|This article may or may not be a stub, but it's definitely missing something.|
Specifically: Updating description.
You can help the Street Fighter Wiki by giving us what we need.
|Super Street Fighter II Turbo|
|Street Fighter EX series||Super Combo||+|
|Marvel vs. Capcom series||Hyper Combo||+|
|Street Fighter X Tekken||Super Art||+|
DescriptionEditAll versions of this move incorporate a form of the Hyakuretsukyaku. Each version has a small window of invincibility at the beginning, which allows Chun-Li to pass through projectile attacks and punish her opponent at close to mid-range.
In the Marvel vs. Capcom games, it often features a series of very fast Hyakuretsukyaku, with many hits and a "trapping" effect early in the move to ensure the hits connect. However, the final upwards spin kick can easily be dodged with a crouch (depending on how big Chun-Li's foe is), which causes her recovery animation to lead to an easy punish.
Super Street Fighter II TurboEdit
Chun-Li performs two thrust kicks, followed by a Hyakuretsukyaku.
Similar to the version shown in Super Turbo and the Alpha series, Chun-Li performs two spin kicks, followed by Hyakuretsukyaku.
The Senretsukyaku now consists of a dashing kick followed by a Hyakuretsukyaku, and finishes with a reverse thrust kick.
Street Fighter X TekkenEdit
Chun-Li dashes forward and thrust kicks her opponent and follows with a quick Hykauretsyukyaku before doing a handstand kick and launching her opponent into the air with another one.