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- "Here I come! Ora ora! What the problem? Don't underestimate me! I'm awesome. Yahooo! Piece of cake.
(行くぞオラァ！ オラオラァ！ どうしたどうした！ ナメんじゃねぇぞ！ トロ過ぎだぜぇ、ィイヤッホウ！ チョー余裕っす。
Ikuzo oraa! Oraoraa! Dou shita-doushita! Namen janee zo! Toro-sugida zee, iiyahhou! Chou yoyuussu.?)"
Executed by performing two quarter forward motions and taunting, the move is a series of Dan's taunts played one after another, the taunts varying with the game. One iteration has Dan roll forward and perform a pose, flexing his bicep, then roll again and perform a second such pose. Dan continues to roll and alternate between the two poses several times before performing a slow-motion jump through the air. On landing, Dan displays his signature pose, sticking out his rear end and giving a thumbs-up to the camera with a glint in his smile, making a loud "ping" noise.
This Super Combo, unlike others, only has one version (the rest usually have three different power levels). It is also the only Super Combo that, under any circumstances, CANNOT hurt the foe; it is merely a joke Super Combo, usually to mock the foe. It cannot be canceled, and Dan is fully vulnerable to any attack while the move is in action. However, it can be canceled out of into either of his Ultra Combos in Super Street Fighter IV. In fact, a couple of Dan's Trials in-game revolve around comboing regular moves into the Legendary Taunt, and then into his Ultras.
The Super Combo is virtually worthless and should almost never be used during competitive play. However, as said above, it can be canceled into an Ultra which in some cases, can be used to lure out inexperienced opponents into making themselves vulnerable by attempting to land, in most cases, an Ultra Combo on a supposedly unprotected Dan. If the opponent takes the bait and attempts an Ultra or any other move that renders them exposed, the player can then immediately Ultra cancel the Legendary Taunt to counter the opponent's attack, most fittingly with the Hissho Buraiken attack due to it's invincibility startup.