|Street Fighter III (high)||Universal|
|Street Fighter III (low)||Universal|
|Street Fighter V (V-skill)||Ryu||+|
DescriptionEditWhen an attack is parried, no damage will occur whatsoever. In addition, the person who parried will recover more quickly than the attacker, and will have the opportunity to launch their own attack. Because of this, the parry can often be single-handedly responsible for turning the tide of battle: a player who was on the offensive suddenly gets puts on the defensive, and vice-versa.
Street Fighter III seriesEdit
There are three types of parry in the Street Fighter III series:
The high parry is executed by tapping forward at the exact moment of impact of a high attack or mid attack. If the attack is instead a low attack, the parry will fail and the attack will hit. This can also be done in mid-air.
The low parry is executed by tapping down at the exact moment of impact of a low attack. If the attack is instead a high attack or mid attack, the parry will fail and the attack will hit.
The Guard Parry, known informally as the Red Parry, is a gameplay mechanic used in Street Fighter III: 3rd Strike. The guard parry is performed when by inputting a parry after blocking at least the first hit of a multi-hitting combo, and is indicated with the user turning red. If the player successfully times a parry attempt right as the combo ends, the guard parry will grant them a major frame advantage and allows them more time to punish the attacker with a reversal attack or a combo of their own.
The Mind's Eye is Ryu's V-Skill in Street Fighter V.
Executed by pressing both medium attack buttons at the exact moment of impact of an enemy's attack, Ryu will deflect the attack and recover faster than his adversary. Unlike in Street Fighter III, this type of parry will deflect high, medium and low attacks, but it can not be used in the air.
However in this game, due to its unique input, Ryu can miss a parry; thus, he will be left open to another attack. For this reason, it is important for the Ryu player to use the V-Skill in moderation and not give an opportunity for an opponent to feint an attack and thus bait out a misuse.
- In Super Smash Bros. for 3DS and Wii U, when Ryu Perfect-Shields any attack, he will use the same pose and sound as a High Parry. He is the only character in the game to have a special animation for getting a Perfect Shield.