|Rose (All appearances)||+|
Executed by performing a quarter-circle backward motion and pressing punch, Rose swings her scarf at a certain angle.
The move's function is determined by the punch button pressed: the light punch version works for absorbing projectiles, while the other versions work for reflecting them. Light punch version absorbs energy-based projectiles and gives the Super Combo Gauge a decent boost, while also powering up her next Soul Power projectile attack based on the amount of projectiles absorbed. It may also be used to counter low attacks, such as Dhalsim's slide, if the timing is correct; medium punch version can reflect projectiles back in a straight line at the opponent; it also works as a shield against some attacks; and heavy punch version deflects them skyward a 45-degree angle; this works for foes who are jumping towards Rose, and is passable as an anti-air attack with the right timing.
The EX Special version introduced in the Street Fighter IV series is the only version that can reflect other EX Special projectiles. The move uses the upwards deflect animation from the heavy punch version rather than the straight deflect animation from the medium punch version, which may cause players to misjudge the timing of the EX Soul Reflect against some projectiles.
Menat has two variations of Soul Reflect: Soul Reflect: Kamal and Soul Reflect: Stella
Soul Reflect: Kamal is executed by performing the standard V-Skill inputs of Medium Punch and Kick simultaneously, Menat creates a barrier of Soul Power that causes a hard knockdown if her opponent touches it. Depending where Menat's crystal ball is, the skills interaction with projectile changes. If she is holding her crystal ball, she will reflect the projectile back at her opponent. If the crystal ball is deployed, she will instead absorb the projectile, charging her V-Gauge.
Soul Reflect: Stella is executed by crouching while performing the standard V-Skill input. Menat still creates a barrier of Soul Power, but it is angled diagonally and if an opponent touches the barrier, they are launched upward.
Its main use is to reflect and/or absorb projectiles, though it also works as a physical strike.