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Launchers are ideal to "end" a combo with; in addition to opening up an opportunity for a ground or air combo, they can provide enough time to switch characters in some crossover games and continue the combo.
Marvel vs. Capcom seriesEdit
Street Fighter X TekkenEdit
In Street Fighter X Tekken, launchers automatically swap in the tag partner, and can now tear through low attacks as well; however, they have a relatively long startup. Cross Rushes have a fourth attack that becomes a launcher if landed successfully.