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SNK vs. Capcom: SVC Chaos is a fighting game developed by SNK. It was released two years after Capcom released Capcom vs. SNK 2 but has many differences regarding the game's system.
In Japan and Europe, the game was ported for both the PlayStation 2 and the Xbox. In North America, however, it was released for the Xbox exclusively, due to Sony Computer Entertainment game approval policy.
SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels, and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, SVC Chaos features no air guards and has no "groove system", instead focusing on quicker gameplay. Characters are provided with a 3 bar system for executing special attacks on varying levels with filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in command lists.