DescriptionEditThe parry is executed by tapping once (not holding) in a particular direction; if done at the exact moment of impact of an incoming attack, the attack will be deflected and no damage will occur.
When an attack is parried, the person who parried will recover more quickly than the attacker, and will have the opportunity to launch their own attack. Because of this, the parry can often be single-handedly responsible for turning the tide of battle: a player who was on the offensive suddenly gets puts on the defensive, and vice-versa.
Types of ParryEdit
There are three types of parry.
The high parry is executed by tapping forward at the exact moment of impact of a high attack or mid attack. If the attack is instead a low attack, the parry will fail and the attack will hit. This can also be done in mid-air.
The low parry is executed by tapping down at the exact moment of impact of a low attack. If the attack is instead a high attack or mid attack, the parry will fail and the attack will hit.
The Guard Parry, known informally as the Red Parry, is a gameplay mechanic used in Street Fighter III: 3rd Strike. The guard parry is performed when by inputting a parry after blocking at least the first hit of a multi-hitting combo, and is indicated with the user turning red. If the player successfully times a parry attempt right as the combo ends, the guard parry will grant them a major frame advantage and allows them more time to punish the attacker with a reversal attack or a combo of their own.
- In Super Smash Bros. for 3DS and Wii U, when Ryu Perfect-Shields any attack, he will use the same pose and sound as a High Parry. He is the only character in the game to have a special animation for getting a Perfect Shield.