This is a list of all the moves for every character in Ultra Street Fighter IV.
Abel[]
Throws | Input |
---|---|
Drop Throw | + (Forward) |
Pincer Throw | + (Back) |
Unique Moves | Input |
Overhead | (Near opponent) |
Forward Kick | + |
Special Moves | Input |
Change of Direction | + (Varied follow-up) |
Second Mid | +>+ (During Change of Direction) |
Second Low | +>+ (During Change of Direction) |
Finish Mid | +>+ or >+ (During Change of Direction) |
Finish Low | +>+ or >+ (During Change of Direction) |
Wheel Kick | + |
Marseilles Roll | + |
Falling Sky | + |
Tornado Throw | + |
Super Combo | Input |
Heartless | + |
Ultra Combo | Input |
Soulless | + |
Breathless | + ( to change timing) (Cancel charge with ) |
Adon[]
Throws | Input |
---|---|
Jaguar Carry | + (Forward) |
Jaguar Slam | + (Back) |
Unique Moves | Input |
Jaguar Crunch | + |
Special Moves | Input |
Jaguar Kick | + |
Airborne Jaguar Kick | + (During neutral/forward jump) |
Rising Jaguar | + |
Jaguar Tooth | + |
Super Combo | Input |
Jaguar Varied Assault | + (Varied follow-up) |
Thousand Jaguars | +> |
Jaguar Assassin | +> |
Ultra Combo | Input |
Jaguar Revolver | + |
Jaguar Avalanche | + |
Akuma[]
Throws | Input |
---|---|
Goshoha | + (Forward) |
Syuretto | + (Back) |
Unique Moves | Input |
Zugaihasatsu | + |
Tenmakujinkyaku | + |
Special Moves | Input |
Gohadoken | + |
Shakunetsu Hadoken | + |
Zanku Hadoken | + |
Goshoryuken | + |
Tatsumaki Zankukyaku | + |
Kuchu Tatsumaki Zankukyaku | + |
Hyakkishu | + (Varied follow-up) |
Hyakki Gozan | +>(No input) |
Hyakki Gosho | +> |
Hyakki Gojin | +> |
Hyakki Gosai | +>+ |
Ashura Senku | or + or |
Super Combo | Input |
Raging Demon | |
Ultra Combo | Input |
Wrath of the Raging Demon | |
Demon Armageddon | + |
Balrog[]
Throws | Input |
---|---|
Head Bomber | + (Forward) |
Lever Break | + (Back) |
Special Moves | Input |
Dash Straight | + |
Dash Upper | + |
Dash Low Straight | + |
Dash Low Smash | + |
Dash Swing Blow | + |
Buffalo Head | + |
Turn Punch | or and release |
Super Combo | Input |
Crazy Buffalo | + or () |
Ultra Combo | Input |
Violent Buffalo | + or |
Dirty Bull | + |
Blanka[]
Throws | Input |
---|---|
Wild Fang | + (Forward) |
Jungle Wheel | + (Back) |
Unique Moves | Input |
Rock Crusher | or + ( for Overhead) |
Amazon River Run | + |
Surprise Forward | + |
Surprise Back | + |
Coward Crouch | + |
Special Moves | Input |
Rolling Attack | + |
Backstep Roll | + |
Vertical Roll | + |
Electric Thunder | |
Super Combo | Input |
Ground Shave Roll | + ( to change timing of dash) |
Ultra Combo | Input |
Lightning Cannonball | + ( to change timing) |
Shout of Earth (Anti-air) | + ( to change timing) |
Shout of Earth (Anti-ground) | + |
Cammy[]
Throws | Input |
---|---|
Hooligan Suplex | + (Forward) |
Frankensteiner | + (Back) |
Flying Neck Breaker | + (Near opponent in the air) |
Special Moves | Input |
Cannon Spike | + |
Spiral Arrow | + |
Quick Spin Knuckle | + |
Hooligan Combination | + (Varied follow-up) |
