|All appearances||+ (+ , or for followup)|
Executed by performing a quarter-circle forward motion and pressing kick, this move is a flying kick during from a twirling midair dance into a splits-landing with a long range that can be followed up with three different attacks, depending on what kick button is pressed when followed up: light kick button follows with an armor-breaking launching backflip kick; medium kick button follows with a sweep that hits low; and heavy kick button follows with a falling axe kick that goes over low attacks. The backflip is the fastest of the followup moves, while the delay of the sweep and axe kick can serve to confuse opponents for the purpose of wakeup games and/or mixup.
The startup time and horizontal distance are determined by the kick button pressed during the initial input, with heavier kick versions meaning longer startup but greater distances as well.
The EX Special version has high priority, no startup time, hits the opponent multiple times during the diagonal twirl motion before the kick and allows a faster input of its respective followup kicks.
The latter two options can be used as backup if the opponent blocks, as Rufus is normally vulnerable after the kick. If the backflip successfully combos, Rufus can Dash Cancel it, which allows him to follow up with his first Ultra Combo. The move can also serve to punish most low and mid attacks.