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The Street Fighter III series is a "trilogy" of fighting games that are part of the Street Fighter universe created by Capcom. The series is a sequel to the Street Fighter II series, and takes place several years after, with a mostly new character roster. Ryu, Ken, Akuma and Chun-Li are the only characters to return, with Chun-Li and Akuma not appearing until later on in the series.

The Street Fighter III games were produced for the CD-ROM-based CPS III hardware, which allowed for more elaborate and detailed 2D graphics.

Street Fighter III: New GenerationEdit

Street Fighter III: New Generation was first released in February 1997, introducing several new features to the series. The gameplay is similar to Super Street Fighter II Turbo, but players can now parry most attacks, and also perform dashes, high jumps, and quick stands. The Super Art system was also introduced, with at least 3 Super Arts available to each character, and the choice of Super Art determined the size of the Super Art Gauge and the number of Stocks available.

The ten/eleven playable characters are listed as follows:

Gill serves as the final boss for all fighters.

Street Fighter III: 2nd ImpactEdit

An updated version of the previous game, Street Fighter III 2nd Impact - Giant Attack was first released in September of the same year, and introduced even more new mechanics. EX Special attacks made their debut, and allowed more powerful special attacks at the cost of some of the Super Art Gauge. The choice of Super Arts would also determine how many EX Specials could be stored.

Throw Technicals allowed players to counter and escape their opponent's throw attempts. Personal Actions marked the return of taunts, and added effects that benefited users, from increased defense to powering up the next attack. Bonus rounds also returned in this game.

A few changes were made to the playable roster, carried over from the first game:

  • Akuma reprises his role as a secret boss, and is playable as well. His "true" form also appears, and is playable in the console versions.
  • Hugo, originally planned to debut in the first game, makes his first playable appearance here, traveling with his manager Poison, who appears during his intro and victory animations.
  • Urien is Gill's younger brother who shares a similar moveset (though not similar enough to be considered a clone). Gill himself was playable for the first time in the console versions.
  • Yun and Yang are playable as separate characters with their own special attacks and Super Arts.

A compilation of the first two games were released in 1999 as Street Fighter III: Double Impact for the Sega Dreamcast.

Street Fighter III: 3rd StrikeEdit

Street Fighter III: 3rd Strike was first released in May 1999, and is the final game of the series. 3rd Strike introduced a couple of further gameplay changes - the "Red Parry", which lets a player parry while blocking, and a grading evaluation system which ranks (from lowest to highest): E, D, C, B, A, S, SS, XS, MSF. The car-destroying bonus round from the Street Fighter II games also returned.

In addition to the previous roster, 3rd Strike also introduced five more playable characters:

  • Chun-Li, who searches for an orphan kidnapped by Urien while under her care.
  • Makoto, looking to restore the popularity of her grandfather's dojo.
  • Q, another secret boss and a mysterious figure sighted at various murder scenes.
  • Remy, who holds a grudge against all fighters since the loss of his father and sister.
  • Twelve, a successful prototype of the G-Project that was ordered to hunt down and kill Necro.

A downloadable online port entitled Street Fighter III: Third Strike Online Edition was released by Iron Galaxy on the PlayStation Network and Xbox Live Arcade in August 2011. First announced at Comic Con 2010, the online edition features, among other new content, enhanced visual settings including various HD filters (although the sprites themselves have not been reworked), YouTube Sharing and GGPO-built online play. All the moves, bugs, glitches, and quirks of the original game remain so as to leave the experience unaltered.


Future GamesEdit

Street Fighter IV was released almost a decade later, and made use of several concepts introduced in the Street Fighter III series, including the Quick Stand, Throw Techs, and EX Specials. The series introduced a new feature known as the Revenge Gauge, which served as the gauge for Ultra Combos.

Super Street Fighter IV gave each character a second Ultra Combo and the ability to pick one before a match, similar to Super Arts. Some characters from the Street Fighter III series, including Ibuki, Dudley, and Makoto, would make another appearance in the series. The Lee twins would appear in the Arcade Edition version, after making cameo appearances in Street Fighter Alpha 3 and Upper/MAX.

The crossover game Street Fighter X Tekken was released in 2012 and, in addition to reusing the same concepts as Street Fighter IV, also reintroduced Super Arts, though there is a major conceptual difference. Hugo would appear playable and Poison would go on to make her first playable appearance as a Street Fighter character and as Hugo's tag partner. Ibuki is also a member of the roster, having previously appeared in Super Street Fighter IV. Dudley (who also appeared previously in Super Street Fighter IV) and Elena would also appear as playable DLC tag partners.

Ultra Street Fighter IV brought back all the characters from Street Fighter X Tekken that did not previously appear in a Street Fighter IV installment. Of the Street Fighter III characters, that includes Hugo, Poison, and Elena.

In Street Fighter V, Alex, Ibuki, Urien and Kolin (making her playable debut) appears as DLC characters. Gill also made a small appearance in the ending of the cinematic story mode.


Ryu FinalEdit

Ryu Final, a manga adaption of the series, was written and drawn by Masahiko Nakahira. It has two volumes.

Super Street FighterEdit

UDON's Super Street Fighter comic series is loosely based on the stories of the Street Fighter III games and Super Street Fighter IV.

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