Oro, as he appears in Street Fighter III: 3rd Strike Online Edition
|Likes||Pretty girls, Sleeping, Training, Animals, Fighting strong opponents|
|Dislikes||Weaklings, Being bored|
|Hobbies||telekinesis, going to movie theaters, guiding crews and people through the Amazon|
|Moveset||Niou Riki, Nichirin Shou, Oni Yanma, Jinchuu Watari, Hitobashira Nobori, Kishin Riki, Kishin Tsui, Yagyou Dama, Yagyou-Odama, Tengu Stone, Tengu Midareishi|
|First game||Street Fighter III|
- "If you train for another 81 years you might become a good Sennin.... Ho, ho, ho!"
Oro (オロ Oro) is a video game character in the Street Fighter series. He first appeared in Street Fighter III and is voiced by Kan Tokumaru in New Generation and Street Fighter III: 2nd Impact and by Takashi Matsuyama in Street Fighter III: 3rd Strike. "Oro" in Italian and Spanish means "gold", likely referring to his skin color.
Oro is an ancient hermit who has thin black hair, golden skin, crimson eyes that glow light blue during battle and is barefoot. His only prominent article of clothing is a large single torn red tarp like cloth, belted with a rope and appears to be like a kesaya or chiton like robe draped over his left shoulder and tied at a knot. A magic spell binds one of his arms and he normally fights one-handed, but he can dispel its effects and pull out the other arm at any time.
Unusually for a hermit (and the oldest known character in the series), Oro has a casual and eased disposition with a lighthearted wile and whimsy. He also possesses a witty insight and a humbling sense of humor and wisdom. His hobbies include touring and leading people through the Amazon, and he enjoys the company of his pets.
Oro's quotes hint that in his younger days, he was once a devoted and spirited warrior like Ryu, with the pride of a champion akin to Dudley, though his pride also seemed to have got him into trouble, and may be responsible for him becoming a hermit. Oro is also considerably modest, only considering himself a novice of his style.
Oro is not without a sense of justice or a need to humble those extremely proud and boastful of their talents, such as Urien. In addition, in his conversation before his duel with Akuma, Oro was visibly concerned as to how a violent and disturbingly aggressive individual expressed themselves as the "master of the fist", and was eager to show him how truly distant the path to mastery really was.
Due to his amazing abilities, Oro naturally enjoys fighting against strong opponents, and finds those lacking exceptional aptitude and refinement boring, though he also does enjoy the simpler comforts of life, and often searches for ways to pass the time.
Street Fighter III games Edit
Oro is an ancient, mysterious hermit who seeks a fighter that is worthy to inherit his fighting style. He is of Japanese descent and hails from the Amazon Jungle, where he lives in a cave with his many pets, including a turtle and a dog.
In the past, Oro made his living as a martial arts instructor in Japan in his younger days, and moved to Brazil with a friend in the early 1900s. Unfortunately, over time, his life in Brazil wasn't going very well and he eventually became a recluse. During his retreat from society, Oro spent much of his time practicing and learning the secrets of an esoteric martial art called Senjutsu, and finally after several dozens of years, Oro had mastered it.
Oro occasionally leaves his cave and visits town. Upon word and rumor of his mastery of his fighting style and existence, he received many disciples and apprentices at his doorstep, but they all dropped out; none of them managed to handle the extreme training regiments required to master Senjutsu. Out of boredom, he embarked on a journey (traveling the world atop a jumbo jet) to seek out the ideal successor to his Senjutsu style. This was the first time he left Brazil since he moved there.
Though disputed whether canon or not, he defeated Ryu in the 3rd World Warrior Tournament (during Second Impact), but then leaves the tournament in search of him, seeing him as a potential successor. He eventually finds Ryu and begins observing and aiding the young warrior's training, all while remaining undetected.
Ibuki fights Oro as a test to pass her ninja school graduation exam. Oro was disappointed at first because he thought she was asking him for a date.
Around the end of the 3rd World Warrior Tournament, Oro, sensing Akuma's extremely powerful and murderous ki, thought to test his strength against him. The two fought, yet there was no set winner.
Cameos and other appearancesEdit
Oro decided to challenge himself by fighting with one arm bound after easily defeating Makoto's father and several of his Rindoukan students simultaneously. Years later, after witnessing Ibuki's ninja exam against Oro in a shrine on Mt Atago, Makoto challenges Oro in order to make up for this humiliation and says she must defeat him to prove Rindoukan's power. Oro refuses her challenge, saying that she is not ready and "if you are angry, how can you hope to strike effectively?" (one of his 3rd Strike win quotes). He does, however, offer her hope by saying that he might fight her "another time, perhaps." Makoto accepts this rejection tearfully, but gracefully.
Oro is one of the many characters that can be seen in the background in the Running Battle mode.
Gameplay and fighting styleEdit
Story-wise, Oro is one of the most powerful characters in the series. Much of this power comes from him wielding the arts of Senjutsu, a Chinese originated martial art of mythical and legendary proportions. Through years of practice, he has full mastery over his body and ki, giving him monstrous strength and stamina far surpassing that of many other fighters, even in his old age. Oro's mastery of Senjutsu has also granted him immortality, telekinesis, and the ability to survive extreme atmospheric and environmental conditions; he is shown riding a plane by simply standing on it as it flies.
