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Marvel vs. Capcom 2: New Age of Heroes

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Marvel vs. Capcom 2: New Age of Heroes
Marvel vs Capcom 2 flyer
Flyer for Marvel vs. Capcom 2: New Age of Heroes
Developer(s) Capcom
Publisher(s) Capcom Production Studio 1
Platform(s) Arcade, Dreamcast, PlayStation 2, Xbox, Xbox 360, PlayStation 3
Release date Arcade
2000
Dreamcast
JP March 30, 2000
NA June 29, 2000
PlayStation 2
NA November 19, 2002
Xbox
NA March 30, 2003
Genre(s) Crossover / Fighting game
Mode(s) Single-player, multiplayer
Rating(s) ESRB: T
OFLC: M15+
USK: 12+
VET/SFB: 11
Input methods 8-way joystick, 6 buttons
Cabinet Upright
Arcade system NAOMI
Display Raster (horizontal)

Marvel vs. Capcom 2: New Age of Heroes (a.k.a. Marvel vs. Capcom 2 or MvC2) is the fourth game in the Marvel vs. Capcom series of fighting games. With the final installment of the series, Capcom simplified the engine so that it would be more accessible to casual players, in order to bring in new players. Changes were made to the air combo system and the button configuration was trimmed down to 4 main buttons and 2 assist buttons. The game also features 3 on 3 tag, compared to the 2 on 2 tag from previous games in the series. It is the only game in the series to use the NAOMI system, which is used mostly for 3D games. It is mainly seen in this game in the backgrounds and system effects, as well as Abyss' sphere. Marvel vs. Capcom 2 was later ported to the Dreamcast, Xbox, and PlayStation 2. Recently, it was announced that the Dreamcast version would be ported to Xbox Live Arcade & PlayStation Network.

The PlayStation 2 and Xbox ports saw a limited print run due to Capcom losing the Marvel license. While these versions are merely uncommon, high demand has caused their prices to skyrocket both in stores and online. The Dreamcast version is the closest of the three home console ports to the arcade version, due to its hardware being similar to that of a NAOMI, and at the same time it is the cheapest due to a higher number of copies produced.

This is the first and only Marvel vs. Capcom game without character-specific endings, as one will get the same end regardless of the characters one uses or how quickly one defeats the final opponent.

StoryEdit

When the Earth and everything on it begins to die, Ruby Heart traces the source to an evil being known as Abyss, the Armor of Erosion. She summons the greatest heroes to her airship to find the being. Ultimately, its source of power is revealed to be a mysterious black metal ball within its center.

The ending suggests that the sphere may be worthless now given the massive crack in it; Ruby holds it in her hand and regards it briefly before throwing it over her back into the water, letting it sink to the bottom. It is not stated if Abyss could return or not.

Although not officially stated by Capcom, the appearance of Ryu's white headband, Ken's ponytail hairstyle and Charlie all point to the game's events possibly taking place sometime during the Alpha storyline. However, the appearance of Alpha-style characters could be attributed to the fact that those series of games were the most recent to be developed prior to MvC2.

GameplayEdit

Players select three fighters from the roster of Marvel and Capcom characters and fight one-on-one until one of the teams have no remaining players. Each character has at least one super combo and the entire team shares a single super meter. The characters can draw on this (at a minimum cost of one super meter level) to perform their super combos or other special super moves.

Control is similar to the previous Vs. games, which itself derives from the Street Fighter series, except that the screen is now wider. The major difference is that instead of three punch/kick attack strength, there are only two, with the last two buttons being replaced by assist buttons. Most often, a weak attack can chain two different hits. The second is a medium attack which was featured in the previous games.

The player can also call in an off-screen character to do a selected special move by pressing the corresponding assist button. Each character has three assist types which cause them to execute different special moves (or in some cases, a regular move); this is chosen before the match. The player can call an assist at any time, except during a super jump or when executing special or super moves, and the assist character is vulnerable to attack or even death. The characters receive double damage than normal when attacked during an assist.

Marvel vs. Capcom 2 introduces the ability to force an opponent's teammate into the fight with a move commonly called a "snapback", which requires one super meter to execute. The character will flash for a moment and do a normal attack which will knock the opponent out of the playing field if it's not blocked. If successful, the current character will be knocked out of play and the next available partner will enter the fight on their behalf. If the move connects with both the active and an assist character, it introduces the possibility of the assist character being knocked out without the opponent being able to defend him/her.

