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Oicho Throw

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The Oicho Throw (大銀杏投げ, Ooichou Nage, "Great Gingko Throw"), also known by the mispronounced name Ochio Nage, is one of E. Honda's special attacks, introduced in Super Street Fighter II Turbo. In Super Street Fighter IV, the move has a much more powerful version functioning as Honda's second Ultra Combo.

Input
Super Street Fighter II Turbo
Street Fighter IV
Arcade Stick HCB + Arcade Button Punch
Street Fighter Alpha 3 Arcade Stick 360 + Arcade Button Punch

DescriptionEdit

Ochio

Honda performing the Oicho Throw on Ryu in Super Street Fighter IV.

Oicho Throw

Oicho Throw, as seen in Super Street Fighter II Turbo Revival.

Executed by performing a half-circle backward motion (or a full circle motion for either side, depending on the game) and pressing punch, Honda attempts to grab a ground opponent; if successful, he picks the opponent up roughly, throws them to the ground and proceeds to perform a mini Sumo Smash on them. There is actually no difference on the punch button pressed to perform the move.

The EX Special version has a slightly longer grab hitbox and deals more damage during the "smash" part.

TacticsEdit

The attack inflicts a sizable amount of damage and, alongside the Hundred Hand Slap, is one of the reasons why Honda can be devastating at close range. A player can also charge the last attack by holding the last input and then pressing punch near the opponent.

TriviaEdit

  • In its original appearance in Super Street Fighter II Turbo, some of the sprites for this move were incomplete; there was a complete lack of shading on Honda's midsection. There has been no such lack of completion in any of his sprites since.

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