Razor's Edge Slicer | +>(No input) |
Fatal Leg Twister | +>+ (Near grounded opponent) |
Cross Scissors Pressure | +>+ (Near opponent in the air) |
Cannon Strike | +> |
Cannon Strike | + (During forward jump) (EX version can be done with any jump) |
Super Combo | Input |
Spin Drive Smasher | + |
Ultra Combo | Input |
Gyro Drive Smasher | + |
CQC (Cammy Quick Combination) | + |
Chun-Li[]
Throws | Input |
---|---|
Koshu-to | + (Forward) |
Kirinshu | + (Back) |
Ryuseiraku | + (Near opponent in the air) |
Unique Moves | Input |
Kaku Kyaku Raku | + |
Rear Spin Kick | + |
Kakusenshu | + |
Kintekishu | + |
Tenkukyaku | +> |
Tenshoukyaku | +>>+ |
Yousoukyaku | + |
Wall Jump | (Near wall) |
Target Combo | > (During angled jump) |
Special Moves | Input |
Hyakuretsukyaku | |
Kikoken | + |
Hazanshu | + (Armor break during EX Hazanshu) |
Spinning Bird Kick | + |
Super Combo | Input |
Senretsukyaku | + |
Ultra Combo | Input |
Hosenka | + |
Kikosho | + |
Cody[]
Throws | Input |
---|---|
Prisoner Throw | + (Forward) |
Bad Stomp | + (Back) |
Unique Moves | Input |
Fake Bad Stone | ++ |
Pick Up Knife | + (While standing over knife) |
Knife Throw | + (While holding knife) |
Knife Attack | (While holding knife) |
Bad Spray | + (During knockfown recovery) |
Stomach Blow | + |
Crack Kick | + |
Jaw Crusher | + |
Hammer Hook | + |
Special Moves | Input |
Bad Stone | + ( for increased power) |
Criminal Upper | + |
Ruffian Kick | + |
Zonk Knuckle | and release |
Super Combo | Input |
Dead End Irony | + |
Ultra Combo | Input |
Final Destruction | + |
Last Dread Dust | + |
Crimson Viper[]
Throws | Input |
---|---|
Ab Fitness | + (Forward) |
Temple Massagel | + (Back) |
Unique Moves | Input |
Viper Elbow | + |
Double Kick | + |
High Jump | or or (Jump immediately after ) |
Special Moves | Input |
Thunder Knuckle | + (Cancel with ) |
Burning Kick | + |
Seismic Hammer | + (Cancel with ) |
Super Combo | Input |
Emergency Combination | + |
Ultra Combo | Input |
Burst Time | + |
Burning Dance | + |
Dan[]
Throws | Input |
---|---|
Gado Thrust | + (Forward) |
Saikyo Haraigoshi | + (Back) |
Unique Moves | Input |
Jumping Taunt | + |
Crouching Taunt | ++ |
Saikyo Kick | + |
Special Moves | Input |
Gadoken | + |
Koryuken | + |
Dankukyaku | + |
Airborne Dankukyaku | + |
Super Combo | Input |
Hissho Buraiken | + |
Legendary Taunt | ++ |
Ultra Combo | Input |
Shisso Buraiken | + |
Haoh Gadoken | + |
Decapre[]
Throws | Input |
---|---|
Shadow Suplex | + (Forward) |
Frankensteiner | + (Back) |
Flying Neck Hunt | + (Near opponent in the air) |
Unique Moves | Input |
Target Combo 1 | > (Near opponent) |
Target Combo 2 | > |
Fox Tail | + |
Special Moves | Input |
Psycho Sting | + |
Spiral Arrow | + |
Rapid Dagger | |
Scramble | + (Varied follow-up) |
Break | +> (Armor break during Break from EX Scramble) |
Razor Edge Slicer | +> (Armor break during EX Scramble) |
Cannon Strike | + or > |
Super Combo | Input |
Strafe Dagger | + |
Ultra Combo | Input |
