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Street Fighter IV: Flashback is the name of an unreleased Street Fighter game concept.
Game attributes
Game modes
Controls
The design document proposed a "New Millennium" control scheme of four buttons and special movies that were easier to execute on gamepads, though players could opt for “classic” characters with traditional controls.
E.g. "New Millennium" Ryu's dragon punch could be performed using down + punch, and his hurricane kick could be performed using back + punch.
This control scheme was later adopted for Tatsunoko vs. Capcom.[3]
Project contributors
Core Contributors
Name | Contributions | Relevant links |
---|---|---|
David Sirlin | Game Direction, Art Direction, Story/Scenario Development, Document Copy | www.sirlin.net |
Thomas Grové | Game Design, Art Direction, Story/Scenario Development, Document Layout, Mechanics Illustration, Pitch Package Design and Construction | http://www.lion-gv.com/ |
Chad Pfar | Logo and UI Design, Art Direction, Story Illustrations, Pitch Package Design and Construction |
Additional Contributors
Name | Contributions |
---|---|
|
Art |
|
Production |
|
Enablers |
References
- ↑ http://www.lion-gv.com/game-design/ "Genre: Fighting (2 player VS), Action Adventure (Single Player)"
- ↑ Before Street Fighter IV There Was Street Fighter IV Flashback by Spencer, February 17, 2009
- ↑ Before Street Fighter IV There Was Street Fighter IV Flashback by Spencer, February 17, 2009
- ↑ http://www.lion-gv.com/game-design/
External links
- Before Street Fighter IV There Was Street Fighter IV Flashback by Spencer, February 17, 2009
- http://www.lion-gv.com/game-design/