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Marvel vs. Capcom: Infinite (also refered to unofficially as Marvel vs. Capcom 4) is an upcoming crossover fighting game being developed by Capcom. It is the sixth entry in the Marvel vs. Capcom series of crossover fighting games featuring characters from Capcom and characters from the superhero comic book company Marvel Comics. The game was first announced at the PlayStation Experience 2016[1] and will be released in September 19th, 2017 for the PlayStation 4, Xbox One, and PC.

GameplayEdit

Marvel vs. Capcom: Infinite is designed to be more accessible than previous Marvel vs. Capcom games, resulting in several changes to the series' fundamental mechanics. The game will feature a two-on-two battle system (similar to Marvel vs. Capcom: Clash of Super Heroes and earlier installments in the franchise) instead of the three-on-three system used since Marvel vs. Capcom 2. The game will also implement the Infinity Stones system, which is based on the Infinity Gems gameplay mechanic from Marvel Super Heroes, which temporarily bestow players with unique abilities and stat boosts depending on the type of stone selected. Each player selects one Infinity Stone before the match begins, which bestows one ability that can be activated at any time, known as the "Infinity Surge". A second, stronger ability called the "Infinity Storm" can be activated after a player fills their Infinity meter, giving them a significant boost for a limited time, similar to the X-Factor system from Marvel vs. Capcom 3. The boost is determined by the chosen Infinity Stone.

The series' traditional character assists have been replaced with a "free-form" tag-based combo system (akin to Marvel vs. Capcom 3's "Team Aerial Combo" system and Street Fighter X Tekken's "Switch Cancel" system) called "Active Switch", which allows players to form continuous combos between their two characters. Players can freely tag out their team members at any point, even while mid-air or during long attack animations. This allows players to form continuous combos between their two characters by essentially creating their own assists through the tag system. Alternatively, players can sacrifice meter from their Hyper Combo Gauge to perform the newly introduced "Counter Switch" mechanic, which tags in their partner character while the opponent is attacking them, providing the opportunity to counterattack and free the character trapped in the enemy's combo. Players can switch their two selected characters before the match begin.

Infinite moves away from the button layout previously used in Marvel vs. Capcom 3, and instead employs a control scheme more similar to Marvel vs. Capcom 2, which includes four attack buttons, consisting of two pairs of light and heavy punches and kicks, and two additional buttons used for swapping characters and activating Infinity Stone powers. To improve accessibility, the game includes an "auto-combo" system which allows players to repeatedly press the light punch button to automatically perform both ground and air combos. In addition, certain Hyper Combos can now be activated by simply pressing the two heavy attack buttons, as opposed to the specific joystick and button combinations required in previous titles.

Infinite will also include a two-hour cinematic story mode; single-player modes, such as training, mission, and arcade mode; a collection mode, where extras unlocked through the story and arcade modes are stored; and online multiplayer with ranked and casual matches, global leaderboards, and online lobbies with spectating. The game also features six addtional DLC characters and six Premium Costumes for certain fighters.

CharactersEdit

CapcomEdit

Returning fighters Game/series
Arthur Ghosts 'n Goblins
Chris Redfield Resident Evil
Chun-Li Street Fighter
Dante Devil May Cry
Firebrand Ghosts 'n Goblins
Frank West Dead Rising
Mike Haggar Final Fight
Morrigan Aensland Darkstalkers
Nathan "Rad" Spencer Bionic Commando
Nemesis T-Type Resident Evil
Ryu Street Fighter
Strider Hiryu Strider
Zero Mega Man X
New fighters Game/series
Jedah Dohma Darkstalkers
X Mega Man X
Sigma (DLC) Mega Man X

MarvelEdit

Returning fighters Comic book/series
Captain America The Avengers/Captain America
Doctor Strange Doctor Strange/The Defenders
Dormammu Doctor Strange
Ghost Rider Ghost Rider/The Defenders
Hawkeye The Avengers/Hawkeye
Hulk The Avengers/The Incredible Hulk
Iron Man The Avengers/Iron Man
Nova Nova
Rocket Raccoon Guardians of the Galaxy
Spider-Man Spider-Man
Thor Odinson The Avengers/The Mighty Thor
Thanos The Avengers/Guardians of the Galaxy/The Infinity Gauntlet
New fighters Comic book/series
Black Panther (DLC) The Avengers/Black Panther
Captain Marvel (Carol Danvers) The Avengers/Captain Marvel
Gamora Guardians of the Galaxy
Ultron The Avengers

OriginalEdit

Fighters
Ultron Sigma

StoryEdit

Believing all biological life must be purged, Ultron and Sigma forge an alliance. Using two of the Infinity Stones, they fuse themselves into a single being named "Ultron Sigma", and merge the worlds of Marvel and Capcom into a single dimension, which they seek to rule by unleashing a cybernetic virus that puts others under their control. As a result, the heroes and villains of both worlds must band together to retrieve the remaining four Infinity Stones, with the now captured Thanos' help, and defeat Ultron Sigma's forces.