Psycho Stream | + |
DCM (Anti-ground) | + |
DCM (Anti-air) | + |
Dee Jay[]
Throws | Input |
---|---|
Swing Over Launch | + (Forward) |
Flip Throw | + (Back) |
Unique Moves | Input |
Knee Shot | + |
Special Moves | Input |
Air Slasher | + |
Double Rolling Sobat | + |
Jackknife Maximum | + |
Machine Gun Upper | + |
Super Combos | Input |
Sobat Carnival | + |
Ultra Combos | Input |
Sobat Festival | + |
Climax Beat | + |
Dhalsim[]
Throws | Input |
---|---|
Yoga Smash | + (Forward) |
Yoga Throw | + (Back) |
Unique Moves | Input |
Overhead | + |
Yoga Spear | + |
Yoga Mummy | + |
Yoga Tower | + |
Special Moves | Input |
Yoga Fire | + |
Yoga Flame | + |
Yoga Blast | + |
Yoga Teleport | or + or |
Aerial Yoga Teleport | or + or |
Super Combo | Input |
Yoga Inferno | + |
Ultra Combo | Input |
Yoga Catastrophe | + |
Yoga Shangri-La | + |
Dudley[]
Throws | Input |
---|---|
Kidney Crusher | + (Forward) |
Dynamite Throw | + (Back) |
Unique Moves | Input |
Slipping Jab | + |
Stomach Blow | + |
Kidney Blow | + |
Step Straight | + |
Dart Shot | + |
Target Combo 1 | +> |
Target Combo 2 | +> |
Target Combo 3 | +> |
Target Combo 4 | >> |
Target Combo 5 | or +>> |
Target Combo 6 | +>> |
Target Combo 7 | >> |
Target Combo 8 | >>> |
Victory Rose | ++ |
Special Moves | Input |
Jet Upper | + |
Machinegun Blow | + |
Cross Counter | + |
Short Swing Blow | + |
Duck | + (Varied follow-up) |
Ducking Straight | +> |
Ducking Upper | +> |
Thunderbolt | + |
Super Combo | Input |
Rocket Upper | + |
Ultra Combo | Input |
Rolling Thunder | + |
Corkscrew Cross | + |
Elena[]
Throws | Input |
---|---|
Leg Lift Throw | + (Forward) |
Leg Hook | + (Back) |
Unique Moves | Input |
Handstand Kick | + |
Handstand Whip | + |
Round Arch | + |
Sliding | + |
Target Combo 1 | > |
Target Combo 2 | > |
Target Combo 3 | > |
Target Combo 4 | >+ |
Special Moves | Input |
Mallet Smash | + |
Scratch Wheel | + |
Lynx Tail | + |
Spin Scythe | + (Up to 2 times) |
Rhino Horn | + |
Super Combo | Input |
Spinning Beat | + |
Ultra Combo | Input |
Brave Dance | + |
Healing | + (Stop healing with ) |
El Fuerte[]
Throws | Input |
---|---|
Tepache Bomb | + (Forward) |
Chili Mexicano | + (Back) |
Sky Sorpressa Drop | + (Near opponent in the air) |
Unique Moves | Input |
Shower Kick | + |
Wall Jump | (Near wall) |
Tostada Press | (During wall jump) |
Fajita Buster | (During wall jump) |
Target Combo | > |
Special Moves | Input |
Habanero Dash | + (Varied follow-up) |
Sudden Stop | +> |
Tostada Press | +> |
Fajita Buster | +> |
Back Step | +> |
Gordita Sobat | +> |
Calamari Slide | +> |
Habanero Back Dash | + (Varied follow-up) |
Sudden Stop | +> |
Tostada Press | +> |
Propeller Tortilla | +> |
Picadillo Jump | +> |
Quesadilla Bomb | and release |
Guacamole Leg Throw | + |
Super Combo | Input |
El Fuerte Dynamite | + |
Ultra Combo | Input |
El Fuerte Giga Buster | + |
El Fuerte Ultra Spark | + |
E. Honda[]
Throws | Input |
---|---|
Sabaori | + (Forward) |
Rice Bale Throw | + (Back) |
