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The Oicho Throw (大銀杏投げ Oo'ichou Nage?, "Great Gingko Throw"), also known by the misspelled name Ochio Nage, is one of E. Honda's special attacks, introduced in Super Street Fighter II Turbo. In Super Street Fighter IV, the move has a much more powerful version functioning as Honda's second Ultra Combo.

Input
Super Street Fighter II Turbo
Street Fighter IV
series
Arcade Stick HCB + Arcade Button Punch
Street Fighter Alpha 3 Arcade Stick 360 + Arcade Button Punch

DescriptionEdit

Ochio

Honda performing the Oicho Throw on Ryu in Super Street Fighter IV.

Oicho Throw

Oicho Throw, as seen in Super Street Fighter II Turbo Revival.

Executed by performing a half-circle backward motion (or a full circle motion for either side, depending on the game) and pressing punch, Honda attempts to grab the opponent; if successful, he picks the opponent up roughly, throws them to the ground and proceeds to perform a mini Sumo Smash on them.

The reach and damage are determined by the punch button pressed: light punch version has the longest reach but does the least damage; heavy punch version has the shortest reach but deals the most damage; and medium punch version lies in-between.

The EX Special version introduced in the Street Fighter IV series has a longer grab range than the light punch version, deals more damage than the heavy punch version, and is invincible to throws for the first five frames.

TacticsEdit

The attack inflicts a sizable amount of damage and can provide a great advantage with its adjustable reach, allowing Honda to grab foes from a relatively safer distance.

TriviaEdit

  • In its original appearance in Super Street Fighter II Turbo, some of the sprites for this move were incomplete; there was a complete lack of shading on Honda's midsection.

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