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Street Fighter IV: Flashback

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Street Fighter IV: Flashback is the name of an unreleased Street Fighter game concept.

Game attributes Edit


This section is currently incomplete.
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Game modesEdit

  • Two player versus mode
  • Action adventure single player mode [1] entitled Ryu’s Journey.[2]

ControlsEdit

The design document proposed a "New Millennium" control scheme of four buttons and special movies that were easier to execute on gamepads, though players could opt for “classic” characters with traditional controls.

E.g. "New Millennium" Ryu's dragon punch could be performed using down + punch, and his hurricane kick could be performed using back + punch.

This control scheme was later adopted for Tatsunoko vs. Capcom.[3]

Project contributors Edit

Core Contributors

Name Contributions Relevant links
David Sirlin Game Direction, Art Direction, Story/Scenario Development, Document Copy www.sirlin.net
Thomas Grové Game Design, Art Direction, Story/Scenario Development, Document Layout, Mechanics Illustration, Pitch Package Design and Construction http://www.lion-gv.com/
Chad Pfar Logo and UI Design, Art Direction, Story Illustrations, Pitch Package Design and Construction

Additional Contributors

Name Contributions
  • Alvin Lee
  • Arnold Tsang
  • Akiman
  • Pete Konig
  • Alessandro Baldasseroni
  • Biff Wingard
  • James Zhang
Art
  • Michael McCarthy
  • Michael Boccieri
Production
  • Mike Mika
  • Jason Manley
  • Larry Kelly
  • Erik Ko
Enablers

[4]

References Edit

  1. http://www.lion-gv.com/game-design/ "Genre: Fighting (2 player VS), Action Adventure (Single Player)"
  2. Before Street Fighter IV There Was Street Fighter IV Flashback by Spencer, February 17, 2009
  3. Before Street Fighter IV There Was Street Fighter IV Flashback by Spencer, February 17, 2009
  4. http://www.lion-gv.com/game-design/

External links Edit

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