As a result of the immense powers he has gained over the decades, Oro has bound one arm through the use of magic while fighting to give the opponent a chance in battle, or else keep things interesting for him; his Super Arts (explained below) show that he can unbind the arm at any time for various needs, including self defense and convenience.
In game, Oro's approach in battle matches his handicaps, with his punches severely limited in followups with one another and his punch based special attacks have a drawback to their usage. He is a particularly tricky character to master, as he is not able to combo with ease like the agile Yun and Chun Li, while also not having the above average all rounded-ness of Ryu and Akuma. Still, Oro is playable and with the right use, he can be the overpowered master spoken of in story.
As limited as he is, his punch attacks have their advantages as according to their degrees; light punch is the fastest and can be followed up with easiest, medium punch is useful in covering distance, with Oro poking forward with his fingers, performing a spinning backhand, and upclose, can perform an air launching uppercut, while finally, his heavy punch hits the hardest and for multiple attacks.
His kick attacks are far more versatile, but this is balanced by them having a few variety of special attacks. Nonetheless, these attacks are useful in mobility and positioning, and kick specials do not need the charging motion associated with most of his punch specials.
When playing as Oro, players should remember that Oro is one part of nearly every kind of tactical approach in game, from charge character, zoner, and grappler. One important aspect of Oro's charge characteristics is psychology; being unpredictable and lulling opposition into reading your moves while performing the opposite is key. Skill in parrying and timing is also a must; as devastating the Niou Riki is, it does not have the unblockable nature of throws that Alex and Hugo have, and the Kuuchu Jigokugurama is versatile and effective only at the player's reaction, positioning, timing, and command.
Nichirin Shou is his projectile attack, throwing out an iridescent golden ball of light in any angle. Oni Yanma is an uppercut attack, with Oro leaping up and swinging his open arm to hold out the edge of his elbow for damage. Niou Riki is a throw special that sees Oro clutch at the opponent's collar and proceed to thrash them on the ground three times in succession with ease. Jinchuu Watari is a kick attack that sees Oro leap high into the air, before kicking at the opponent and leaping off of them to the other side of the arena, while Hitobashira Nobori is a variation performed in the air and sees him kick at the opponent for multiple times.
For compensation for his limited attacks, Oro is also one of the few characters with an easy to perform anti-air throw, the Kuuchu Jigokuguruma (lit. Midair Hell Carriage), seeing him confront the opponent and tucking them into a ball before falling onto them with his knee.
Kishin Riki is a Super Art that display's Oro's attainment of superhuman strength. Focusing and unleashing the latent strength hidden within his body, Oro's punches become unblockable grabs, and he is able to perform more vastly wrathful throws.
Tengu Stone is a Super Art that display's Oro's ability of telekinesis through his ki and unleashing the natural force of nearby objects. Focusing and channeling his ki to exude from his body, various items like stones, toys, and debris come to levitate around him and be used in his attacks.
Despite the fantastical nature of these attacks, the degree of such are only limited displays of his more powerful Super Arts. Accessed by pressing two punch buttons, Oro comes to dispel his arm's binding spell and unleashes all of his true might into these attacks.
Kishin Tsui sees Oro use both hands to subdue and capture the opponent, before tossing them into the air and crash landing them with his head back onto the earth at mach speeds. Yagyou Odama sees Oro use both of his hands to create an enormous sphere of ki to drop onto the enemy, and Tengu Midareshi sees Oro grab more objects with his telekinesis to increase his range of attack and onslaught by a vast degree.
- Oro only seals his arm for competitive fighting, although he's conflicted whether he should use both hands to play video games.
- As a result of mastering Senjutsu, Oro's metabolic needs also are vastly enhanced, needing only food every ten days. Around the world, he tries out different foods to know if they're good or not for his tastes.
- In Street Fighter IV and Super Street Fighter IV, the tenth alternate color of Dhalsim's alternate 1 costume is a homage to Oro. Similarly, Gouken's 8th color makes him resemble Oro.
- Due to his extreme old age, his hermetic lifestyle, his eccentric behaviour, his thinning strands of hair, his telekinesis and his efforts to complete Ryu's training, Oro may be partially based on Star Wars' Yoda.
- He may also be partially inspired by Grandmaster Helio Gracie, the founder of Brazilian Jiu-Jitsu who passed away in 2009 at the age of 95. Oro bears a strong physical resemblance to Gracie, who also famously received a broken arm but refused to tap out in one of his only losses.
- Oro is one of only three characters in Street Fighter who intentionally handicaps themselves: the other two are Cody, who wears handcuffs despite being able to easily remove them, and Akuma, who only fights at full power against an opponent he deems worthy.
- ↑ 1.0 1.1 1.2 Street Fighter: World Warrior Encyclopedia
- ↑ http://www.youtube.com/watch?v=R2E30DMxZWQ
|Street Fighter III Characters|
|Akuma (Shin) – Alex – Chun-Li – Dudley – Elena – Gill – Hugo – Ibuki – Ken – Makoto – Necro – Oro – Q – Remy – Ryu – Sean – Twelve – Urien – Yang – Yun|