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Shinryuken

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"Sometimes it's more important to have a stylish victory then a quick one!"
—Ken's win-quote in Street Fighter III: 2nd Impact
"Take this! Shinryuken! (喰らえ! 神龍拳! Kurae! Shinryuuken!?)"
Ken

The Shinryuken (神龍拳 Shinryuuken?, "Divine Dragon Fist") is a special attack used by Ken. It debuts as one of his Super Combos in the Street Fighter Alpha series; the attack was created to honor Gouken, believed dead at the time.

It also appears as his second Super Art in the Street Fighter III series, and his first Ultra Combo in Street Fighter IV. The move also appears as one of Violent Ken's Hyper Combos in the SNK vs. Capcom series.

Input
Appearance Function Input
Street Fighter Alpha series Super Combo Arcade Stick QCFArcade Stick QCF + Arcade Button Kick (Arcade Modifier Tap Arcade Button Punch or Arcade Button Kick for more hits)
Street Fighter III series Super Art II Arcade Modifier (Air) Arcade Stick QCFArcade Stick QCF + Arcade Button Kick (Arcade Modifier Tap Arcade Button Kick for more hits)
Street Fighter IV series Ultra Combo I Arcade Stick QCFArcade Stick QCF + Arcade Button Punch x3
SVC Chaos: SNK vs. Capcom Hyper Combo (as Violent Ken) Arcade Stick QCFArcade Stick QCF + Arcade Button Punch
Damage
Ken 500

DescriptionEdit

Ken kneels and readies himself to perform a powerful spinning Shoryuken that vertically ascends straight up high for a nonstop multi hitting attack. Depending on the game, the Shinryuken is also engulfed in flames when it executes.

Street Fighter Alpha and Street Fighter III seriesEdit

Executed by performing two quarter-circle motions and pressing kick, the number of hits can be increased by tapping kick (or punch in the III series).

Street Fighter IV seriesEdit

Executed by performing two quarter-circle forward motions and pressing all three punch buttons, Ken draws downwards in an uppercut motion and then performs a Shoryuken. Should it miss, Ken will simply perform the move as he did in previous games (though it cannot be done in midair).

If the initial uppercut lands, Ken follows up with a flying kick, 3 more kicks (similar to those of Shippu Jinraikyaku) aimed at the legs, chest and head. He then throws another kick to the chest before landing a jumping kick to foul the opponent's balance, and finishes the combo by turning and performing an alternate-hand Shinryuken that transitions into the familiar spiral of flames. The attack is a 17-hit combo if landed in this way.

Slow Motion GlitchEdit

In the original Street Fighter IV, there is a glitch (shown below) that causes Ken to perform the Shinryuken in slow motion, with the screen still darkened. To perform it, Ken will have to perform a light Hadoken, FADC it, then perform the Airborne Tatsumaki Senpukyaku in order to jump over his Hadoken. The other player will have to quickly move back, usually by jumping backward constantly to keep themselves from getting hit by Ken's Hadoken.

Once Ken comes close enough to his opponent, he must then perform his Shinryuken. The opponent will get hit by his Ultra Combo, then his Hadoken, giving them a brief window to act. The opponent should then performs their Super Combo, and if done correctly, the first hit should land, and Ken performs the Ultra Combo in slow motion.

Since, Ken's slow motion of the Ultra Combo lasts about 4 minutes, the round would eventually end if this is performed in a timed match. The glitch has been fixed in Super Street Fighter IV, since the slow motion stops after getting hit by the Ultra.

TacticsEdit

The Shinryuken can be used as an anti-air move to punish a predictable jump-in. It also has a small vacuum effect when it starts, allowing it to draw in an unsuspecting opponent for a devastating surprise.

Street Fighter IV seriesEdit

Like all Ultra Combos, the Shinryuken can be landed after a Focus Attack crumple. The player can perform a Hadoken and Focus Attack Dash Cancel into the Ultra Combo. Like with Ryu's Metsu Hadoken, the opponent can be caught with the Shinryuken after a Focus Attack Dash Canceled Shoryuken, although the full animation of the Ultra Combo won't occur unless the initial Shoryuken was a counter hit. It is also possible to land the Ultra Combo after an airborne EX Tatsumaki.

SpritesEdit

KenEdit

Kuchuu shinryukenKen-gem-super3Pocket ken shinryuken superKen-sshinryuken Ngbbs4b7846bc85f91


Violent KenEdit

Vken-shinryuken

ScreenshotsEdit

VideoEdit

Super Street Fighter 4 - Ken Ultra 1 Shinryuken00:14

Super Street Fighter 4 - Ken Ultra 1 Shinryuken

Shinryuken in SSFIV (Japanese voices).

Street Fighter 4 ken ultra glitch addendum04:15

Street Fighter 4 ken ultra glitch addendum

The Shinryuken Glitch in Street Fighter IV.

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