Unique Moves | Input |
Shikofumi | + |
Target Combo | >+ |
Special Moves | Input |
Hundred Hand Slap | |
Sumo Headbutt | + |
Sumo Smash | + |
Oicho Throw | + |
Super Combo | Input |
Super Killer Head Ram | + |
Ultra Combo | Input |
Ultimate Killer Head Ram | + |
Orochi Breaker | + |
Evil Ryu[]
Throws | Input |
---|---|
Shoulder Throw | + (Forward) |
Somersault Throw | + (Back) |
Unique Moves | Input |
Zugaihasatsu | + |
Senbukyaku | + |
Tenmakujinkyaku | + |
Target Combo | > |
Special Moves | Input |
Hadoken | + |
Shakunetsu Hadoken | + |
Shoryuken | + |
Tatsumaki Senpukyaku | + |
Airborne Tatsumaki Senpukyaku | + |
Ryusokyaku | + |
Ashura Senku | or + or |
Super Combo | Input |
Raging Demon | |
Ultra Combo | Input |
Metsu Hadoken | + ( to charge) |
Messatsu-Goshoryu | + |
Fei Long[]
Throws | Input |
---|---|
Shushugai | + (Forward) |
Tenshou Tousaikyaku | + (Back) |
Unique Moves | Input |
Chokkarakusho | + |
Engekishu | + |
Special Moves | Input |
Rekkaken | + (Up to 3 times) |
Shienkyaku | + |
Rekkukyaku | + (Armor break added to first hit) |
Tenshin | + |
Super Combo | Input |
Rekkashinken | + |
Ultra Combo | Input |
Rekkashingeki | + |
Gekirinken | + |
Gen[]
Throws | Input |
---|---|
Shuraku | + (Forward) |
Hozen | + (Back) |
Unique Moves (Mantis Stance) |
Input |
Crane Style | |
Target Combo 1 | +>+ |
Target Combo 2 | > |
Unique Moves (Crane Stance) |
Input |
Mantis Style | |
Shakudan | +> |
Special Moves (Mantis Stance) |
Input |
Hyakurenko | |
Gekiro | +> (after hit for follow-up) |
Special Moves (Crane Stance) |
Input |
Jyasen | + |
Oga | + (Varied follow-up) |
Sudden Stop | +> |
Close Kick | +> or (No input) |
Far Kick | +> or |
Ceiling Jump | +> or or |
Falling Kick | +> or or > |
Close Range Kick Right | +> or or >or |
Close Range Kick Left | +> or or > or |
Super Combo (Mantis Stance) |
Input |
Zan'ei | + |
Super Combo (Crane Stance) |
Input |
Jyakoha | + |
Ultra Combo (Mantis Stance) |
Input |
Zetsuei | + |
Shitenketsu | + |
Ultra Combo (Crane Stance) |
Input |
Ryukoha | + |
Teiga | + |
Gouken[]
Throws | Input |
---|---|
Raikotokyaku | + (Forward) |
Amaoroshi | + (Back) |
Unique Moves | Input |
Sakotsukudaki | + |
Tenmakujinkyaku | + (During forward jump) |
Special Moves | Input |
Gohadoken | + ( to charge) |
Senkugoshoha | + |
Tatsumaki Gorasen | + (Armor break during EX version) |
Airborne Tatsumaki Senpukyaku | + |
Hyakkishu | + (Varied follow-up) |
Hyakki Gozan | +>(No input) |
Hyakki Goheki | +> |
Hyakki Gojin | +> |
Hyakki Gosai | +>+ |
Kongoshin | + |
Super Combo | Input |
Forbidden Shoryuken | + |
Ultra Combo | Input |
Shin Shoryuken | + |
Denjin Hadoken | + ( to charge) |
Guile[]
Throws | Input |
---|---|
Dragon Suplex | + (Forward) |
Judo Throw | + (Back) |
Flying Mare | + (Forward)(Near opponent in the air) |
Flying Buster Drop | + (Back)(Near opponent in the air) |
Unique Moves | Input |
Straight Chop | + |
Spinning Back Knuckle | + |
Knee Bazooka | or + |
Rolling Sobat | or + |
Reverse Spin Kick | or + (Near opponent) |
