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Parry

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The Parry is a gameplay mechanic used in the Street Fighter III series as well as in Street Fighter V. In the latter, it is exclusive to Ryu as his V-Skill.

Appearance Character Input
Street Fighter III (high) Universal Arcade Stick Right
Street Fighter III (low) Universal Arcade-Stick-Down
Street Fighter V (V-skill) Ryu Arcade-Button-MPunch + Arcade-Button-MKick

DescriptionEdit

Sf3tspic 092909

Makoto parries Remy's Cold Blue Kick in Street Fighter III: 3rd Strike.

Ryu V-Ski

Ryu using it as a V-Skill.

When an attack is parried, no damage will occur whatsoever. In addition, the person who parried will recover more quickly than the attacker, and will have the opportunity to launch their own attack. Because of this, the parry can often be single-handedly responsible for turning the tide of battle: a player who was on the offensive suddenly gets puts on the defensive, and vice-versa.

There are, however, certain types of attacks which cannot be parried, including throws and command grabs.

Street Fighter III seriesEdit

There are three types of parry in the Street Fighter III series:

High ParryEdit

The high parry is executed by tapping forward at the exact moment of impact of a high attack or mid attack. If the attack is instead a low attack, the parry will fail and the attack will hit. This can also be done in mid-air.

RyuParryHigh

Low ParryEdit

The low parry is executed by tapping down at the exact moment of impact of a low attack. If the attack is instead a high attack or mid attack, the parry will fail and the attack will hit.

RyuParryLow

Guard ParryEdit

The Guard Parry, known informally as the Red Parry, is a gameplay mechanic used in Street Fighter III: 3rd Strike. The guard parry is performed when by inputting a parry after blocking at least the first hit of a multi-hitting combo, and is indicated with the user turning red. If the player successfully times a parry attempt right as the combo ends, the guard parry will grant them a major frame advantage and allows them more time to punish the attacker with a reversal attack or a combo of their own.

Ultra Street Fighter IV Edit

Ryu, Hugo, and Zangief receive a parry move in OMEGA Mode, which is activated by pressing Forward+HP+HK. Ryu's version (Hanagashi) has two follow ups available. Throws, Command Grabs, and Armor Breaking attacks cannot be parried.

Street Fighter V Edit

The Mind's Eye is Ryu's V-Skill in Street Fighter V.

Executed by pressing both medium attack buttons at the exact moment of impact of an enemy's attack, Ryu will deflect the attack and recover faster than his adversary. Unlike in Street Fighter III, this type of parry will deflect high, medium and low attacks, but it can not be used in the air.

However in this game, due to its unique input, Ryu can miss a parry; thus, he will be left open to another attack. For this reason, it is important for the Ryu player to use the V-Skill in moderation and not give an opportunity for an opponent to feint an attack and thus bait out a misuse.

VideosEdit

SF300:28

SF3.3 HUGO RED PARRY TO GIGA

A Hugo player "red parries" a Necro player's Magnetic Storm and finishes them with a Gigas Breaker.

SpritesEdit

Q Parry

Trivia Edit

References Edit

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