The arcade version features an "experience" system which unlocks hidden characters after a certain number of experience points are earned. This system was removed in the console versions in favor of the "Secret Factor" menu, where the player can buy hidden characters, backgrounds, and artworks using points (earned through normal playing).

CharactersEdit

The game adds all characters from previous games in the Vs. series, with the exception of Norimaro (a character exclusive to the Japanese version of Marvel Super Heroes vs. Street Fighter) and alternate versions of characters such as U.S. Agent and Lilith-Mode Morrigan. Some, like Doctor Doom, have added moves, while bosses like Thanos are toned down for competitive purposes. Ryu plays akin to his counterpart from X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter, instead of the "Complete Change" Ryu seen in the original Marvel vs. Capcom, since Ken and Akuma are once again part of the selectable roster.

In addition, many new characters were added: Marvel's side now includes Cable, Adamantium-Less Wolverine, and Marrow, while Capcom adds Felicia, Anakaris, and Baby Bonnie Hood from Vampire Savior, Guile from Street Fighter Alpha 3, and 2D fighting game debuts of Hayato (Star Gladiator), Jill Valentine (Resident Evil), Tron Bonne, and Servbot (Mega Man Legends).

Also, several new characters were added to the Capcom side (Ruby Heart, SonSon — actually the granddaughter of the SonSon from a previous Capcom game — and Amingo), as well as a completely new boss (Abyss). There is a total of 56 characters to choose from.

Exclusive CharactersEdit

Ruby HeartEdit

Ruby Heart is the lead character of the game. She is a French-speaking pirate who owns the flying ship that is responsible for carrying the Marvel and Capcom heroes into battle.

AmingoEdit

The only solid information on Amingo is that he is on a search for a wind that is sweeping across his land and destroying any plant life that it happens to come into contact with. His appearance is that of a round, cactus-like humanoid with a sombrero. He can reshape his entire body into several forms for some of his attacks using a plant theme, and plant smaller, child like versions of himself. He is one of the few characters in the game also to feature a healing assist.

SonsonEdit

SonSon (ソンソン) is a little monkey girl who is the granddaughter of a character who is also named SonSon, who starred in the 1984 Capcom arcade game SonSon. In the game, she tries to find out why her village was struck by an unknown illness. Sonson and her grandfather are both based on Sun Wukong, the main character of the Chinese novel Journey to the West. Several of her attacks are derived from that series, such as the size-changing bo staff, Wukong's ability to replicate himself using the hairs of his body, or Sonson trying to cook her opponent in the Shinka Hakke Jin and turn them into sake.

AbyssEdit

Abyss was responsible for a mysterious wind that spread across the world, killing plant life in its wake. This phenomenon prompted numerous heroes and villains to band together and investigate. He's something akin to entropy incarnate, a fabled monstrosity that would bring the world back to primordial times, killing all life in the process.

Abyss' true form is apparently that of a large glowing sphere that hovers around in the background. Abyss changes into three different forms when fighting.

In the first stage of the battle, the metal sphere surrounds itself with a giant suit of armor which is slow moving with powerful attacks. The fight takes place in a large temple like structure, presumably underground.

After this form is defeated, the armor melts into the floor and the temple crumbles, leaving the fighters standing in a green pool of slime. The abyss sphere floats in the background as the second form reveals itself: a small green humanoid capable of creating paralyzing bubbles, shooting blue fire and energy beams, and sinking into the floor to avoid attacks.

After this form is destroyed, the green slime turns orange and a large demonic beast forms around the Abyss sphere. This third form attacks with powerful energy attacks and sheer brute strength. If this form is defeated, the sphere apparently loses its power and the cave and island the monster inhabits begins to sink.

Marvel vs. Capcom 2 has only one ending, which all the characters share. In it, the various fighters celebrate their victory over Abyss on the ship of the pirate, Ruby Heart. Although this varies on which version the player is playing on; the artwork depicts characters that are available from the start, which is different in the arcade version than the console version. At the start of this sequence, Ruby is seen holding Abyss's cracked sphere, which she drops into the ocean, and it sinks into the depths.

Playable charactersEdit

Marvel side

Capcom side

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