Guile High Kick | + |
Shades of Glory | ++ |
Target Combo | +>+ |
Special Moves | Input |
Sonic Boom | + |
Flash Kick | + |
Super Combo | Input |
Double Flash | + |
Ultra Combo | Input |
Flash Explosion | + |
Sonic Hurricane | + |
Guy[]
Throws | Input |
---|---|
Grab Throw | + (Forward) |
Shoulder Throw | + (Back) |
Unique Moves | Input |
Elbow Drop | + |
Ninja Sickle | + |
Neck Breaker | + |
Bushin Gokusaken | >>> |
Bushin Gokusanage | >>>+ |
Wall Jump | (Near wall) |
Target Combo | > |
Special Moves | Input |
Hozanto | + |
Bushin Senpukyaku | + |
Elbow Drop | +> |
Bushin Izuna Otoshi | +> (Near opponent) |
Run | + (Varied follow-up) |
Sudden Stop | +> |
Shadow Kick | +> |
Neck Flip | +> |
Kaiten Izuna Otoshi | + |
Super Combo | Input |
Bushin Hasoken | + |
Ultra Combo | Input |
Bushin Goraisenpujin | + |
Bushin Muso Renge | + (Near opponent) |
Hakan[]
Throws | Input |
---|---|
Hakan Throw | + (Forward) |
Hakan Reverse | + (Back) |
Hakan Stomp | + (Near opponent in the air) |
Unique Moves | Input |
Hakan Smash | + |
Hakan Tackle | + |
Hakan Spear | + |
Step Low | + |
Front Kick | + |
Step Knee | + |
Guard Position | + |
Special Moves | Input |
Oil Shower | + |
Oil Slide | + (Varied follow-up) |
Body Press | +> (Just before hit) |
Oil Shower | +> (Just before hit) |
Oil Rocket | + |
Oil Dive | + ( to change timing) |
Super Combo | Input |
Flying Oil Spin | + ( to charge)(Near opponent) |
Ultra Combo | Input |
Oil Coaster | + (Near opponent) |
Oil Combination Hold | + |
Hugo[]
Throws | Input |
---|---|
Neck Hanging Tree | + (Forward) |
Body Slam | + (Back) |
Unique Moves | Input |
Body Press | + (During neutral/forward jump) |
Hammer Hook | + |
Leap Attack | + |
Special Moves | Input |
Giant Palm Bomber | + |
Moonsault Press | + |
Shootdown Backbreaker | + |
Meat Squasher | + |
Ultra Throw | + |
Monster Lariat | + |
Super Combo | Input |
Hammer Mountain | + (Feint by holding) |
Ultra Combo | Input |
Gigas Breaker | + (Near opponent) |
Megaton Press | + |
Ibuki[]
Throws | Input |
---|---|
Yami Kazura | + (Forward) |
Uki Yami | + (Back) |
Tobizaru | + (Near opponent in the air) |
Unique Moves | Input |
Agemen | + |
Spin Kick | + |
Reverse Spin Kick | + |
Hammer Kick | + |
Sazan | + |
Bonshou Kick | + |
Backhand Punch | > (Far from opponent) |
Target Combo 1 | >+ |
Target Combo 2 | >+ |
Target Combo 3 | >+ |
Target Combo 4 | >> (Near opponent) |
Target Combo 5 | >>+ |
Target Combo 6 | >>+> (Near opponent) |
Target Combo 7 | +>+ |
Target Combo 8 | >+> (Near opponent) |
Target Combo 9 | >> |
Target Combo 10 | +> |
High Jump | or or (Jump immediately after ) |
Special Moves | Input |
Kunai | + |
Tsujigoe | + |
Neck Breaker | + |
Raida | + |
Kasumi Gake | + |
Kazegiri | + |
Tsumuji | + (Varied follow-up) |
Follow-up Attack (High) | +> |
Follow-up Attack (Low) | +>+ |
Hien | + |
Super Combo | Input |
Kasumi Suzaku | + |
Ultra Combo | Input |
Yoroitoshi | + |
Hashinsho | + |
Juri[]
Throws | Input |
---|---|
