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Below are the move lists of all seventeen characters in Super Street Fighter II Turbo HD Remix's "Remix" Mode. This article covers all of the special moves listed in-game, many of which have been substantially altered from List of moves in Street Fighter II the input in older installments in the Street Fighter II series. Note that while in some cases, the "Classic" input for an attack will also work for "Remix" Mode, this is not always the case. However, the game also features a selectable mode in which the inputs remain in their "Classic" form.

Akuma[]

Character Select Akuma by UdonCrew
Move Name Input
Hadoken Quarter-circle forward + Punch
Red Hadoken Quarter-circle backward + Punch
Shoryuken Shoryuken motion + Punch
Hurricane Kick Quarter-circle backward + Kick
Teleport Shoryuken motion or Reverse Shoryuken motion + 2 punch buttons or 2 kick buttons
Air Fireball Airborne only Quarter-circle forward + Punch
Raging Demon Light punch Light punch Forward Light kick Heavy punch

Balrog[]

Character Select Balrog by UdonCrew
Move Name Input
Straight Rush Charge backwardForward + Punch
Low Rush Charge backwardDown-forward + Punch
Dashing Upper Charge backwardForward + Kick
Alt Dashing Upper Charge backwardDown-forward + Kick
Buffalo Headbutt Charge downward then upward + Punch
Turn Around Punch Hold 2 punch buttons or 2 kick buttons and release
Super Combo: Crazy Buffalo Charge backwardForwardBackward then forward + Punch or Kick (Hold or release Kick)

Blanka[]

Blanka-udon-select
Move Name Input
Horizontal Roll Charge backward + Punch
Vertical Roll Charge downward then upward + Kick
Rainbow Roll Charge backwardForward + Kick
Electricity Tap Punch
Hop Backward or Forward + Light punch + Light kick or Medium punch + Medium kick or Heavy punch + Heavy kick
Super Combo: Ground Shave Roll Charge backwardForwardBackward then forward + Punch

Cammy[]

Character Select Cammy
Move Name Input
Spinning Backfist Quarter-circle backward + Punch
Cannon Drill Quarter-circle forward + Kick
Thrust Kick Shoryuken motion + Kick
Hooligan Throw Quarter-circle forward + Punch
Frankensteiner Throw Backward or Forward + Kick during Hooligan Throw
Super Combo: Spin Drive Smasher Quarter-circle forwardQuarter-circle forward + Kick

Chun-Li[]

Character Select Chun Li by UdonCrew
Move Name Input
Kikoken Charge backwardForward + Punch
Up Kick Charge downward then upward + Kick
Spinning Bird Kick Charge backwardForward + Kick
Aerial Spinning Bird Kick (Airborne only) Charge downward then upward + Kick
Lightning Legs Tap Kick
Super Combo: Senretsukyaku Charge backwardForwardBackward then forward + Kick

Dee Jay[]

Character Select Deejay by UdonCrew
Move Name Input
Max Out Charge backwardForward + Punch
Up Kick Charge downward then upward + Kick
Dread Kick Charge backwardForward + Kick
Machine Gun Upper Charge downward then upward + Punch (Tap Punch)
Super Combo: Sobat Carnival Charge backwardForwardBackward then forward + Kick

Dhalsim[]

Character Select Dhalsim by UdonCrew
Move Name Input
Yoga Fire Quarter-circle forward + Punch
Yoga Flame Quarter-circle backward + Punch
Upward Yoga Flame Quarter-circle backward + Kick
Drill Airborne only Downward + Kick
Head-First Drill Airborne only Downward + Punch
Teleport Shoryuken motion or Reverse Shoryuken motion + 2 punch buttons or 2 kick buttons
Super Combo: Yoga Inferno Half-circle backwardHalf-circle backward + Punch

E. Honda[]

Character Select E Honda by UdonCrew
Move Name Input
Torpedo Charge backwardForward + Punch
Flying Butt Charge downward then upward + Kick
Hundred Hand Slap Tap Punch
Ochio Throw Half-circle backward + Punch
Super Combo: Super Killer Head Ram Charge backwardForwardBackward then forward + Punch

Fei Long[]

