Oro, as he appears in Street Fighter III: 3rd Strike Online Edition.
|Likes||Animals, pretty girls, sleeping, training, fighting strong opponents|
|Rival(s)||Ibuki, Akuma, Ryu (friendly)|
|Special abilities||Telekinesis, going to movie theaters, guiding crews and people through the Amazon|
|Moveset||Niou Riki, Nichirin Shou, Oni Yanma, Jinchuu Watari, Hitobashira Nobori, Kishin Riki, Kishin Tsui, Yagyou Dama, Yagyou-Odama, Tengu Stone, Tengu Midareishi|
|First game||Street Fighter III|
|Japanese voice actor(s)||Kan Tokumaru (New Generation and 2nd Impact)|
Takashi Matsuyama (3rd Strike)
- "If you train for another 81 years you might become a good Sennin.... Ho, ho, ho!"
Oro (オロ Oro?) is a video game character in the Street Fighter series. He first appeared in Street Fighter III and is voiced by Kan Tokumaru in New Generation and Street Fighter III: 2nd Impact and by Takashi Matsuyama in Street Fighter III: 3rd Strike. "Oro" in languages such as Italian and Spanish means "gold", likely referring to his skin color.
Oro is an ancient hermit who has thin black hair, golden skin, crimson eyes that glow light blue during battle and is barefoot. His only prominent article of clothing is a large single torn red tarp like cloth, belted with a rope and appears to be like a kesaya or chiton like robe draped over his left shoulder and tied at a knot. A magic spell binds one of his arms and he normally fights one-handed, but he can dispel its effects and pull out the other arm at any time.
Unusually for a hermit (and the oldest known character in the series), Oro has a casual and eased disposition with a lighthearted wile and whimsy. He also possesses a witty insight and a humbling sense of humor and wisdom. His hobbies include touring and leading people through the Amazon, and he enjoys the company of his pets.
Oro's quotes hint that in his younger days, he was once a devoted and spirited warrior like Ryu, with the pride of a champion akin to Dudley, though his pride also seemed to have got him into trouble, and may be responsible for him becoming a hermit. Oro is also considerably modest, only considering himself a novice of his style.
Oro is not without a sense of justice or a need to humble those extremely proud and boastful of their talents, such as Urien. In addition, in his conversation before his duel with Akuma, Oro was visibly concerned as to how a violent and disturbingly aggressive individual expressed themselves as the "master of the fist", and was eager to show him how truly distant the path to mastery really was.
Due to his amazing abilities, Oro naturally enjoys fighting against strong opponents, and finds those lacking exceptional aptitude and refinement boring, though he also does enjoy the simpler comforts of life, and often searches for ways to pass the time.
Oro has also a small weakness for women. When Ibuki fights him as a test to pass her school graduation exam, Oro was disappointed at first because he thought she was asking him for a date. Truthfully, Oro's ideal woman is one with an older and mature disposition.
Oro may be partially inspired by Hélio Gracie, the founder of Brazilian Jiu-Jitsu who passed away in 2009 at the age of 95; Gracie famously received a broken arm during one of his few losses, but refused to tap out.
Street Fighter III games Edit
Oro is an ancient, mysterious hermit who seeks a fighter that is worthy to inherit his fighting style. He is of Japanese descent and hails from the Amazon Jungle, where he lives in a cave with his many pets, including a turtle and a dog.
In the past, Oro made his living as a martial arts instructor in Japan in his younger days, and moved to Brazil with a friend in the early 1900s. Unfortunately, over time, his life in Brazil wasn't going very well and he eventually became a recluse. During his retreat from society, Oro spent much of his time practicing and learning the secrets of an esoteric martial art called Senjutsu, and finally after several dozens of years, Oro had mastered it.
Oro occasionally leaves his cave and visits town. Upon word and rumor of his mastery of his fighting style and existence, he received many disciples and apprentices at his doorstep, but they all dropped out; none of them managed to handle the extreme training regiments required to master Senjutsu. Out of boredom, he embarked on a journey (traveling the world atop a jumbo jet) to seek out the ideal successor to his Senjutsu style. This was the first time he left Brazil since he moved there.
Though disputed whether canon or not, he defeated Ryu in the 3rd World Warrior Tournament (during Second Impact), but then leaves the tournament in search of him, seeing him as a potential successor. He eventually finds Ryu and begins observing and aiding the young warrior's training, all while remaining undetected.
Ibuki fights Oro as a test to pass her ninja school graduation exam. Oro was disappointed at first because he thought she was asking him for a date.
Around the end of the 3rd World Warrior Tournament, Oro, sensing Akuma's extremely powerful and murderous ki, thought to test his strength against him. The two fought, yet there was no set winner.
Cameo Appearances Edit
Oro is one of the many characters that can be seen in the background in the Running Battle mode.
Oro decided to challenge himself by fighting with one arm bound after easily defeating Makoto's father and several of his Rindoukan students simultaneously. Years later, after witnessing Ibuki's ninja exam against Oro in a shrine on Mt. Atago, Makoto challenges Oro in order to make up for this humiliation and says she must defeat him to prove Rindoukan's power. Oro refuses her challenge, saying that she is not ready and "if you are angry, how can you hope to strike effectively?" (one of his 3rd Strike win quotes). He does, however, offer her hope by saying that he might fight her "another time, perhaps." Makoto accepts this rejection tearfully, but gracefully.