Karen Geri | + (Forward) |
Assatsu Geri | + (Back) |
Unique Moves | Input |
Sekku | + |
Special Moves | Input |
Fuhajin | + ( to delay) |
Shikusen | + (During neutral/forward jump) |
2nd Impact | +> |
3rd Strike | +>> |
Senpusha | + |
Kasatushi | + |
Super Combo | Input |
Fuharenjin | + |
Ultra Combo | Input |
Feng Shui Engine | + |
Kaisen Dankairaku | + |
Ken[]
Throws | Input |
---|---|
Shoulder Throw | + (Forward) |
Hell Wheel | + (Back) |
Unique Moves | Input |
Inazuma Kick | + |
Forward Step Kick | + |
Thunder Kick | + ( to feint) |
Target Combo | > |
Special Moves | Input |
Hadoken | + |
Shoryuken | + |
Tatsumaki Senpukyaku | + |
Airborne Tatsumaki Senpukyaku | + |
Super Combo | Input |
Shoryureppa | + |
Ultra Combo | Input |
Shinryuken | + |
Guren Senpukyaku | + |
Makoto[]
Throws | Input |
---|---|
Head Butt | + (Forward) |
Triple Threat | + (Back) |
Unique Moves | Input |
Yamase | +> |
Target Combo 1 | > |
Target Combo 2 | +> |
Special Moves | Input |
Fukiage | + |
Hayate | + ( for power) ( to cancel) (Armor break added to EX version) |
Oroshi | + |
Karakusa | + |
Tsurugi | + (During neutral/forward jump) |
Super Combo | Input |
Tanden Renki | + (Temporary power boost) |
Ultra Combo | Input |
Seichusen Godanzuki | + |
Abare Tosanami | + |
M. Bison[]
Throws | Input |
---|---|
Deadly Throw | + (Forward) |
Death Tower | + (Back) |
Unique Moves | Input |
Hell Attack | > (During angled jump) |
Special Moves | Input |
Psycho Crusher | + |
Double Knee Press | + |
Head Press | + |
Somersault Skull Diver | +> |
Devil Reverse | +> |
Bison Warp | or + or |
Super Combo | Input |
Knee Press Nightmare | + |
Ultra Combo | Input |
Nightmare Booster | + |
Psycho Punisher | + |
Oni[]
Throws | Input |
---|---|
Ragou Souha | + (Forward) |
Shuretto | + (Back) |
Unique Moves | Input |
Gankauchi | + |
Target Combo 1 | +> |
Target Combo 2 | +> |
Special Moves | Input |
Gohadoken | + ( to change properties) |
Gorai Hadoken | + |
Zanku Hadosho | + |
Goshoryuken | + |
Tatsumaki Zankukyaku | + |
Airborne Tatsumaki Zankukyaku | + |
Sekisei Jiraiken | + |
Rakan Dantojin | + |
Super Combo | Input |
Shun Goku Satsu | |
Ultra Combo | Input |
Meido Gohado | + |
Messatsu-Gozanku | + |
Messatsu-Gotenha | + |
Tenchi Sokaigen | + |
Poison[]
Throws | Input |
---|---|
Slapshot | + (Forward) |
Frankensteiner | + (Back) |
Unique Moves | Input |
Elbow Drop | + |
Backflip | |
Special Moves | Input |
Whip of Love | + (Up to 3 times) |
Love Me Tender | + ( on hit to shift to a throw) |
Kissed by a Goddess | + |
Aeolus Edge | + |
Super Combo | Input |
Thunder Whip | + |
Ultra Combo | Input |
Love Storm | + |
Poison Kiss | + (Near opponent) |
Rolento[]
Throws | Input |
---|---|
Colonel Carrier | + (Forward) |
Deadly Package | + (Back) |
Unique Moves | Input |
Trick Rod | + |
Spike Rod | + |
Trick Landing | (When landing) |
Special Moves | Input |
Stinger | +> or |
Mekong Delta Attack | > (When landing) |
Mekong Delta Air Raid | +> |
Mekong Delta Escape | + |
