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Priority Linking, often shortened to Plinking or P-Linking, is a term used in certain fighting games to refer to an advanced technique with the purpose of making combos, especially difficult ones, easier to pull off. This mechanic is most often associated with Super Street Fighter IV and the subsequent updates.


Plinking Heavy Punch and Medium Punch. Note the result of inputing only two commands.


Plinking is possible through a minor technical glitch in Super Street Fighter IV based on exploiting the priority mechanic of the game. This "priority" mechanic simply gives certain button commands higher priority than others, thus the name. Heavier attack inputs have higher priority than lighter attacks, whereas kick inputs have higher priority over punch inputs of the same strength level (light, medium, or heavy). The priority order is as shown below:

Sf3 punch light < Sf3 kick light < Sf3 punch medium < Sf3 kick medium < Sf3 punch hard < Sf3 kick hard

By exploiting this mechanic, the player gains an extra frame to hit the next move in a combo, which potentially doubles the chance of landing one-frame links.


Plinking is done by quickly pressing two or more buttons in rapid succession (in priority descending order) exactly one-sixtieth (1/60) of a second, or one frame, apart. This can be done by rolling one's fingers across two button, almost hitting them simultaneously. It is typically easier perform on arcade sticks than controllers, but it is still a rather difficult technique to master.


P-Linking AKA Priority Linking13:27

P-Linking AKA Priority Linking

In-depth tutorial

SSF4 Plinking Slowed Down and explained01:35

SSF4 Plinking Slowed Down and explained

Quick tutorial

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