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Shukuchi: Rimon Chochu (縮地・裡門頂肘 Shukuchi: Rimon Chouchuu?, "Reduced Earth: Inner Gate Peak Elbow") is one of Yun's special attacks, exclusive to the OMEGA Mode of Ultra Street Fighter IV.

The Limen Dingzhou/Rimon Chouchuu itself is a well-known Bajiquan/Hakkyokuken (八極拳, "Eight Extremes Fist") technique popularized in Japanese media.

Etymology[]

Shukuchi is a mythology originated term to refer to the magic based teleporation powers of xian, hence "reduced earth" or to "cover ground immediately". In the context of martial arts, it refers to techniques used to immediately close distance and strike at a foe's blind spot. In the Street Fighter series, moves that fairly match this description can be teleportation and dashing moves such as Yang's Kaihou, Dudley's Duck, Balrog's Dash Straight, Dhalsim's Yoga Teleport, M. Bison's Bison Warp, Akuma's Ashura Senku, Gouken's Senkugoshoha, and Oni's Rakan Dantojin.

Meanwhile, the Rimon Chochu itself is another common move in Japanese media that several Chinese martial artist characters use, and is a commonly-associated Bajiquan/Hakkyokuken technique, often used to rush in with a sudden forward stomp-step in tandem with an upwards-forward elbow thrust. Its opposite tends to be the Weimen Dingzhou/Gaimon Chochu (外門頂肘 Gaimon Chouchuu?, "Outer Gate Peak Elbow"), which instead involves a forward-across elbow with the leading arm instead while extending the following arm outward and away. Both elbow techniques are mainly used as a form of counterattack, and were popularized by the Japanese manga, Kenji, along with the Tetsuzanko and several other bajiquan techniques.

In fact, both Yun and Yang possess both Chochu-based attacks as a part of their normal attack set, where both possess the Rimon Chochu on its own as their close standing medium punch, and the Gaimon Chochu as their far standing medium punch.

In Yang's case, his posture during his Rimon and Gaimon involve his forearm being more across from him, and his Gaimon move involves him cowering downwards a bit more with an open following hand. Yun's animation for both elbow moves on the other hand, involve him being more upright with his forearm placed a bit more upward for an under-armed elbow motion (used for the Shukuchi version of the Rimon as well).

Akira Kazama from the Rival Schools games and in Street Fighter V also possesses her own take on the Rimon Chochu as well.

Description[]

By tapping forward twice and pressing a punch button, Yun performs a forward-stomping-step motion in tandem with his following elbow thrusting upward-and-forward all with explosive force and with a single side of the body, which is how the Rimon Chochu itself is often performed (used to rush in and strike at a foe's whiffed attack from underneath). Essentially, it is both his and Yang's close standing MP converted into a special move with an altered animation.

The punch button pressed determines the distance covered via the advancing step, but also the startup frames (with the light version being the quickest, and the heavy version having the most startup). The medium and heavy versions knockdown as well. The EX version however, has 4 hits and a follow-up attack input.

Renkan Shoko[]

During the EX version of the prior move, by pressing two more punch buttons, the Renkan Shoko (連環衝靠 Renkan Shoukou?, "Chain Loop Piercing Lean") can be performed as a followup. Yun will perform a version of his Dakai command normal via turning around once (making his front side face the foreground instead of the background), then finishes it with a Tetsuzanko that will launch the opponent up, and uses an extra bar of meter.

Tactics[]

This move works well with Yun’s Genei Jin. It can be the basis of Yun’s combos and offense, working as a solid-in-an-out poke to establish pressure and/or to control the neutral in closer-quarters in spite of its shorter range compared to other pokes with advantages that his original close standing MP doesn't have. It can also be used in several of his combos.