Patriot Circle | + (Up to 3 times) |
Super Combo | Input |
Mine Sweeper | + |
Ultra Combo | Input |
Patriot Sweeper | + |
Take No Prisoners | + |
Rose[]
Throws | Input |
---|---|
Soul Fall | + (Forward) |
Soul Loop | + (Back) |
Unique Moves | Input |
Slide | + |
Soul Piede | + |
Special Moves | Input |
Soul Spark | + |
Soul Spiral | + |
Soul Reflect | + |
Soul Throw | + |
Super Combo | Input |
Aura Soul Spark | + (Not possible during Soul Satellite) |
Ultra Combo | Input |
Illusion Spark | + |
Soul Satellite | + |
Rufus[]
Throws | Input |
---|---|
Head Bazooka | + (Forward) |
Hand Machinegun | + (Back) |
Unique Moves | Input |
Vulture Kick | + |
Amazon River Run | + |
Fragrance Palm | + |
Falcon Kick | + |
Target Combo | + (Near opponent) |
Special Moves | Input |
Messiah Kick | + (Varied follow-up) |
High Attack | +> |
Mid Attack | +> |
Low Attack | +> |
Galactic Tornado | + (Only or ) ( or determines distance) |
Snake Strike | + |
Super Combo | Input |
Spectacle Romance | + (Armor break added to 2nd and 3rd hit) |
Ultra Combo | Input |
Space Opera Symphony | + (Armor break added to upward roundhouse) |
Big Bang Typhoon | + |
Ryu[]
Throws | Input |
---|---|
Shoulder Throw | + (Forward) |
Somersault Throw | + (Back) |
Unique Moves | Input |
Collarbone Breaker | + |
Solar Plexus Strike | + |
Special Moves | Input |
Hadoken | + |
Shoryuken | + |
Tatsumaki Senpukyaku | + |
Airborne Tatsumaki Senpukyaku | + |
Super Combo | Input |
Shinku Hadoken | + |
Ultra Combo | Input |
Metsu Hadoken | + |
Metsu Shoryuken | + |
Sagat[]
Throws | Input |
---|---|
Tiger Rage | + (Forward) |
Tiger Carry | + (Back) |
Unique Moves | Input |
Heavy Tiger Elbow | + |
Low Step Kick | + |
High Step Kick | + |
Fake Kick | > |
Special Moves | Input |
High Tiger Shot | + |
Low Tiger Shot | + |
Tiger Uppercut | + |
Tiger Knee | + |
Angry Charge | + (Consumes 1/4 S.C. Gauge) (Properties of the first Tiger Uppercut will change) |
Super Combo | Input |
Tiger Genocide | + |
Ultra Combo | Input |
Tiger Destruction | + |
Tiger Cannon | + |
Sakura[]
Throws | Input |
---|---|
Sailor Shot | + (Forward) |
Choba Throw | + (Back) |
Unique Moves | Input |
Flower Kick | + |
Special Moves | Input |
Hadoken | + ( to change effect) |
Shouoken | + |
Shunpukyaku | + |
Airborne Shunpukyaku | + |
Sakura Otoshi | + (Press up to 3 times after hit for follow-up) |
Super Combo | Input |
Haru Ichiban | + |
Ultra Combo | Input |
Haru Ranman | + |
Shinku Hadoken | + |
Shinku Tengyo Hadoken | + |
Seth[]
Throws | Input |
---|---|
Genocide Shot | + (Forward) |
Death Throw | + (Back) |
Unique Moves | Input |
Yosokyaku | + (Up to 3 times) |
Tenmakujinkyaku | + |
Wall Jump | (Near wall) |
Special Moves | Input |
Sonic Boom | + |
Shoryuken | + (Up to 3 times) |
Hyakuretsukyaku | + |
Tanden Engine | + (Armor break during EX Tanden Engine) |
Spinning Piledriver | + |
Yoga Teleport | or + or |
Super Combo | Input |
Tanden Storm | + |
Ultra Combo | Input |
Tanden Stream | + |