DevelopmentEdit

Following the release of Ultimate Marvel vs. Capcom 3 for the PlayStation Vita in 2012, Marvel's parent company The Walt Disney Company, which acquired Marvel in 2009, chose not to renew their licensing deal with Capcom, instead opting to move its viable properties towards their self-published game titles, such as the Disney Infinity series; this resulted in Ultimate Marvel vs. Capcom 3 and Marvel vs. Capcom 2: New Age of Heroes being removed from the Xbox Live Arcade and PlayStation Network in 2013.[2] However, in May 2016, Disney announced its decision to stop making video games and switch over to a licensing-only model, allowing third-party game developers, including Capcom, to renegotiate its license with Marvel.[3][4] Norio Hirose, a programmer at Capcom who had previously worked on X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter and Marvel vs. Capcom: Clash of Super Heroes, as well as other Capcom fighting games (such as Project Justice and Capcom vs. SNK: Millennium Fight 2000) serves as Infinite's director. Other developer team members from previous Vs. series are also working on developing this game.[citation needed]

Marvel vs. Capcom: Infinite was officially unveiled during Sony's third PlayStation Experience event in early December 2016. The first gameplay footage debuted on the same day following the conclusion of the Capcom Cup 2016.

Regarding the game's title, the inclusion of the Infinity Stones and the theme of "infinite [gameplay] possibilities" influenced their decision to name the game Marvel vs. Capcom: Infinite instead of Marvel vs. Capcom 4.[5] To further differentiate Infinite, the developers opted to use the Unreal Engine 4 to develop more cinematic and modern visuals, as opposed to the stylized art direction used in Marvel vs. Capcom 3: Fate of Two Worlds.

Gameplay systemEdit

According to Marvel Comics and Capcom representatives, the decision to change the three-on-three battle system from the series' previous iteration was considered for a long time before ultimately settling on two-on-two fights for the sake of accessibility.[6] Capcom's Director of Production, Michael Evans, sought to give casual Marvel vs. Capcom fans the ability to get into the game without being overwhelmed by introducing a more manageable two-character system. Infinite is designed to be a "more elegant and simplified" game but still as "complex and hardcore" as past Marvel vs. Capcom installments. To expand the number of options for players, the "X-Factor" and assist attack mechanics from Marvel vs. Capcom 3 were removed in favor of the six Infinity Stones to provide teams with additional customization, and utilizes Switch Cancel combo, akin to Street Fighter X Tekken. Marvel and Capcom compared the Infinity Stones to the "Groove System" used in Capcom vs. SNK 2 and the latter company's goal with the Infinity Stones was to create a level playing field by acting as a comeback enabler, and allowing players to compensate for their characters' deficiencies and enhance their strong points.

Story and influencesEdit

Beyond appealing to genre and series fans, Capcom sought to target a diverse audience with Infinite and bring in casual players who were fans of Marvel's comic books, movies and television shows. To this end, the developers wanted to introduce a more robust, cinematic story compared to previous Marvel vs. Capcom titles.[7] Bill Rosemann, Creative Director at Marvel Games, also explained that Marvel Games would not force its development partners to tie their games into existing storylines throughout Marvel's universes, giving them more freedom to craft their own original stories and create new visions for their characters. The game's story mode script was penned by writer Paul Gardner, with oversight from Rosemann. Frank Tieri, the lead writer for Marvel vs. Capcom 3: Fate of Two Worlds, confirmed his involvement with Infinite on Twitter.[8] Rosemann stated that Infinite's emphasis on storytelling was largely influenced by Marvel's story and character-centric approach to their recent projects in games, film, and television; Insomniac Games' upcoming Spider-Man video game, Telltale Games' Guardians of the Galaxy episode series and Marvel's successful Netflix series have been cited as examples.[9][10]

ContentsEdit

Capcom also promised a larger variety of single-player and multiplayer content at launch; the promise for a "feature-rich" product resulted from experiences with Marvel vs. Capcom 3 and Street Fighter V, both of which were criticized for its lack of content upon release, especialy the former game which was originally also promised with a robust single-player story mode with Frank Tieri as story writer.[citation needed] Capcom's struggle with the launch of the latter game influenced several decisions during Infinite's development. As a result of Street Fighter V's initial online multiplayer server issues, the developers plan to forego their own servers in favor of dedicated servers provided by Sony and Microsoft, aiming to provide more stable online play for Infinite. Evans stated that the game will not feature cross-platform play, citing Capcom's trouble with implementing the Capcom Fighters Network cross-platform structure into Street Fighter V. Infinite will also not include any currency systems similar to Street Fighter V's "Fight Money".[11]