Gallery[]

Trivia[]

  • In another Capcom-published fighter, both Rin Tohsaka and Kirei Kotomine in Fate/unlimited codes also make use of the Rimon Chouchuu, with the latter also having the Gaimon in his moveset.
    • Kotomine's case involves using the Rimon as one of his 214X starters, and the Gaimon as one of the second input finishers. Meanwhile Rin uses the Rimon (albeit with an animation more akin to the Gaimon) as a standalone special with no other special followup inputs (and also makes use of a similar single-direction-two-times motion input with Yun's version).
    • Mei-Fang from the Arcana Heart series has the initial starter of her Genbu Toujin (玄武踏陣, "Occult Martial Step Array") resemble the Rimon as well.
  • The motion for Yun's Rimon special (forward, forward + punch) coincedentally is shared with Akira Yuuki's take on the Rimon Chouchuu from SEGA's Virtua Fighter series.
    • Likewise, another SEGA IP character, Ryo Hazuki from the Shenmue games, already knows the Rimon at the start of the first game (as per his late father's proxy) and later on learns the Gaimon (dubbed as the "Counter Elbow Assault") from one of the characters in the late portion of the story in Shenmue II. Ryo's Rimon also shares a forward, forward+punch input like with Yun and Akira's examples.
    • Michelle and Julia Chang's Party Crasher AKA Koshinchuu (虎身肘, "Tiger Body Elbow") in the Tekken series also shares a similar motion (forward, forward + left punch) and is a technique done similarily to the Rimon.
      • Their Lightning Bolt AKA Shippo Renchuu (疾歩連肘, "Rapid Arrow Chain Elbow"), Body Blow AKA Shippo Houchuu (疾歩崩肘, "Rapid Arrow Crumbling Elbow") and Mountain Crusher AKA Kouran Hihouchuu (紅爛妃崩肘, "Crimson Orchid Consort Crumble Elbow") attacks are done with a different motion akin to the Gaimon instead.
      • Leo Kliesen, another fellow Bajiquan practitoner also from the Tekken series has her unblockable attack known as the Xiao Jia Er Lu: Liang Yi Zhou/Shouka Niro: Ryougichuu (小架二路・両儀肘, "Small Rack Two Routes: Both Rights Elbow"), a take on one of her base strings is done akin to a delayed-startup version of the Rimon Chouchuu.
  • Akin to the close-standing-medium-punch-version used by Yun and Yang, several other characters could perform them as basic normal attacks in other games:
    • Miyako Arima from Kagetsu Tohya via the Melty Blood series and Akira Yuuki in his Dengeki Bunko Fighting Climax appearance (both fighting games developed by French Bread) both use the Rimon Chouchuu as their standing medium normals in a 2D fighting-game context.
    • Li Xiangfei and Gatou from the Garou/Fatal Fury series and The King of Fighters series have the Rimon Chouchuu instead mapped to a standing light attack input, with both having it mapped to their standing light punch at some point across both series. Xiangfei also has it as command normal with more startup but some forward movement (as forward A/6A) in Real Bout Fatal Fury 2.
    • Athena Asamiya in The King of Fighters games has the Gaimon as her close standing light punch, and the Rimon as her close standing heavy punch.
  • The characters Jin Long/Long Shin and Shenlong from the Bloody Roar series also use the Chouchuu attacks. Though differences between the two are apparent:
    • For Long, his Gaimon has auto-guard/armor properties done as a quarter-circle motion attack, while his Rimon's input is shared with Yun's Shukuchi version, Akira Yuuki's version and both Michelle and Julia's Party Crasher (forward, forward, punch); yet can only be done as a unique string finisher input. One of his Beast Drives, the Kakuda Chouchuu (攉打頂肘, "Beckoning Strike Peak Elbow"), also has him finish the sequence with a Gaimon.
    • For Shenlong, his Rimon also has the same forward-forward-punch input, albeit it can be done standalone. In trade of not having the Gaimon, he has a string-only variation of the Rimon dubbed as the Hamon Chouchuu (破門頂肘, "Blasting Gate Peak Elbow").
  • Hong Meiling from the Touhou Project games in Hisoutensoku has a running attack that somewhat resembles the Gaimon.
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