- "Gettin' all warmed up."
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The next move that Alex lands will gain the properties of a Counter Hit, which in this case, is called a "Hard Hit" ,even when it normally wouldn't. As a result, move deals extra damage, stun, and hitstun, turning almost any normal move into a combo starter. Heavier attacks will sometimes behave like a Crush Counter, giving Alex a large frame advantage in the process.
Alex's Hard Hit property will fade when he attacks and it connects with an opponent, whether it hits or blocks, or when he's attacked.
This move has overall fifty-five frames of recovery, which needs to be completed in order for the player's next attack to be a Hard Hit. Good times to use the move is during long-range footsies, while being mindful of projectiles if the opponent's character has one, while they're stunned to prepare for a combo, or when they're in a hard knockdown.
- The game will list any move powered by Overhaul as a Hard Hit, rather than a Counter or Crush Counter.
- The move is loosely based on his Street Fighter III taunt; in that game, Alex's next move does not deal extra stun or hitstun, but the effect of the taunt instead stacks up to four times.