, as Oro's V-Trigger, alters many of the original properties of Kishin Riki to be more akin to other V-Triggers. Oro no longer replaces his punches with throws and can use them in his regular pressure. Kishin Riki can also be cancelled into from various attacks and special moves, while Jigoku Guruma can be done after an Oni Yanma for extra damage. As a two-bar V-Trigger, Oro can use V-Shift and V-Reversal freely compared to Tengu Stone, while still maintaining strong burst damage and mixup options.

Sprites[]

Oro Super art 1 Oro Super Art 2 KishinTsui

Etymology[]

The name is a play on its special move variant, the Nioh Riki. Kishin (lit. "Ogre Gods") are a Japanese term for a fierce god, or Dharmapalas. These deities are known within esoteric Buddhist traditions, who are among the godly beings of the Deva Realm in Buddhist cosmology, and are strict yet benevolent gods who protect the virtuous and good, while showcasing their more fervent and wrathful sides against evil, either to slay the malevolent and harmful or to shock into faith and discipline with fearsome imagery and action non believers and the cynical; some examples include the Four Heavenly Kings, the Wisdom Kings, such as Fudo Myoo, and some interpretations also see them as the angered and wrathful side of bodhisattvas and buddhas who are normally compassionate and gentle, akin to upset parents needing to punish misbehaving children. In context of the Nioh, Kishin are known to be the generals and leaders of the Devas within their ranks; the Nioh are enlisted within the ranks of bodhisattva Qianshou Guanyin/Senju Kannon, rather than outright the Four Heavenly Kings and the Wisdom Kings.[2][3]

References[]

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