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Marvel vs. Capcom: Infinite

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Marvel vs. Capcom: Infinite (also refered unofficially as Marvel vs. Capcom 4) is an upcoming crossover fighting game being developed by Capcom. It is the sixth entry in the Marvel vs. Capcom series of crossover fighting games featuring characters from Capcom and characters from the superhero comic book company Marvel Comics. The game was first announced at the PlayStation Experience 2016[1] and will be released in 2017 for the PlayStation 4, Xbox One, and PC.

GameplayEdit

Similar to Marvel vs. Capcom: Clash of Super Heroes and earlier installments in the franchise, Marvel vs. Capcom: Infinite will feature a two-on-two battle system, instead of the three-on-three system used since Marvel vs. Capcom 2. The game will implement the Infinity Stones system, a returning gameplay mechanic from Marvel Super Heroes, where each stone provides a unique ability.[2]

Infinite will also include a cinematic story experience, single-player modes (such as Training, Mission, and Arcade Mode) and online multiplayer with ranked and casual matches, global leardboards, and online lobbies with spectating.

CharactersEdit

CapcomEdit

Returning fighters Game/series
Morrigan Aensland Darkstalkers
Ryu Street Fighter
New fighters Game/series
X Mega Man X

MarvelEdit

Returning fighters Comic book/series
Captain America The Avengers/Captain America
Iron Man The Avengers/Iron Man
New fighters Comic book/series
Captain Marvel (Carol Danvers) The Avengers/Captain Marvel

DevelopmentEdit

Marvel vs. Capcom: Infinite was officially unveiled during Sony's third PlayStation Experience event in early December 2016. According to Marvel Comics and Capcom representatives, the decision to change the three-on-three battle system from the series' previous iteration was considered for a long time before ultimately settling on two-on-two fights for the sake of accessibility.[citation needed] Capcom's Director of Production, Michael Evans, sought to give casual Marvel vs. Capcom fans the ability to get into the game without being overwhelmed by introducing a more manageable two-character system.

To expand the number of options for players, the "X-Factor" and assist attack mechanics from Marvel vs. Capcom 3 were removed in favor of the six Infinity Stones to provide teams with additional customization, and utilizes Switch Cancel combo, akin to Street Fighter X Tekken. Marvel and Capcom compared the Infinity Stones to the "Groove System" used in Capcom vs. SNK 2.[citation needed] Capcom's goal with the Infinity Stones was to create a level playing field by acting as a comeback enabler, and allowing players to compensate for their characters' deficiencies and enhance their strong points. Frank Tieri, the lead writer for Marvel vs. Capcom 3, confirmed his involvement with Infinite on Twitter.[3]

GalleryEdit

ReferencesEdit

  1. https://www.youtube.com/watch?v=tpQ_l1XHL_g
  2. https://www.youtube.com/watch?v=S1hTW2VFpJ4
  3. https://twitter.com/FrankTieri/status/805178554975666177

External LinksEdit

Marvel vs. Capcom Series
X-Men vs. Street Fighter · Marvel Super Heroes vs. Street Fighter · Marvel vs. Capcom: Clash of Super Heroes · Marvel vs. Capcom 2: New Age of Heroes · Marvel vs. Capcom 3: Fate of Two WorldsUltimate · Marvel vs. Capcom Infinite

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