Tanden Typhoon | + |
T. Hawk[]
Throws | Input |
---|---|
Neck Hanging Tree | + (Forward) |
Mexican Throw | + (Back) |
Unique Moves | Input |
Heavy Body Press | + |
Heavy Shoulder | + |
Thrust Peak | + |
Special Moves | Input |
Mexican Typhoon | + |
Tomahawk Buster | + (At apex of Tomahawk Buster, follow up with ) |
Condor Dive | (During neutral/forward jump) |
Condor Spire | + (Armor break with EX Condor Spire) |
Super Combo | Input |
Double Typhoon | + |
Ultra Combo | Input |
Raging Typhoon | + |
Raging Slash | + |
Vega[]
Throws | Input |
---|---|
Rainbow Suplex | + (Forward) |
Crescent Line | + (Back) |
stardust Drop | + (Near opponent in the air) |
Unique Moves | Input |
Piece of Mercury | + |
Cosmic Heel | + |
Back Slash | |
Short Back Slash | |
Wall Jump | (Near wall) |
Pick Up Mask | + |
Special Moves | Input |
Rolling Crystal Flash | + |
Scarlet Terror | + |
Sky High Claw | + (Armor break during EX Sky High Claw) |
Flying Barcelona Attack | +> |
Izuna Drop | +> or + (Near opponent) |
Remove Claw | + (EX version removes mask) |
Super Combo | Input |
Flying Barcelona Special | +> |
Rolling Izuna Drop | +> or + (Near opponent) |
Ultra Combo | Input |
Bloody High Claw | + |
Splendid Claw | + |
Yang[]
Throws | Input |
---|---|
Youhon Shiun | + (Forward) |
Ento Shugeki | + (Back) |
Unique Moves | Input |
Senpukyaku | + |
Raigeki Shu | + (During neutral/forward jump) |
Target Combo 1 | >+ |
Target Combo 2 | >>+ |
Target Combo 3 | >> |
Special Moves | Input |
Byakko Soshoda | + ( to feint) |
Tourouzan | + (Up to 3 times) |
Zenpou Tenshin | + |
Senkyutai | + |
Kaihou | + |
Super Combo | Input |
Seiei Enbu | + (Temporarily changes attack properties) |
Ultra Combo | Input |
Raishin Mahhaken | + |
Tenshin Senkyutai | + |
Yun[]
Throws | Input |
---|---|
Gekitei Futai | + (Forward) |
Ento Shugeki | + (Back) |
Unique Moves | Input |
Senpukyaku | + |
Dakai | + |
Raigeki Shu | + (During neutral/forward jump) |
Target Combo 1 | >+ |
Target Combo 2 | +>+ |
Target Combo 3 | +>+ (Not possible during Genei Jin) |
Target Combo 4 | >>+ (Not possible during Genei Jin) (Armor break added to 3rd hit) |
Target Combo 5 | >> (Near opponent) |
Special Moves | Input |
Kobokushi | + ( to feint) |
Zesshou Hohou | + |
Tetsuzanko | + |
Nishokyaku | + |
Zenpou Tenshin | + |
Super Combo | Input |
Genei Jin | + (Temporarily changes attack properties) |
Ultra Combo | Input |
You Hou | + |
Sorai Rengeki | + |
Zangief[]
Throws | Input |
---|---|
Bodyslam | + (Forward) |
Brain Buster | + (Back) |
Unique Moves | Input |
Flying Body Attack | + (During angled jump) |
Double Knee Drop | + (During angled jump) |
Headbutt | + or (During neutral jump) |
Long Kick | + |
Special Moves | Input |
Spinning Piledriver | + |
Banishing Flat | + |
Double Lariat | |
Quick Double Lariat | |
Flying Power Bomb | + (Becomes Atomic Suplex when close) |
Super Combo | Input |
Final Atomic Buster | + |
Ultra Combo | Input |
Ultimate Atomic Buster | + |
Siberian Blizzard | + |