Executed by charging down and then pressing up and kick, Gen jumps away from the opponent and kicks off of the "wall" of the screen. What happens next depends on what direction is held at this point:
- If nothing is held, Gen performs a flying kick downwards, travelling a certain distance;
- If is held, Gen drops from the "wall" harmlessly, landing on his feet;
- If is held, Gen performs a flying kick aimed towards the opponent, covering a much larger distance;
- If is held, Gen kicks off of the "wall" towards the "ceiling" directly above the opponent and again the player must make a choice:
This move functions as a great cross-up tool, and can also be used to escape corners and mount a counterattack or surprise opponents attempting to dodge. However, like most of Gen's arsenal, the move takes a lot of practice to master, since it can be easily punished if predicted; this requires the player to be adept at create guessing games.