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Street Fighter Online: Mouse Generation

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Street Fighter Online: Mouse Generation
SFO Mouse Generation logo
SFO:MG logo.
Developer(s) Daletto/Capcom
Publisher(s) Daletto
Platform(s) PC
Release date JP April, 2008
Genre(s) Fighting
Mode(s) Single-player, multiplayer
Input methods mouse

Street Fighter Online: Mouse Generation (ストリートファイター オンライン マウスジェネレーション Sutorīto Faitā Onrain Mausu Jenerēshon?) is a fighting game produced by Daletto (a joint venture of Capcom and Games Arena) in association with Revoltech (an action-figure company), released for the PC in 2008. The game uses a PC mouse for combat, and the characters are customizable to some degree. The player chooses between action-figure versions of Street Fighter characters, and licensed characters based on novels, manga and anime.

CharactersEdit

CapcomEdit

Characters Origin
Ryu Street Fighter
Ken Masters Street Fighter
Chun-Li Street Fighter II
Guile Street Fighter II
Zangief Street Fighter II
Batsu Ichimonji Rival Schools: United by Fate
Akira Kazama Rival Schools: United by Fate
Shin (the game's only original character)

Licensed CharactersEdit

Characters Origin
Hu Fei (胡斐 Hiko?) Fox Volant of the Snowy Mountain (雪山飛狐?)
He Tieshou (何鐵手 Teiran?) Sword Stained with Royal Blood (碧血劍?)
Mei Chaofeng (梅超風 Baichōfū?) The Legend of the Condor Heroes (射鵰英雄傳?)
Linghu Chong (令狐沖 Reikochū?) The Smiling, Proud Wanderer (笑傲江湖?)
Zhou Botong (周伯通 Shū Hakutsū?) The Legend of the Condor Heroes (射鵰英雄傳?)
Cyborg 004 (Albert Heinrich) Cyborg 009
Cyborg 005 (Geronimo Jr.) Cyborg 009
Cyborg 006 (Chang Changku) Cyborg 009
Cyborg 009 (Joe Shimamura) Cyborg 009
Johannes Krauser II (Soichi Negishi's alter-ego) Detroit Metal City
Gavan Space Sheriff Gavan
Barack Obama (DLC - Valentine's Day)

GameplayEdit

Fighters are controlled by mouse movements, mouse buttons and the scroll wheel. Characters in the game were apparently action-figure versions of the actual characters, using Revoltech's action-figure 3D engine. As such, fighter's body parts could be switched and customized. The character models were designed to look like the action-figure of the characters, with blocky limbs and visible joint screws. While this engine allowed for "maximum flexibility", it made the character models "revolting".

The game was free to play. Daletto's revenue came from micro-transactions, through a store, and through in-game Gashapon dispensers (licensed from Bandai). Players were able to purchase extra body parts and outfits, to further customize their characters. Some purchasable items were fairly abstract, such as squid-shaped hats, as a cross-promotion with pre-existing squid-shaped USB thumb drives.

GalleryEdit


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