Street Fighter Alpha 2
From the Street Fighter Wiki
| Street Fighter Alpha 2 | |
|---|---|
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| Developer(s) | Capcom |
| Publisher(s) | Capcom |
| Platform(s) | Arcade, PlayStation, Sega Saturn, SNES, Windows, PlayStation 2 |
| Release date | Arcade JP February 27, 1996 NA March 6, 1996 PlayStation JP August 9, 1996 NA September 30, 1996 Saturn JP September 14, 1996 NA September 30, 1996 SNES NA November, 1996 JP December 20, 1996 Windows PC JP March 12, 1998 NA 1998 |
| Genre(s) | Fighting |
| Mode(s) | Single-player, multiplayer |
| Input methods | 8-way joystick, 6 buttons |
| Cabinet | Upright |
| Arcade system | CPS-2 |
| Display | Raster, 384 x 224 pixels (horizontal), 4096 colors |
Street Fighter Alpha 2, known as Street Fighter Zero 2 (ストリートファイターZERO 2 Sutorito Faita Zero 2?) in Japan, Asia, South America, and Spain, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is a sequel to Street Fighter Alpha: Warriors' Dreams, which is itself a prequel to the Street Fighter II series in terms of plot and setting. The game featured a number of improvements over the original, such as new endings, stages, moves and gameplay systems.
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[edit] Gameplay
Street Fighter Alpha 2 retains most of the new features introduced in the original Street Fighter Alpha, such as the three-level Super Combo gauge, Alpha Counters, Air-Blocking and Fall Breaking. The main new feature in the game is the inclusion of the Custom Combo system (Original Combo in Japanese version), which replaces the Chain Combos from the first Alpha. If the Super Combo gauge is on Lv. 1 or above, the player can initiate a Custom Combo pressing two punch buttons and a kick simultaneously, or vice versa. The player can then perform any series of basic and special moves to create a Custom Combo until the Timer Gauge at the bottom of the screen runs out. The only characters that can still perform Chain Combos in the game are Guy and Gen, but only to a limited extent. Additionally, each character now has two Alpha Counters instead of just one: one that can be performed with a kick button and another with a punch button.
The single-player mode, much like the original Street Fighter Alpha, consist of eight matches with computer-controlled opponents, including a fixed final opponent whose identity depends on the player's selected character. Each character also has a secret rival whom they can face during the course of the single-player mode after meeting certain requirements, in which then the rival will interrupt one of the player's regularly scheduled matches and exchange dialogue with the player's character. With Akuma now a regular character, a more powerful version of the character dubbed Shin Akuma replaces him as a secret opponent. Unlike Super Turbo and the original Alpha, Shin Akuma challenges the player before the player's final opponent, rather than as an alternate final boss.
[edit] Characters
All ten selectable characters from the original Alpha return, along with M. Bison, Akuma, and Dan, who are now part of the immediate roster. The graphics for all of the returning characters' home stages, cutscenes and endings have been completely redone.
Five additional characters are featured as well, extending the selectable roster to 18. The new characters includes Zangief and Dhalsim from Street Fighter II; Gen from the original Street Fighter; Rolento from Final Fight; and Sakura, a new character who is a schoolgirl who idolizes Ryu and emulates his techniques.
Street Fighter Alpha 2 also features an alternate version of Chun-Li in her Street Fighter II outfit as a hidden character, as well as Shin Akuma, a more powerful version of Akuma who appears as a secret computer-controlled opponent in the single player mode. The North American version of the arcade game also features three additional hidden characters who were not in the Japanese version: Evil Ryu, an alternate version of Ryu who uses the same power as Akuma; as well as extra versions of Zangief and Dhalsim who play like their counterparts from Street Fighter II': Champion Edition, including the omission of gameplay features such as super moves and air blocking.