Character Select Fei Long by UdonCrew
Move Name Input
Rekka Punch Quarter-circle forward + Punch (can be performed three times in a row)
Flame Kick Reverse Shoryuken motion + Kick
Flying Kicks Quarter-circle forward + Kick
Super Combo: Rekkashinken Quarter-circle forwardQuarter-circle forward + Punch

Guile[]

Character Select Guile by UdonCrew
Move Name Input
Sonic Boom Charge backwardForward + Punch
Flash Kick Charge downward then upward + Kick
Super Combo: Double Flash Charge down-backwardDiagonal half-circle forward + Kick

Ken[]

Character Select Ken by UdonCrew
Move Name Input
Hadoken Quarter-circle forward + Punch
Shoryuken Shoryuken motion + Punch
Hurricane Kick Quarter-circle backward + Kick
Special Kick Quarter-circle forward + Light kick or Medium kick or Heavy kick (Hold Kick for Overhead Kick)
Super Combo: Shoryureppa Quarter-circle forwardQuarter-circle forward + Punch

M. Bison[]

Character Select Bison by UdonCrew
Move Name Input
Scissor Kicks Charge backwardForward + Kick
Psycho Crusher Charge backwardForward + Punch
Head Stomp Charge downward then upward + Kick (+ Punch)
Devil's Reverse Charge downward then upward + Punch (+ Punch)
Super Combo: Knee Press Nightmare Charge backwardForwardBackward then forward + Punch

Ryu[]

Character Select Ryu by UdonCrew
Move Name Input
Hadoken Quarter-circle forward + Punch
Red Hadoken Half-circle forward + Punch
Fake Hadoken Quarter-circle forward + Light kick
Shoryuken Shoryuken motion + Punch
Hurricane Kick Quarter-circle backward + Kick
Super Combo: Shinku Hadoken Quarter-circle forwardQuarter-circle forward + Punch

Sagat[]

Character Select Sagat by UdonCrew
Move Name Input
High Tiger Shot Quarter-circle forward + Punch
Low Tiger Shot Quarter-circle forward + Kick
Tiger Knee Shoryuken motion + Kick
Tiger Uppercut Shoryuken motion + Punch
Super Combo: Tiger Genocide Quarter-circle forwardQuarter-circle forward + Punch

T. Hawk[]

Character Select T Hawk by UdonCrew
Move Name Input
Hawk Uppercut Shoryuken motion + Punch
Hawk Dive Airborne only Light punch + Light kick or Medium punch + Medium kick or Heavy punch + Heavy kick
Storm Hammer Half-circle backwardForward + Punch or Half-circle forwardBackward + Punch
Super Combo: Double Typhoon Half-circle backwardHalf-circle backwardForward + Punch or Half-circle forwardHalf-circle forwardBackward + Punch

Vega[]

Character Select Vega by UdonCrew
Move Name Input
Roll Charge backwardForward + Punch
Off-the-Wall Charge downward then upward + Kick, then Punch for Flying Attack (Kick to cancel)
Izuna Drop Charge downward then upward + Kick, then Backward or Forward + Punch (after Off-the-Wall)
Off-the-Wall Spike Charge downward then upward + Punch
Flip Kick Charge down-backwardForward + Kick
Single Backflip Light punch + Light kick
Double Backflip Medium punch + Medium kick or Heavy punch + Heavy kick
Super Combo: Rolling Izuna Drop Charge down-backwardDelta motion + Kick

Zangief[]

Character Select Zangief by UdonCrew
Move Name Input
Green Hand Quarter-circle forward + Punch
Fast Lariat Light punch + Light kick
Slow Lariat Medium punch + Medium kick or Heavy punch + Heavy kick
Spinning Piledrive Half-circle backwardForward + Punch or Half-circle forwardBackward + Punch
Running Grab Half-circle backwardForward + Kick or Half-circle forwardBackward + Kick
Double Suplex Half-circle backwardForward + Kick or Half-circle forwardBackward + Kick (when close)
Super Combo: Final Atomic Buster Half-circle backwardHalf-circle backwardForward + Punch or Half-circle forwardHalf-circle forwardBackward + Punch
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