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Executed by performing two quarter forward motions and taunting, the move is a series of Dan's taunts played one after another, the taunts varying with the game. One iteration has Dan roll forward and perform a pose, flexing his bicep, then roll again and perform a second such pose. Dan continues to roll and alternate between the two poses several times before performing a slow-motion jump through the air. On landing, Dan displays his signature pose, sticking out his rear end and giving a thumbs-up to the camera with a "ping" in his smile.
This Super Combo, unlike others, only has one version (the rest usually have three different power levels). It is also the only Super Combo that, under any circumstances, CANNOT hurt the foe; it is merely a joke Super Combo, usually to mock the foe. It cannot be canceled, and Dan is fully vulnerable to any attack while the move is in action. However, it can be canceled out of into either of his Ultra Combos in Super Street Fighter IV. In fact, a couple of Dan's Trials in-game revolve around comboing regular moves into the Legendary Taunt, and then into his Ultras.