| Character | Origin | Stage | Voice actor |
|---|---|---|---|
| Ryu | Street Fighter | Suzaku Castle, Japan | Katashi Ishizuka |
| Chun-Li | Street Fighter II | Beijing, China | Yuko Miyamura |
| Charlie (Nash in Japan) | Street Fighter Alpha | Detroit Highway, USA | Toshiyuki Morikawa |
| Ken | Street Fighter | San Francisco Bay, USA | Tetsuya Iwanaga |
| Guy | Final Fight | Metro City, USA | Tetsuya Iwanaga |
| Birdie | Street Fighter | W.C. in the London Underground, England | Wataru Takagi |
| Sodom | Final Fight | Arizona Desert, USA | Wataru Takagi |
| Adon | Street Fighter | Bank of the Chaophraya River, Thailand | Wataru Takagi |
| Rose | Street Fighter Alpha | Genoa City Port, Italy | Yuko Miyamura |
| Sagat | Street Fighter | Ruins of the Ayutthaya Temple, Thailand | Miki Shinichiro |
| M. Bison (Vega in Japan) | Street Fighter II | Atop the VTOL, Brazil | Tomomichi Nishimura |
| Akuma (Gouki in Japan) | Super Street Fighter II Turbo | Gokuento Island, Japan | Tomomichi Nishimura |
| Dan | Street Fighter Alpha | Temple Street, Hong Kong | Osamu Hosoi |
| Zangief | Street Fighter II | Bilsk Steelworks, USSR | Wataru Takagi |
| Dhalsim | Street Fighter II | Bank of the Ganges River, India | Yoshiharu Yamada |
| Rolento | Final Fight | New York City, USA | Jin Yamanoi |
| Gen | Street Fighter | Shanghai, China | Wataru Takagi |
| Sakura | First Appearance | Setagaya-ku Ni-chome, Tokyo, Japan | Yuko Sasamoto |
[edit] Versions
[edit] Arcade
Street Fighter Alpha 2 was released under the title of Street Fighter Zero 2 in Japan, Asia, South America and Spain. The American and European versions of Alpha 2 features three additional characters who were not in Japanese version: Evil Ryu and the EX versions of Zangief and Dhalsim.
Capcom released a updated version of Zero 2 titled Street Fighter Zero 2 Alpha, which features all the additional characters from Alpha 2, as well as other changes to the game. In addition to Zangief and Dhalsim, Zero 2 Alpha also features EX versions of Ryu, Ken, Chun-Li, Sagat and Bison, all whom were characters from the original Street Fighter II': Champion Edition. Custom Combos are now executed by pressing a punch and kick button of the same strength simultaneously and now require half (1½ level) of the Super Combo gauge filled to perform them. Some of the characters have gained new moves such as Ryu's Shakunetsu Hadoken and Dhalsim's Yoga Tempest. Zero 2 Alpha also features a Survival Mode, as well as a 2-on-1 Dramatic Battle Mode similar to the hidden "Ryu and Ken vs. Bison mode" in the original Alpha. In the Japanese version of Zero 2 Alpha, Evil Ryu has different dialogue exchanges and a different ending from his regular counterpart.
[edit] Consoles
The original Alpha 2 was ported to the PlayStation and the Sega Saturn in late 1996. The PlayStation port features an arranged soundtrack, in the form of XA-Audio, while the Saturn version uses an arranged soundtrack in a streaming ADPCM format, which looped properly like in the arcade version). Both versions features Shin Akuma as a selectable character via a secret code (which differs between the two versions), in addition to the Classic-style Chun-Li. The Saturn port is the only one of the two versions to feature the character Evil Ryu, EX Zangief, and EX Dhalsim from the American arcade version. The Saturn port also features an exclusive Survival Mode, as well as an Art Gallery.
A SNES port was also released in 1996. This version makes use of the S-DD1 chip for graphic decompression. Due to the graphics decompression that needs to be performed, this version has several loading delays when entering matches. Unlike the PlayStation and Saturn versions, the only hidden character available to the player is the classic-style Chun-Li; Shin Akuma still appears in the game as a computer-controlled opponent.
A Windows PC port was also released; based on the PlayStation version, but using the arcade soundtrack in 22KHz WAV format, in 1997. This version was sold as a bundle with the original Alpha in Japan.
A home version of Street Fighter Zero 2 Alpha was released under the title of Street Fighter Alpha 2 Gold in North America, Street Fighter Alpha 2′ (Prime) in Europe and Street Fighter Zero 2 Dash in Japan (promoted as Street Fighter Zero 2′). The game was released as a component of Street Fighter Collection, a compilation that also includes Super Street Fighter II and Super Street Fighter II Turbo. Alpha 2 Gold features most of the same changes, features and game modes as the arcade version of Zero 2 Alpha, omitting only the 2-on-1 Dramatic Battle mode from the arcade game. In addition to all the characters featured in previous versions of Alpha 2, Gold features a version of Cammy based on her rendition from X-Men vs. Street Fighter, who appears as a hidden character selectable only in the game's Versus and Training Modes.
The 2006 PlayStation 2 compilation Street Fighter Alpha Anthology features a version of the original Alpha 2 based on the arcade game, as well as a revised version of Alpha 2 Gold which features Cammy as a selectable character in the game's Arcade Mode (with her own storyline and ending). Both games features Survival and Dramatic Battle Modes in addition to the Arcade, Versus and Training Modes. The Japanese version of the compilation Street Fighter Zero: Fighters' Generation, features the arcade versions of Street Fighter Zero 2 and Zero 2 Alpha as regular games, with the US version of Alpha 2 and a revised version of Zero 2 Dash as hidden games.