Gameplay and fighting styleEdit
Story-wise, Oro is one of the most powerful characters in the series. Much of this power comes from him wielding the arts of Senjutsu, a Chinese originated martial art of mythical and legendary proportions. Through years of practice, he has full mastery over his body and ki, giving him monstrous strength and stamina far surpassing that of many other fighters, even in his old age. Oro's mastery of Senjutsu has also granted him immortality, telekinesis, and the ability to survive extreme atmospheric and environmental conditions; he is shown riding a plane by simply standing on it as it flies.
As a result of the immense powers he has gained over the decades, Oro has bound one arm through the use of magic while fighting to give the opponent a chance in battle, or else keep things interesting for him; his Super Arts (explained below) show that he can unbind the arm at any time for various needs, including self defense and convenience.
In-game, Oro's is a particularly tricky character to master, as he lacks the combo ability and versatility of other characters. His punch attacks are somewhat limited in terms of creating follow-ups, though they still have advantages, e.g. medium punch can cover distance well and launch up close.and his punch-based special attacks are mostly charge moves His kick attacks are far more versatile, though most of his special attacks are punch-based. Oro's advantages often lie in mobility, positioning and timing, including being unpredictable and lulling his foes into misreading his moves.
Nichirin Shou is his projectile attack, throwing out an iridescent golden ball of light in any angle. Oni Yanma is an uppercut attack, with Oro leaping up and swinging his open arm to hold out the edge of his elbow for damage. Niou Riki is a throw in which Oro clutches at the opponent's collar and proceed to thrash them on the ground three times in succession with ease. Jinchuu Watari is a kick attack in which Oro leap high into the air, before kicking at the opponent and leaping off of them to the other side of the arena, while Hitobashira Nobori is a variation performed in the air that kicks at the opponent multiple times. In compensation for his limited attacks, Oro is also one of the few characters with an easy-to-perform anti-air throw, the Kuuchu Jigokuguruma (lit. Midair Hell Carriage); he grabs the opponent and tucking them into a ball before falling onto them with his knee.
Kishin Riki is a Super Art that displays Oro's attainment of superhuman strength. Focusing and unleashing the latent strength hidden within his body, Oro's punches become unblockable grabs, and he is able to perform more wrathful throws. Yagyou Dama unleashes a large floating ball of ghostly ki at his opponent, while Tengu Stone levitates various items such as stones, toys, and debris around him to act as combo extenders.
True to Oro's design, each Super Art also has an "unsealed" form that can be used by presing two punch buttons instead of one, and often has Oro use both hands. Kishin Tsui has Oro subdue and capture the opponent before tossing them into the air and crash landing them with his head back onto the earth at mach speed. With Yagyou-Odama, Oro creates an enormous sphere of ki to drop onto the enemy, and Tengu Midareishi grabs more objects with Oro's telekinesis to increase his range of attack by a vast degree.
- Oro's skin color and name may refer to the treasured and fabled Golden Elixir of the methods of Taoist Neidan (lit. "Internal Alchemy"), said to be the source of immortality in its lore.
- Oro only seals his arm for competitive fighting, although he's conflicted whether he should use both hands to play video games.
- As a result of mastering Senjutsu, Oro's metabolic needs also are vastly enhanced, needing only food every ten days. Around the world, he tries out different foods to know if they're good or not for his tastes.
- In Street Fighter IV and Super Street Fighter IV, the tenth alternate color of Dhalsim's first alternate costume is a homage to Oro. Similarly, Gouken's 8th color makes him resemble Oro.
- Oro is one of only three characters in Street Fighter who intentionally handicaps themselves: the other two are Cody, who wears handcuffs despite being able to easily remove them, and Akuma, who only fights at full power against an opponent he deems worthy.
- Oro's use of light-based powers (particularly the Nichirin Shou) may be a reference to the Hamon powers of Jojo's Bizarre Adventure, which literally uses sunlight that flows in all human beings like a life force; the practice was often kept by Sennin, and is secondarily known as Sendō in-story.
Oro's stages see him fight in Brazil, usually in sparsely populated and rural areas in the day. Correlating with his in game story, New Generation and Second Impact sees him at home in the Amazon Rainforest, while Third Strike sees him at the ports of Santos as he begins his quest to find his ideal successor.
Oro's character theme is the song Cave Man, which was at first an intense mystical sounding track, while Second Impact saw a Drab style rearrangement, giving it a most calm, relaxed and solemn tone from its preceding song. An arranged version of the New Generation soundtrack saw Cave Man become a more avant-garde track, using piano with Brazilian tribal instruments, as well as synths and sample replays. Notably, Cave Man only plays when the stage is specifically set at Oro's cave home in the rainforest.
In Third Strike, he shares the song 'The Longshoreman with Sean.
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Street Fighter: World Warrior Encyclopedia Hardcover
- ↑ http://www.youtube.com/watch?v=R2E30DMxZWQ
|Street Fighter III Characters|
|Akuma (Shin) – Alex – Chun-Li – Dudley – Elena – Gill – Hugo – Ibuki – Ken – Makoto – Necro – Oro – Q – Remy – Ryu – Sean – Twelve – Urien – Yang – Yun|