Executed by charging down and then pressing up and kick, Gen jumps away from the opponent and kicks off of the "wall" of the screen. What happens next depends on what direction is held at this point:
- If nothing is held, Gen performs a flying kick downwards, travelling a certain distance;
- If is held, Gen drops from the "wall" harmlessly, landing on his feet;
- If is held, Gen performs a flying kick aimed towards the opponent, covering a much larger distance;
- If is held, Gen kicks off of the "wall" towards the "ceiling" directly above the opponent and again the player must make a choice:
This move functions as a great cross-up tool, and can also be used to escape corners and mount a counterattack. However, the user must be quick during any situation, as the many alternate followups should be practiced, and Gen can potentially be punished if any of them are seen coming. So this can warrant a large guessing game on both Gen and his opponent's parts.