According to Bill Rosemann in DICE 2017, Marvel vs. Capcom: Infinite does not involve anything related to movie rights issues since it was lasted on Marvel: Contest of Champions.[12]

Character rosterEdit

When it comes to the playable fighters, Mike Evans and Associate Producer Peter Rosas stated that the development team examined the strengths and weaknesses of each returning character and adjusted them by providing new moves and abilities, hoping to make every fighter viable. In terms of roster selection, characters were chosen based on two aspects: their potential interactions within the story and their gameplay style. The developers sought to include a variety of different character archetypes, from small, nimble characters, such as Strider Hiryu, to large, brawler-type characters, such as the Hulk. The Marvel characters' designs were proposed by Capcom's research and development team in Japan, who took inspiration from both the characters' comic book and film appearances. Marvel staff members worked closely with the team, providing feedback to maintain the authenticity of their characters' portrayals.

Evans also claimed that the Marvel character choices would not be limited to those who have appeared in the Marvel Cinematic Universe.[citation needed]

MerchandiseEdit

There are three types of editions for fans who pre-order the game; Standard Edition contains "Warrior Thor" and "Evil Ryu" alternate costumes, refered as "Premium Costumes", for Thor and Ryu. Deluxe Edition contains everything from the Standard Edition and addtionally "Gladiator Hulk" and "Command Mission X" costumes for Hulk and X as well as the "2017 Character Pass", which will give players access to six post-launch characters. Collectors Edition has everything Deluxe Edition offers, in addition to four detailed, interlinking dioramas from TriForce and LED-powered Infinity Stones.

A demo of the story mode was released on June 12, 2017, following Sony's press conference at the E3 2017.

In February 2017, Hasbro announced a Marvel vs. Capcom: Infinite toy line during their presentation at the American International Toy Fair. In May 2017, Marvel Comics announced a series of Marvel vs. Capcom-themed comic book variant covers, which will be available in comic stores throughout August.

ReceptionEdit

SalesEdit

Capcom expects Marvel vs. Capcom: Infinite to sell two million units worldwide before the March 2018.[13]

TriviaEdit

  • Marvel vs. Capcom: Infinite is notable for having these distinctions in the Marvel vs. Capcom series.
    • The first installment to include an alternate version of the original Mega Man as a playable character, not counting Zero's X costume in Ultimate Marvel vs. Capcom 3.
    • The first game to feature the Infinity Stones, last featured in the series' precursor game Marvel Super Heroes.
    • The second game to feature an "original" main antagonist, first being Marvel vs. Capcom 2 which featured Abyss. Although in this case, the antagonist, Ultron Sigma, is a fusion between two villains from Marvel and Capcom.

GalleryEdit

Official artEdit

To view all official character artwork, see: Official Art.

ReferencesEdit

  1. https://www.youtube.com/watch?v=tpQ_l1XHL_g
  2. http://www.ign.com/articles/2014/01/02/marvel-titles-no-longer-available-digitally
  3. http://www.ign.com/articles/2016/05/10/disney-cancels-infinity-no-longer-self-publishing-games
  4. http://www.polygon.com/2016/8/18/12514296/disney-game-industry-history
  5. http://www.siliconera.com/2016/12/07/mega-man-xs-popularity-west-got-marvel-vs-capcom-infinites-first-trailer/
  6. http://www.gamespot.com/articles/marvel-vs-capcom-infinite-devs-respond-to-accessib/1100-6445979/
  7. http://www.capcom.co.jp/ir/english/news/html/e161205b.html
  8. https://twitter.com/FrankTieri/status/805178554975666177
  9. http://www.gameinformer.com/games/marvel_vs_capcom_infinite/b/playstation4/archive/2016/12/03/two-on-two-fights-are-made-more-chaotic-by-infinity-stones.aspx
  10. http://www.ign.com/articles/2016/12/09/marvel-vs-capcom-infinite-wants-to-be-approachable-yet-complex-2
  11. http://www.vg247.com/2017/05/04/inside-marvel-vs-capcom-infinite-an-in-depth-interview-about-accessibility-combos-ditching-cross-platform-play-and-sweat-equity/
  12. http://www.ign.com/articles/2017/02/24/dice-2017-marvel-games-to-tell-original-stories-not-held-to-canon
  13. https://web.archive.org/web/20170428215639/http://www.capcom.co.jp/ir/english/data/pdf/explanation/2016/full/explanation_2016_full_01.pdf

External LinksEdit

Marvel vs. Capcom Series
X-Men vs. Street Fighter · Marvel Super Heroes vs. Street Fighter · Marvel vs. Capcom: Clash of Super Heroes · Marvel vs. Capcom 2: New Age of Heroes · Marvel vs. Capcom 3: Fate of Two WorldsUltimate · Marvel vs. Capcom Infinite

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