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The Super Charge is a gameplay mechanic introduced in Street Fighter X Tekken. Each character has an already-existing special attack that is given the ability to be Super Charged. They are similar to Focus Attacks, due to the charging mechanics.


Super Charges are performed by holding down the button during input (e.g. holding punch during Ryu's Hadoken). Naturally, charging causes the attack to do more damage, and may even change properties if charged long enough (the maximum being 3 levels), though this leaves the user vulnerable.[1]


  • Level 1 - The move is performed as normal.
  • Level 2 - The move becomes an EX Special, though it does not take up any portion of the Cross Gauge and the character does not become yellow. EX Specials can also be performed normally and then charged.
  • Level 3 - The move becomes the character's Super Art, though it still does not take up any portion of the Cross Gauge.

Due to how the level mechanics work, only the "basic" versions of Super Arts are chargeable (e.g. Ryu's Hadoken can be Super Charged into a Shakunetsu Hadoken, and then a Shinku Hadoken).

Dash CancelEdit

The charge can also be canceled via dashing; if a Level 2 Charge is dash canceled, the next attack the user performs will be a crumpling counter hit, which can create an opening for a combo.[2]

List of Super Charge movesEdit

To see all moves that can be Super Charged, see List of moves in Street Fighter X Tekken.


  1. - Street Fighter X Tekken Battle System
  2. New York Comic Con Street Fighter X Tekken Trailer

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