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SFVOniYanma

The Oni Yanma (鬼ヤンマ, "Ogre Dragonfly") is one of Oro's special attacks, introduced in the Street Fighter III series.

Input
All appearances Arcade Stick CDArcade-Stick-Up+Arcade Button Punch

Description[]

Executed by charging downward then pressing upward and punch, Oro leaps into the air, spinning while performing an elbow attack. How high he jumps and how many times it hits are determined by the punch button pressed. The EX Special version jumps highest and deals four hits. [1] In Street Fighter V, the EX Oni Yanma hits the opponent five times. Additionally, if no directional input or button is pressed, Oro cracks his back before returning to his stance.

Tactics[]

The move functions primarily as an anti-air attack, sharing similar properties to that of a Shoryuken. It is solid for catching jump-ins. This is a more reliable anti-air option, compared to his Standing Medium Punch or Crouching Heavy Punch. The Light version is invincible to throws, while the Medium and Heavy version are invincible to midair attacks. Because of its invincible properties, this move is Oro's best wake-up reversal option. However, it is very unsafe on block. During the recovery frames of this attack, Oro is vulnerable in a Counter Hit state.

Besides being Oro's go-to anti-air attack, it is also used to end combos. While his Nioh Riki inflicts more stun, Oni Yanma is his most damaging special move. Its fast startup makes it easier for Oro to link from most of his normals. On hit, it leads to a knockdown and creates separation between his opponent. This allows Oro to continue zoning his opponent with his projectiles or his first V-Skill.

The strength of the punch button determines the height of the jump, startup, range, and damage output. The Light version has the fastest startup, but inflicts the least damage. It has the shortest height and launches almost vertical, making it useful to stop shallow jump-ins and cross-up attempts. The Medium version inflicts slightly more damage than the Light version. It also travels slightly further and higher. While the Heavy version has a slightly slower startup, it has the best range, which is solid for stopping far jump-in attempts. He is also invincible to attacks and projectiles during the startup frames. The EX version has the same startup as the Light version, but a longer range and higher jump than the Heavy version. Oro is also fully invincible during the startup of this move, making it his best reversal option if he is being pressured.

If Oro has his first V-Trigger active, then he can cancel Oni Yanma into his aerial command grab to inflict even more damage and stun. It results in a hard knockdown, allowing Oro to get respectable okizeme. By the time his opponent can recover, Oro is +14. He can micro-walk forward and apply pressure on his opponent with a meaty Crouching Medium Kick to confirm into his special moves.

Sprite[]

OniYanma

Gallery[]

Trivia[]

  • This attack is very similar to the Shoryuken, except Oro uses his elbow instead of his fist.

References[]

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