|Initial: Flying Barcelona Special||+|
|Follow-up: Flying Barcelona Special|
|Follow-up: Rolling Izuna Drop||/ +|
Executed by charging down and then pressing up and kick, Vega will leap towards the edge of the screen and kick-jump off of it high into the air and towards his opponent. Which side of the screen Vega jumps to is also determined by the direction pressed for "up": diagonal up-forward will take him to the wall opposite to him, while diagonal up-backward will take him to the wall behind him. Up alone will merely take him to the wall furthest from the opponent.
If no further input is entered, Vega lands harmlessly; however, if a punch button is pressed, Vega will perform one of the two attacks depicted below.
Follow-up AttackEditIntroduced in Street Fighter Alpha 3, if punch is pressed alone or at any sort of distance from the opponent, Vega executes a follow-up attack, in which he will angle himself upside-down and perform a 4-hit slash. If the punch is pressed too late, it is possible to have the last hit not come out, where Vega spreads his arms apart.
Rolling Izuna DropEdit
On the other hand, if punch AND a direction (left or right) is pressed, Vega proceeds to perform the Rolling Izuna Drop, where he will grab his opponent around the waist and slam them head-first into the ground several times. The Rolling Izuna Drop can even be performed on an airborne opponent. Being a command grab, this move is unblockable.
In most games, such as Super Street Fighter II Turbo and the Street Fighter IV series, Vega will perform three Izuna Drops. However, in Street Fighter Alpha 3, if Vega is selected with A-ISM, the amount of Izuna Drops Vega performs depends on the strength of the kick used for the wall dive; two with light, three with medium, and four with heavy. In X-ISM, he will jump higher before crashing down with the opponent.
In the Street Fighter EX series, Vega will perform a different version of the final hit, jumping high into the air whilst still holding his opponent (in a similar way to Zangief's Atomic Suplex), before turning over in midair and spinning rapidly as he slams his opponent into the floor.
In its debut in Super Street Fighter II Turbo, the Super Combo Gauge will not be depleted until Vega makes contact with the opponent. The Super Combo could be easily masked with Flying Barcelona Attacks, so the opponent would never know if the special move or the Super Combo is coming at them until it's too late. This quality was not retained in later games.
In Ultra Street Fighter IV, the Flying Barcelona Special now has a hitbox added when Vega leaps toward the wall, similar to EX Flying Barcelona Attack and Bloody High Claw. Upon connecting, the opponent is launched upwards and falls victim to Vega as he can easily follow-up with the 4-hit slash attack or the Rolling Izuna Drop. The move thus become a lot more useful, with Super Cancels leading to damaging combos. However, the Super Combo Gauge is now depleted as soon as the motion is input.