The Psycho Shot (サイコショット, Saiko Shotto) is one of M. Bison's special attacks in the Street Fighter Alpha series. It also appears as a Super Combo in the Street Fighter EX series, where it is known as the Psycho Cannon (サイコキャノン, Saiko Kyanon).
|Street Fighter Alpha series||Special Attack||+|
|Marvel vs. Capcom series||Special Attack||+|
|Street Fighter EX series||Super Combo||+ ( to charge)|
Executed by charging backward then pressing forward and punch, Bison forms a purple ball of energy using his Psycho Power then launches it at his opponent. In some incarnations, charging the move increases damage.
Street Fighter Alpha seriesEdit
Street Fighter EX seriesEdit
In the EX series, it instead treated as a Super Combo with a different animation (Bison holds the ball of psycho energy in one palm in front of him like he is blocking, then tosses it forward with the other free hand). It can also be charged up to increase its size, and thus inflict more damage through added hits on the opponent. This version also tends to rapidly change colors as well as fly in a slight erratical pattern as opposed to straight forward. The attack can also damage opponents and launch them into the air slightly per hit while they are caught in its range while charging it.
Bison's alternate form can use two more powerful variations of the move. One involves him making a green variant that is bigger in size than the average one and more powerful (and chargeable in the same way as the original). The downfall of this is that it is very slow, even when charged at maximum power, and it eventually dissolves into the ground after firing, effectively making it more of a close-range special. The third variation involves Bison teleporting to the other side, creating a replica of himself in the process that allows him to corner his opponent from both sides. Both M. Bison and his replica charge up and fire an automatically charged Psycho Cannon simultaneously, hitting the opponent from both sides and inflicting a lot of damage. It cannot be blocked unless the target is crouching, nor can it be jumped out of. However, this variation is a lot more predictable than the others, and can also be reversed with a crouching sweep, depending on the player's proximity to Bison mid-combo.