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SNK vs. Capcom: SVC Chaos

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SNK vs. Capcom: SVC Chaos
SNK vs. Capcom Chaos cover
Developer(s) Playmore
Publisher(s) Playmore
Platform(s) Arcade (Neo-Geo MVS), PlayStation 2, Xbox
Release date July 24, 2003 (Arcade)
November 13, 2003 (Neo Geo)
December 25, 2003 (PlayStation 2)
October 7, 2004 (Xbox)
Genre(s) Crossover / Fighting game
Mode(s) Single-player, multiplayer
Rating(s) ESRB: T
Input methods 8-way joystick, 4 buttons
Cabinet Upright
Arcade system Neo-Geo (708 Mbit cartridge)
Display Raster, 304 x 224 pixels (horizontal), 4096 colors

SNK vs. Capcom: SVC Chaos (エス・エヌ・ケイ バーサス カプコン エスブイシー カオス Esu Enu Kei Bāsasu Kapukon Esbuishī Kaosu?) is a fighting game developed by SNK. It was released two years after Capcom released Capcom vs. SNK 2 but has many differences regarding the game's system.

In Japan and Europe, the game was ported for both the PlayStation 2 and the Xbox. In North America, however, it was released for the Xbox exclusively, due to Sony Computer Entertainment game approval policy.

Gameplay Edit

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels, and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, SVC Chaos features no air guards and has no "groove system", instead focusing on quicker gameplay. Characters are provided with a 3 bar system for executing special attacks on varying levels with filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in command lists.

To face a midboss in this game, the player can meet varying requirements to face them:

  • To battle Zero or Mars People, the player must use an Exceed in every match prior to the mid boss fight. To battle Geese or Dimitri, the player's Exceed must fail to connect to the opponent on the match prior to the midboss fight. To battle Dan or Goenitz, the player must use an Exceed twice in any number of rounds prior to the midboss fight.

To face the secret bosses in this game, the player has to meet one of two varying requirements to face them. However, as a difficulty curve, the player has only one chance to defeat them. Failing to meet either requirement is the same result if the player loses to them, a text-only ending that states the player character was never seen again.

  • A way to tell if the player meets the requirement to face the secret bosses is during the aftermath of the battle with Shin Akuma/Serious Mr. Karate, if the player character's winquote comes up, then the player has failed to meet a requirement. If an extra cinematic plays, then the player has succeeded in meeting the requirement to face a secret boss.
  • To battle Athena, the player must not lose a round, get five Super Combo finishes, defeat Shin Akuma or Serious Mr. Karate with a Super Combo or Exceed in any given round, and avoid winning by chip damage. The requirement to battle Red Arremer is same as with Athena, the only difference being that the player must win a round by chip damage.
  • If the player defeats the secret bosses, God will appear before the character, stating that he never imagined them defeated. But then he states that they are not supposed to be in the secret bosses' location anymore, and sends the player character back to their home series, and their ending plays.
  • If the secret bosses defeat the player character, an extra scene will play, and they will use a Heaven Spell (Athena), or a Makai Spell (Red Arremer) and transform the character into something strange unique to that character, and then the bad ending plays from there.

CharactersEdit

There are 18 SNK characters and 18 Capcom characters, for a total of 36 playable characters.

SNK

Sprite Character Origin
Kyo2003.gif Kyo Kusanagi The King of Fighters '94
Choicvs2.gif Choi Bounge The King of Fighters '94
Iori2001.gif Iori Yagami The King of Fighters '95
Terrysvc.gif Terry Bogard Fatal Fury: King of Fighters
Mai-sprite1.gif Mai Shiranui Fatal Fury 2
Kimkaphwan2002.gif Kim Kaphwan Fatal Fury 2
Ryo2002.gif Ryo Sakazaki Art of Fighting
Mrkaratesvc.gif Mr. Karate Art of Fighting
Kasumi99.gif Kasumi Todoh Art of Fighting 3
Earthquake-sprite2.gif Earthquake Samurai Shodown
Genjurosvc.gif Genjuro Kibagami Samurai Shodown II
Shikisvc.gif Shiki Samurai Shodown 64

Capcom

Sprite Character Origin
Ryu-snk-stand Ryu Street Fighter
Ken-snk-stand Ken Masters Street Fighter
Sagat-snk-stand Sagat Street Fighter
Dhalsim-snk-stand Dhalsim Street Fighter II
Bison-snk-stand M. Bison
(Vega)
Street Fighter II
Chun-snk-stand Chun-Li Street Fighter II
Guile-snk-stand Guile Street Fighter II
Vega-snk-stand Vega
(Balrog)
Street Fighter II
Balrog-snk-stand Balrog
(M. Bison)
Street Fighter II
Akuma-snk-stand Akuma
(Gouki)
Super Street Fighter II Turbo
Hugo-snk-stand Hugo Andore Street Fighter III: 2nd Impact
(original version from Final Fight)
Tessa Tessa
(Tabasa)
Red Earth

Mid-boss CharactersEdit

SNK

Sprite Character Origin
Goenitz96.gif Leopold Goenitz The King of Fighters '96
Geesesvc.gif Geese Howard Fatal Fury: King of Fighters
Marspeoplesvc.gif Mars People Metal Slug 2

Capcom

Sprite Character Origin
DanCHAOS Dan Hibiki Street Fighter Alpha: Warriors' Dreams
0.gif Zero Mega Man Zero
(original version from Mega Man X)
Demitri Demitri Maximoff Darkstalkers: The Night Warriors

Boss charactersEdit

SNK

Sprite Character Origin
Wildioricvs.gif Orochi Iori The King of Fighters '97
Mrkaratehonkisvc.gif Serious Mr. Karate (original character)

Capcom

Sprite Character Origin
Kenv-snk-stand Violent Ken (original character)
Shinakuma-svc-stance Shin Akuma
(Shin Gouki)
Street Fighter Alpha 2

Secret boss characterEdit

SNK

Sprite Character Origin
Athenasvc.gif Athena Athena

Capcom

Sprite Character Origin
Fire-Arremer Red Arremer Ghosts 'n Goblins

DevelopmentEdit


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ReceptionEdit


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TriviaEdit

  • If the player does not reach either one of the two secret bosses, a text scroll ending states that the player character was never seen again.
  • Shin Akuma, Serious Mr. Karate, and the two secret bosses can perform an unlimited amount of super combos provided that they have at least one bar of meter available.
  • The backgrounds that are in the game seem to suggest that the setting takes place in a post-apocalyptic Earth, with most stages appearing to be abandoned, decript, and mostly devoid of life. The background material to explain the events of this game seem to point to it, but is not made clear through any character dialogue.

GalleryEdit

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